Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Vampire: The Masquerade - Bloodlines 2

Trailer

  • Please log in to reply
124 replies to this topic

#81
213374U

213374U

    Arch-Mage

  • Members
  • 5371 posts
  • Location:PIGS
  • Pillars of Eternity Backer

well that effing stupid, there was ton of melee combat, I can't imagine good melee in FP. WTF?


There was a ton of melee combat in Dying Light as well, and it worked perfectly from a first person perspective. Better than, say, Witcher 3.



#82
kanisatha

kanisatha

    (4) Theurgist

  • Members
  • 366 posts
  • Location:Massachusetts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

 

 

 

This actually looks really good. Too bad that it too, like TOW, is only in first-person so it's out for me.

source?
https://twitter.com/...948381127204865

 

well that effing stupid, there was ton of melee combat, I can't imagine good melee in FP. WTF?

Thanks, @ShadySands.

 

Yeah I agree it really sucks. On the game's website they say "mostly" first person though the camera will pull back to third person for a few of the melee animations, which makes it all the more stupid that they didn't just include a full-on third person option. I guess in today's high end graphics games, it's just too much of an extra cost for devs to include multiple camera positions.



#83
Lexx

Lexx

    Adventurer of the Obsidian Order

  • Members
  • 4031 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Full first-person and third-person costs a lot more to make and oftentimes it still won't look good (no, it didn't looked good in Bloodlines 1). Personally I'd rather have them do one thing good instead of two things mediocre.


  • Katphood likes this

#84
ShadySands

ShadySands

    The Guy on the Couch of the Obsidian Order

  • Members
  • 3347 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Well, I think of it like this. If they make it 3rd person only then they'll lose out on people who refuse to play from that view but if they make it 1st person they will lose out on people who can't play with that view. I've not often heard of people getting sick from 3rd person view but this thread and the TOW boards have people complaining of motion sickness in 1st. Would prefer a toggle but since that doesn't seem to be in the cards then I hope the same thing I hope for with TOW, some good field of view options.



#85
Gfted1

Gfted1

    Forum Moderator

  • Moderators
  • 5953 posts
  • Location:Chicago, IL
  • Pillars of Eternity Backer
  • Kickstarter Backer

I find that disabling "head / weapon bob" helps too.


  • ShadySands and kanisatha like this

#86
HoonDing

HoonDing

    Arch-Mage

  • Members
  • 9358 posts
  • Location:Absurdistan

Wasn't there some garbage about a antidiluvian killed by a huge lens?


Edited by HoonDing, 25 March 2019 - 11:41 AM.


#87
Zoraptor

Zoraptor

    Arch-Mage

  • Members
  • 2716 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

 

Tim and Leonard are not involved in Bloodlines 2. I think Leonard did art on Bloodlines and I think Tim was a programmer.

 

Brian Mitsoda wrote most (all?) of Bloodlines and he is back in a similar role for Bloodlines 2. MCA wasn't involved in Bloodlines at all.

 

 

Probably worth mentioning Jason Anderson as well, since he was Creative Director where Bloodlines excelled, and he was the third of the 'Troika'. Presumably he isn't involved since he hasn't been mentioned and last I heard he wasn't in the gaming business any more- though that was a while ago and I haven't been paying especial attention.

 

IIRC Brian has said he didn't write all of Bloodlines, just most of it.



#88
Infinitron

Infinitron

    Arch-Mage

  • Members
  • 2089 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

 

Probably worth mentioning Jason Anderson as well, since he was Creative Director where Bloodlines excelled, and he was the third of the 'Troika'. Presumably he isn't involved since he hasn't been mentioned and last I heard he wasn't in the gaming business any more- though that was a while ago and I haven't been paying especial attention.

 

 

 

Wrong! https://twitter.com/...248922587385856


Edited by Infinitron, 25 March 2019 - 05:03 PM.


#89
Zoraptor

Zoraptor

    Arch-Mage

  • Members
  • 2716 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Fargo gazumped me by a whole hour and half.

 

He should be a good addition for InXile.

 

[Hmm, Interplay, InXile and Turtle Rock after leaving Troika, now back to InXile again. I really wasn't paying especial attention]


Edited by Zoraptor, 25 March 2019 - 11:06 PM.


#90
marelooke

marelooke

    (8) Warlock

  • Members
  • 1115 posts
  • Location:Ghent, Belgium
  • Steam:marelooke
  • Pillars of Eternity Silver Backer
  • Deadfire Silver Backer
  • Fig Backer

Does anyone remember who created the Ocean House Hotel level? I remember an interview (or rather, more like an AMA) with the guy, likely on Gamebanshee before they ruined their forums, but I'm entirely unable to find it again :(

 

Btw, what made that level special, at least for those that weren't knowledgeable about the WoD, is that you had not idea what was out there. For all you knew on first entry there actually is something in there that could easily give you your final death. Of course, like many levels designed like that they only really work once.



#91
bugarup

bugarup

    (4) Theurgist

  • Members
  • 354 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

 For all you knew on first entry there actually is something in there that could easily give you your final death. Of course, like many levels designed like that they only really work once.

 

On top of my head there were at least two things that could easily give you final death -- the elevator and the fire. Possibly ignominious death by kitchenware too, if you lingered there long enough. 



#92
Chilloutman

Chilloutman

    (10) Necromancer

  • Members
  • 1552 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

also some rumors that this is getting woke, I really hope its just bullcrap



#93
Katphood

Katphood

    Arch-Mage

  • Members
  • 2780 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
I prefer 1st person to 3rd person perspective. It worked well with Fallout: New Vegas and I hope it works the same way(or better) for TOW. I'll be pre-ordering TOW + Season Pass for the Xbone X asap because I miss New Vegas that much. With Bloodlines 2 it remains to be seen though, it all depends how faithful(in spirit, not in gameplay for crying out loud) it remains to the original Bloodlines, I enjoyed the hell out of that game and one of these days I aim to replay it, I already have it installed on Steam with the latest fan patch.

#94
Lexx

Lexx

    Adventurer of the Obsidian Order

  • Members
  • 4031 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

also some rumors that this is getting woke, I really hope its just bullcrap

 

If it's just a pronoun in the character creation, I don't really care.


  • Harry Easter likes this

#95
Oner

Oner

    Loner of the Obsidian Order

  • Members
  • 7551 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer
There's a keynotes video on YouTube where Brian says he wants to handle certain things with "more respect". Whether that means Malkavian insanity won't be treated as comic relief and the owner of a strip club won't ask you to assassinate someone while in her lingerie or that you get to pick from a list of 20 genders remains to be seen but my money would be on the former.

#96
Blodhemn

Blodhemn

    (7) Enchanter

  • Members
  • 805 posts
Well, they are based out of one of the biggest left wing places in the country. The first game took some comedic stabs at the right, but it fit the environment, wasn't rampant and it's good to not be so uptight about such things anyway. It'd only be troublesome to me if the writing as a whole lost quality either because of agenda taking precedence or a simple lack of creativity.

#97
melkathi

melkathi

    Teddy Bear Adventurer of the Obsidian Order

  • Members
  • 3488 posts
  • Steam:melkathi
  • Pillars of Eternity Backer
  • Kickstarter Backer

Vote Republic Senator Robert Thorn

https://youtu.be/sYfCH8zFNys?t=183


  • Blodhemn likes this

#98
BruceVC

BruceVC

    Arch-Mage

  • Members
  • 4368 posts
  • Location:Johannesburg, South Africa
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Im very excited about this game and its a definite purchase for me ....  and damn those Vampire ladies are hot  :sweat:



#99
Vitalis

Vitalis

    (4) Theurgist

  • Members
  • 354 posts

Well, they are based out of one of the biggest left wing places in the country. The first game took some comedic stabs at the right, but it fit the environment, wasn't rampant and it's good to not be so uptight about such things anyway. It'd only be troublesome to me if the writing as a whole lost quality either because of agenda taking precedence or a simple lack of creativity.


You are clearly unaware of Deus Vult Simulator 2 or Mass Genoicide in Space with Slavery.

Edited by Vitalis, 28 March 2019 - 10:56 PM.

  • Chilloutman likes this

#100
injurai

injurai

    Arch-Mage

  • Members
  • 2373 posts
  • Location:Not the oceans
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

The less impersonal horrific crimes are, and the more dispersed it is. The less society relatively punishes for it. If you are an identifiable dev writing an identifiable character who acts out an identifiable crime which is a singular act in the game as opposed to a frequent minute to minute mechanic. Then you are as guilty as the character you wrote, and we (they) can rally against you ever putting such a thing in a game again.

 

Not only has Paradox's fan-base been of the type that wouldn't really care about depictions of historic horrors. There also isn't much explicit or easily identifiable. Compare to having a character hit a woman in one scene, but redeemed in another. Uhh ohh, that is misogyny alongside misogynist sympathizing. We (they) better make sure you game is critically panned. Better not suck the blood of that woman, cause that's rape.







Also tagged with one or more of these keywords: Trailer

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users