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Dan_CW

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About Dan_CW

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  1. Thanks for the reply C2B, so still a fair bit left.
  2. Out of curiosity Tru, if you've cleared it (or at least got quite a bit past where I am as it seems), I've just reached Stonebridge and I have a choice between which quest I do now. Choices consisting of helping Stonebridge or Glitterdelve. I also avoided the one side-quest I gained on the way, but I intend to do that. Compared to the first act/part, how much more game have I got left for the remaining parts of the game? I'm hoping act 2 is at least as long as act 1, with act 3 being assumingly short as is normal. Currently, I've played for 7 hours and 40 minutes. I'm doing everyth
  3. I've also mentioned this a few times. It'll make it easier to decide when to upgrade armor or some other stat if it was implemented.
  4. That's exactly what happens. I perhaps haven't been too clear with my explanations.
  5. I've just had mention of the young queen now in the game with meeting the royalists. Despite what some people might think, it's not actually that odd for young teenagers/people to be forced into a position of leadership in the medieval/renaissance periods. Obviously, they might have someone else mind the throne until a certain age, but the age wasn't exactly very high. This probably occured in the Victorian era as well, but I'm not a 100% sure on that front.
  6. Yeah, it's the same system employed by MMORPGs when it comes to statistics. You get less benefit from stats when they stay the same and the enemy's level raises. So, if you have 12 armor which gives 30% mitigation and didn't raise it when levelling, you'll mitigate less damage against higher level enemies. That reminds me, there's no option to see the level of enemies either, but that's not a biggie. It's the same system employed with statistics such as momentum as well. If your momentum rating stays the same as you level, you'll find you get less focus each attack than you were before until y
  7. I had a tough job with that fight myself. I went away a while and completed a main quest before returning. I don't think I needed to though because out why I wasn't making much of a dent in it's health bar and how to whittle it down. I think I was level 6 - 8 when I tackled it.
  8. It's the armor rating I believe. Not the actual percentile that's mitigated. If I equip an item with +12 armor, my armor rating will go up by that amount. Likewise, with a shield equipped, my armor can go above a 100.
  9. Actually, I tried both ways of doing that fight because it did indeed feel weird. Didn't notice much difference really. I'm guessing it was just damage numbers and such really that was the difference.
  10. I asked in another thread, but I'll ask here as well: On the PS3, you can see your critical hit chance. However, when it comes to your armor rating, you can see it but you don't know how much damage your current armor rating mitigates. So, it may be a small thing, but would it possible to add that feature when viewing statistics? It'll help us analyse better when our armor value is low.
  11. Regarding the helmet problem, Lucas has no helmet to equip and the girl's have 'hair' items to equip. I'm not sure what Reinhart has to equip head-wise, if he even has a head slot. Regarding replayability, the only things the game lacks is less levels to gain character wise and you can't farm bosses/chests for rare drops. Then there's the lack of new game+, but as people have mentioned, the game wasn't trying to be Diablo. Regarding the skill system, you have 9 abilities and you will get them all by the end so the game says. However, once you get an ability, you can then invest 5 prof
  12. I think the only time that'll change is if you play as Anjali. The order in which you get the other characters should also change based on what character you choose. But that should be all that determines it. Edit: Regarding ditching companions, I'm not sure on that. But when I ran into Katarina before she joined me, I did have an option to say join me or I don't trust you. so, it may be possible to reject companions. I'll see if I have a save just before she joined. Okay, I was wrong on that. Was playing at like 1am, hence the confusion. The 'don't trust' choice was actually 'don't m
  13. Found a lore deed for gathering lore entries and a deed earned because of how I handled the villagers in Rill when doing quests and I've got one for earning Anjali's trust. Also, the deed I got for solving the password problem with the talking door was Solver of Cipers, +2 agility. I also gained one at the end of the Gunderic quest. You also gain at least 1 deed for completing side-quests. So far, those are the ones that don't pertain to the main story (deeds that you theoretically miss). With story deeds included, I've got 7 deeds total. So far, I'm level 13 and haven't played mo
  14. Found a lore deed for gathering lore entries and a deed earned because of how I handled the villagers in Rill when doing quests and I've got one for earning Anjali's trust. Also, the deed I got for solving the password problem with the talking door was Solver of Cipers, +2 agility. I also gained one at the end of the Gunderic quest. You also gain at least 1 deed for completing side-quests. So far, those are the ones that don't pertain to the main story (deeds that you theoretically miss). With story deeds included, I've got 7 deeds total. So far, I'm level 13 and haven't played mo
  15. If I remember correctly, the answer should be found near where you find the ghost. Just follow the bread crumb trail to the ghost really. You just need need to dig around a bit and read things, then you'll find an added answer when talking to the door that you didn't have previously. If it's not where the ghost is, then go to the ghost and grab a key. I just can't remember whether you get key or password first. If you get the password first, then the key likely comes from the room that the talking door guards. In any case, you get the password before tackling the eastern wing. Haha
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