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Dan_CW

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About Dan_CW

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  1. Thanks for the reply C2B, so still a fair bit left.
  2. Out of curiosity Tru, if you've cleared it (or at least got quite a bit past where I am as it seems), I've just reached Stonebridge and I have a choice between which quest I do now. Choices consisting of helping Stonebridge or Glitterdelve. I also avoided the one side-quest I gained on the way, but I intend to do that. Compared to the first act/part, how much more game have I got left for the remaining parts of the game? I'm hoping act 2 is at least as long as act 1, with act 3 being assumingly short as is normal. Currently, I've played for 7 hours and 40 minutes. I'm doing everything I can and playing on hardcore. However, as I'm level 15, I'm assuming there may not be as much content in act 2 as there was in act 1. Unless the exp needed for levelling starts to ramp up a fair bit.
  3. I've also mentioned this a few times. It'll make it easier to decide when to upgrade armor or some other stat if it was implemented.
  4. That's exactly what happens. I perhaps haven't been too clear with my explanations.
  5. I've just had mention of the young queen now in the game with meeting the royalists. Despite what some people might think, it's not actually that odd for young teenagers/people to be forced into a position of leadership in the medieval/renaissance periods. Obviously, they might have someone else mind the throne until a certain age, but the age wasn't exactly very high. This probably occured in the Victorian era as well, but I'm not a 100% sure on that front.
  6. Yeah, it's the same system employed by MMORPGs when it comes to statistics. You get less benefit from stats when they stay the same and the enemy's level raises. So, if you have 12 armor which gives 30% mitigation and didn't raise it when levelling, you'll mitigate less damage against higher level enemies. That reminds me, there's no option to see the level of enemies either, but that's not a biggie. It's the same system employed with statistics such as momentum as well. If your momentum rating stays the same as you level, you'll find you get less focus each attack than you were before until you bump your momentum rating a bit more. It'd be interesting to see if bosses level with you as well like in some MMOs (not mentioning anything specific ) when it comes to calculating the damage they do and such. I'm guessing they don't though as it'd somewhat negate the importance of grinding/doing other quests before returning and tackling a tough quest/boss.
  7. I had a tough job with that fight myself. I went away a while and completed a main quest before returning. I don't think I needed to though because out why I wasn't making much of a dent in it's health bar and how to whittle it down. I think I was level 6 - 8 when I tackled it.
  8. It's the armor rating I believe. Not the actual percentile that's mitigated. If I equip an item with +12 armor, my armor rating will go up by that amount. Likewise, with a shield equipped, my armor can go above a 100.
  9. Actually, I tried both ways of doing that fight because it did indeed feel weird. Didn't notice much difference really. I'm guessing it was just damage numbers and such really that was the difference.
  10. I asked in another thread, but I'll ask here as well: On the PS3, you can see your critical hit chance. However, when it comes to your armor rating, you can see it but you don't know how much damage your current armor rating mitigates. So, it may be a small thing, but would it possible to add that feature when viewing statistics? It'll help us analyse better when our armor value is low.
  11. Regarding the helmet problem, Lucas has no helmet to equip and the girl's have 'hair' items to equip. I'm not sure what Reinhart has to equip head-wise, if he even has a head slot. Regarding replayability, the only things the game lacks is less levels to gain character wise and you can't farm bosses/chests for rare drops. Then there's the lack of new game+, but as people have mentioned, the game wasn't trying to be Diablo. Regarding the skill system, you have 9 abilities and you will get them all by the end so the game says. However, once you get an ability, you can then invest 5 proficiency points in it if you want, spread across 2 modifications per ability. so, you can modify the abilities so that they perform differently and you won't max every every ability out as you get 1 proficiency point per level. Then there are talents that don't alter the individual abilities. Rather, they alter stats and other things. Again, you won't max them. You have four characters to play as and while you can level up the other three characters as party members, you can't actually control them. So, that's another reason to go through the game if you enjoy it. So, I can see there being replayability there. Now, in an odd move for the hack and slash genre, it seems there are consequences for the choices you make as well. I'm 5 hours and 57 minutes in so far and have made some choices. While I've not seen their ramifcations or the branching paths yet, the NPCs and narration allude to there being consequences down the road. It may not be as fleshed out as something like Alpha Protocol, but it's more than you should normally expect from a hack and slash RPG. Alvin, While you're browsing the forum, I hope you see this question: Is it possible to add some statistics showing how much damage your armor rating absorbs? i don't know about others, but I'd appreciate that feature. Thanks for making the game as well. I'm enjoying it.
  12. I think the only time that'll change is if you play as Anjali. The order in which you get the other characters should also change based on what character you choose. But that should be all that determines it. Edit: Regarding ditching companions, I'm not sure on that. But when I ran into Katarina before she joined me, I did have an option to say join me or I don't trust you. so, it may be possible to reject companions. I'll see if I have a save just before she joined. Okay, I was wrong on that. Was playing at like 1am, hence the confusion. The 'don't trust' choice was actually 'don't make me regret this', so you can't choose to not have her along it seems.
  13. Found a lore deed for gathering lore entries and a deed earned because of how I handled the villagers in Rill when doing quests and I've got one for earning Anjali's trust. Also, the deed I got for solving the password problem with the talking door was Solver of Cipers, +2 agility. I also gained one at the end of the Gunderic quest. You also gain at least 1 deed for completing side-quests. So far, those are the ones that don't pertain to the main story (deeds that you theoretically miss). With story deeds included, I've got 7 deeds total. So far, I'm level 13 and haven't played more yet since gaining Katarina, my second companion. Current game time is 5 hours and 57 minutes. I think you can actually NOT do the Gunderic Mansion if you want. So the deeds in there are actually also Non-Story Deeds. That's correct. The story quests are a different colour in the quest panel. It's interesting really, because I can see there being some consequences later on from the Gunderic Mansion quest. Interesting because it's not a main story quest, so it's not just the story quests that have choices.
  14. Found a lore deed for gathering lore entries and a deed earned because of how I handled the villagers in Rill when doing quests and I've got one for earning Anjali's trust. Also, the deed I got for solving the password problem with the talking door was Solver of Cipers, +2 agility. I also gained one at the end of the Gunderic quest. You also gain at least 1 deed for completing side-quests. So far, those are the ones that don't pertain to the main story (deeds that you theoretically miss). With story deeds included, I've got 7 deeds total. So far, I'm level 13 and haven't played more yet since gaining Katarina, my second companion. Current game time is 5 hours and 57 minutes, not counting restarts. Edit: The deed C2B mentioned about the villagers of Rill is the one I got, Avatar of Virtue. I was trying to avoid being specific, in case people want to discover the deeds on their own.
  15. If I remember correctly, the answer should be found near where you find the ghost. Just follow the bread crumb trail to the ghost really. You just need need to dig around a bit and read things, then you'll find an added answer when talking to the door that you didn't have previously. If it's not where the ghost is, then go to the ghost and grab a key. I just can't remember whether you get key or password first. If you get the password first, then the key likely comes from the room that the talking door guards. In any case, you get the password before tackling the eastern wing. Haha that's where you lose out. I didn't look for the password. Instead, I kept talking to the door. Reinhart said a bunch of hilarious things and the door gave up and opened. And I got a Deed for that. Funny. It shows there's more than one way to approach some situations. Also, you mentioned the deeds. While they only give small bonuses to stats so far, it's nice to see that feature is implemented (like perks from AP)
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