^this makes me want to replay TW3. I never payed attention which areas of the game I liked the most, but Skelligrad comes to mind.
Well, TW3 is effectively a collection of short stories framed in a larger narrative, so I'd assume most people are going to remember the stories as opposed to the locations they took place in. But yeah, Skellige Isles are certainly memorable for doing the Nordic Legends damn right.
Still, ironically, the tipping point that drove me to replaying the long-ass TW3 weren't the stories, altho I wanted to replay it for those for the longest time, but remembering riding along mountaintops into a small village at the mountain's base, built into the ascending slope. And of an old ruin built next to a twin waterfall, guarding some old Witcher schematics or some such, so I'm paying extra attention to the world design this time around (having a MOD which semi-permanently disables majority of HUD really helps there)
-Blood and Wine had a gorgeous setting filled with memorable characters but it also had a needlessly long ending.
Blood and Wine actually really reminded me of White Orchard in its design, polishing up and perfecting the 'small chunk of land' thing quite neatly. It was a well-rounded expansion, essentially more of the same when it came to the base game - but yeah, the ending sequence was ... Eh. Everything else to it was great tho.