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What are you playing right now?

confessions of a gamer

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#341
Lexx

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Made it to rank 31 in Red Dead Online. Since the first balance patch, it is a much better experience. Now you can just play the game and get money + experience. No need to continuously grind one or the other. Also more options are viable, so you can actually play the game instead of forcing yourself to one action over and over again.


Edited by Lexx, 09 December 2018 - 01:56 PM.


#342
Keyrock

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I finished The Shapeshifting Detective and got a good ending where I caught the killer. I'm pretty sure the game randomizes who the killer is so I'm definitely going to play it again in the future. There are a lot of choices I want to change in the next playthrough. In this playthrough I was focused on strictly being a good detective, next time I want to poke my nose into things I probably shouldn't and break some of the rules given to me. Hopefully this leads me down a path of weirdness as there are subplots I didn't explore much because I was fully focused on catching the killer.

Anyway, fun game if you're into FMV and games heavily based on dialogue.

Next up, The Council. I also need to go back to Elex and finish it, but I'm on an adventure, mystery, detective game kick right now.

Edited by Keyrock, 09 December 2018 - 02:15 PM.


#343
marelooke

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At this point in X Rebirth I'm not sure which of the following is the hardest:

  1. combat
  2. figuring out the systems
  3. dodging bugs
  4. figuring out whether a problem I'm having requires #2 or #3

Case in point, given how the story so far has seemed like a big tutorial I've mostly been following that (well, I did put some wares in the freighter you get at the start hoping I'd be able to turn a profit on those. Then I appear to have lost the freighter due to progressing the story... :facepalm: ).

Anyway, went through the missions and got to the point where I had to join the rear-guard for a freighter rescue operation. Except...nobody else joined. So I got swarmed by like 5 (or so, didn't quite have time to count them) Reivers and promply went ka-boom-ski (on that note, that's one looong game over screen). On reload I had to first kill one guy, then the rest appeared, along with my allies. Suffice to say things went a lot smoother that time... (and got me a new freighter. Which was not-so-coincidentally when I noticed the old one went bye-bye)



#344
Malcador

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Played some GTA Online, tried the nightclub stuff, or at least the start.  Game started off with some modder flying planes formed into a swastika around the city,  then had some other one try to kill me on a motorbike and trying to hatchet my car (I guess it was modded to blow  up the car?).  Killed him by just stopping and letting him ram me, so that was fun.

 

What an unpleasant experience that game is online.



#345
kanisatha

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I've been playing Torment: Tides of Numenera recently. I really like it and don't really understand all the negativity. I like the extensive lore and all the reading, and combat being very minimal is a huge selling point for me. My only complaint is that the game is so very small - small areas, short main story, too few side quests. I can understand people being mad that reading all the lore is the way in which hours get filled playing the game. If you limit your reading, the game immediately shrinks to being less than 40 hours of actual gameplay.


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#346
LadyCrimson

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Diablo3 has the same problem as Path of Exile - I want essentially endless stash, but D3 sticks you with (on console) 350 "slots" with no options to get yet more. How is one supposed to collect an INT, STR, and DEX legendary version of everything, since legendary stats aren't fixed anymore and items tend to be catered to your class? Huh? Huh?

 

Solution: use the 4 allowable ps4 "local accounts" to create and max the stash on 4 save files, thus having 350x4 and using the PS4 share-screen co-op feature to share/store between. Makes it easy to level up mules on other accounts, too, dragging them along behind (game uses auto-follow AI) your power-lvling chr. At any rate ... item collection is the only reason to keep playing such games and these days one could at least make mega stashing an option. I'd pay, just like I paid for 100+ stash tabs in Path of Exile. :p

 

Also, I tried to see if hubby would want to play D3 using this share-screen co-op mode (LAN gaming is so limited now vs. online coop) but the way you're limited to staying within what feels like 20 yards of each other or the game either refuses to let you move and/or teleports you close again is ... too weird.



#347
Lexx

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D2 had a limited stash as well and nobody really complained. It's part of the game mechanics-- you just can't keep everything.



#348
LadyCrimson

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D2 had a limited stash as well and nobody really complained. It's part of the game mechanics-- you just can't keep everything.

But of course you can't keep everything. I'm not talking about everything. D2 had a lot less Legendary's and all their stats and lvls were largely fixed so you didn't care about having more than one or two of the special Mage Hat or whatever.

 

And people I knew definitely complained. That was the era of people making multiple battle net chrs just for mules, dropping things on the ground and going in and out of the game before the session expired/disappeared or something, can't recall exactly. And logging in to each mule chr. once every 3 months so they wouldn't be deleted. I know I had like 20 (more or less) mules on 3 battle.net accounts back then. :p

 

...modern times shouldn't be an issue. People who like small stashes can just keep their stash small/not get more tabs if they want. :p



#349
Fenixp

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Well, we did have a whole bunch of hacks and mods when D2 was the shiz, so people who did complain found a way



#350
LadyCrimson

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Well, we did have a whole bunch of hacks and mods when D2 was the shiz, so people who did complain found a way

Heh, yeah, open bnet was lulz back then in terms of item hacking. "50 Zod runes for trade!" pfft.

I played Closed bnet and didn't hack, hence the irritating way of multiple account muling. :D

 

I did use an offline mod that incorporated the later closed bnet online features into offline-SP for a while tho. The super Diablo or whatever that was.



#351
GhostofAnakin

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Decided to replay Dragon Age Inquisition.  Man, I forgot how awkward the character models moved.  Watching Cassandra walk it's like someone manually moving a mannequin with some string and sticks.



#352
Orogun01

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Decided to replay Dragon Age Inquisition.  Man, I forgot how awkward the character models moved.  Watching Cassandra walk it's like someone manually moving a mannequin with some string and sticks.

My favorite is whenever I see Iron Bull move his hand and notice they rigged it wrong so his middle finger is bent like its broken.



#353
Fenixp

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Finished the White Orchard area in TW3. I really quite love that bit - it's obvious CDP did this area when they knew what they were doing. It's concise, everything's there for a reason (including all the question mark bits which actually all have a story and meaning behind them), all quests in it have their little twists and turns... Yeah, this is what I love TW3 for.

It's a shame that next area I can look forward to with the same level of quality is possibly Novigrad - the quality drop in Velen when it comes to exploration is just jarring.
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#354
Katphood

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^this makes me want to replay TW3. I never payed attention which areas of the game I liked the most, but Skelligrad comes to mind.

What I do remember though:

-Hearts of Stone felt great from start to finish and had a more satsfying ending compared to the main campaign

-Blood and Wine had a gorgeous setting filled with memorable characters but it also had a needlessly long ending.

#355
the_dog_days

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Decided to replay Dragon Age Inquisition. Man, I forgot how awkward the character models moved. Watching Cassandra walk it's like someone manually moving a mannequin with some string and sticks.


On PC or consile? If you're playing on PC I highly advise getting the no loot animation and instant wartable mission mods. Together they can save lots of time and tediousness.

#356
Fenixp

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^this makes me want to replay TW3. I never payed attention which areas of the game I liked the most, but Skelligrad comes to mind.

Well, TW3 is effectively a collection of short stories framed in a larger narrative, so I'd assume most people are going to remember the stories as opposed to the locations they took place in. But yeah, Skellige Isles are certainly memorable for doing the Nordic Legends damn right.

Still, ironically, the tipping point that drove me to replaying the long-ass TW3 weren't the stories, altho I wanted to replay it for those for the longest time, but remembering riding along mountaintops into a small village at the mountain's base, built into the ascending slope. And of an old ruin built next to a twin waterfall, guarding some old Witcher schematics or some such, so I'm paying extra attention to the world design this time around (having a MOD which semi-permanently disables majority of HUD really helps there)

-Blood and Wine had a gorgeous setting filled with memorable characters but it also had a needlessly long ending.

Blood and Wine actually really reminded me of White Orchard in its design, polishing up and perfecting the 'small chunk of land' thing quite neatly. It was a well-rounded expansion, essentially more of the same when it came to the base game - but yeah, the ending sequence was ... Eh. Everything else to it was great tho.
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#357
Tale

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Found more of a groove in Divinity Original Sin 2. It does take me out of the experience to have to hop around the map like a mad bunny trying to find level appropriate quests and areas, but it's still fun. Even when the fights are cheap or cheesy.

 

Like there's one battle I'm maybe even overleveled for, but the enemy has such high initiative and gets so many actions, they can kill a character before I take a turn. They start the fight with 4 pets, summon up 2 more pets, can steal source, and use a powerful AOE in turn 1. And all 7 of them get their turn before one of my characters. I had to abuse the fact that I can move characters not involved in dialogue to move my vulnerable characters out of range so they couldn't reach them without using up all their movement. Because when I tried fighting head-on using the location the dialogue starts in, everyone got frozen and then eaten before they could act.

 

This is interesting, in a way, but it's not what I would want out of "normal difficulty."

 

I also did two fights on bloodmoon isle similarly. Having my lead character attack from max range, then the rest of the party ambush from stealth so they can slip in between character turns while the enemies were wasting all their actions trying to get to my lead.

 

I can't imagine how people play tactician difficulty without using Glass Cannon Fanes with Apotheosis and blood magic.


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#358
GhostofAnakin

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Decided to replay Dragon Age Inquisition. Man, I forgot how awkward the character models moved. Watching Cassandra walk it's like someone manually moving a mannequin with some string and sticks.


On PC or consile? If you're playing on PC I highly advise getting the no loot animation and instant wartable mission mods. Together they can save lots of time and tediousness.

 

 

Console.



#359
Leferd

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Super Smash Bros. Ultimate.

 

The series is still by far the most fun (infuriating) social game that always gets the old college roommates back together for a night of mayhem and hurt feelings.

 



#360
Mamoulian War

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This is one of the most enjoyable things, that uncontrollable greed in industry killed off. Simple couch co-op with friends and beer... *sadface*
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