Purudaya Posted August 4, 2018 Posted August 4, 2018 I really liked the direction Obsidian went with this DLC - while the Harbinger village and temple content were pretty much standard fare, the various levels of the Beyond were some of their best artistic work yet and the additions to the lore/worldbuilding (especially the callbacks to PoE1) were a really nice surprise.The combat was adequately challenging on PotD with level scaling and a level 20 party, although there were a few semi-trash mobs/repeat fights that felt like they were meant to pad the experience a little bit. The optional 2nd boss fight was also a little too easy, although it probably would've been just right for a lvl 15-16 party (as recommended) with the same settings. Other than that, it was absolutely worth the 10 bucks - here's hoping the other DLCs are of similar quality, because they're off to a solid start so far.Oh, one exception: Vatnir. He wasn't bad per se, but I didn't find him particularly interesting/likeable (aside from the very cool physical character design) and wound up wishing that I had taken another companion through the DLC instead as he didn't really add much. It's also hard to get invested in sidekicks generally when you know they won't have much interactivity later on, so one or two more full companions would be really nice to see in the next round of content.Really nice work, though; I thoroughly enjoyed it 15
anathanielh Posted August 4, 2018 Posted August 4, 2018 So far I'm really enjoying it, but I'm purposefully taking it slow so I can take in the wonderful visuals. Deadfire has always impressed me with fantastic lighting in the maps (It's one of the reasons I love to carry xoti and her lamp around in dark areas) and this DLC so far has really shown just how beautiful the game can be. 2
AndreaColombo Posted August 4, 2018 Posted August 4, 2018 (edited) I haven’t really played yet (I’ll probably wait until all three DLCs are out for my next completionist playthrough) but I did try the Priest of Rymrgand subclass (thanks, Unity Console.) Its high-level uniques are pretty good—especially Call of Rymrgand, which is essentially Pull of Eora plus damage and shortening of beneficial effect duration. I expect I’ll want Vatnir around for those, if anything. Edited August 4, 2018 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
mosspit Posted August 4, 2018 Posted August 4, 2018 (edited) Curious, is the new sidekick gated behind tough encounter(s)? Edited August 4, 2018 by mosspit
Tick Posted August 4, 2018 Posted August 4, 2018 Curious, is the new sidekick gated behind tough encounter(s)? You have one okay to tough encounter before you can get him to join. 1
uuuhhii Posted August 4, 2018 Posted August 4, 2018 (edited) bring back good part of memory about dao dream world but the new soulbound are insufferable and still can not get a different ending about harbinger Edited August 6, 2018 by uuuhhii
house2fly Posted August 4, 2018 Posted August 4, 2018 The soulbounds seem to require a LOT of investment. Get 100 afflictions?! If I get 5 per fight that's still 20 fights. Are there 20 fights in the whole DLC? I've cleaned out the entire base game apart from Ukaizo and any faction fights I'd get after choosing my side. Still, there's two more DLCs to go, one with a heavy combat focus, plus they're adding more bosses, so I'm sure I'll get there. Giving Aloth the shield and letting him take a pummelling is a lot of fun. Regarding sidekicks, I don't mind an overall lack of reactivity but if I'm taking someone to Ukaizo they'd better have something to say. I think none of the existing sidekicks do, and I don't know about Vatnir 2
daver Posted August 4, 2018 Posted August 4, 2018 So far I'm really enjoying it, but I'm purposefully taking it slow so I can take in the wonderful visuals. Deadfire has always impressed me with fantastic lighting in the maps (It's one of the reasons I love to carry xoti and her lamp around in dark areas) and this DLC so far has really shown just how beautiful the game can be. I haven't reached the island yet, as I have a couple quests I need to finish up, but I just had to say that you touched on one of the things that impress's me the most about Deadfire: the real time lighting & shadows. It's just so impressive, and makes Deadfire so much more immersive as a world. Xoti's lantern really shows off these affects in dark areas, with shadows of your party moving along the walls. 5
Metaturtle Posted August 4, 2018 Posted August 4, 2018 (edited) The soulbounds seem to require a LOT of investment. Get 100 afflictions?! If I get 5 per fight that's still 20 fights. Are there 20 fights in the whole DLC? I've cleaned out the entire base game apart from Ukaizo and any faction fights I'd get after choosing my side. Still, there's two more DLCs to go, one with a heavy combat focus, plus they're adding more bosses, so I'm sure I'll get there. Giving Aloth the shield and letting him take a pummelling is a lot of fun. Regarding sidekicks, I don't mind an overall lack of reactivity but if I'm taking someone to Ukaizo they'd better have something to say. I think none of the existing sidekicks do, and I don't know about Vatnir It's worth noting that having a full sidekick party in the DLC content will squeeze out new, interesting parts from them in the dialogue. A few examples are Ydwin pondering the soul, Rekke is reminded of his haunting past, and Vatnir with the obvious Rymgrand connection. Don't expect them going into full exposition about their lives, but it's definitely some sorely needed reactivity when partying with sidekicks. Edited August 4, 2018 by Metaturtle 3 Filthy Chanter Main
anameforobsidian Posted August 4, 2018 Posted August 4, 2018 I agree that Vatnir is also a bit of a wasted opportunity. He's not bad by any stretch of the imagination, but he could use a full story in the DLC not just a few lines. I hope they add at least one companion in the DLCs, preferably two. My wife hates Xoti, and the returning characters have less room to grow, because they already grew. The DLC has some fun moments for Eder. I'll take Xoti and Takehu next, because I suspect they'll have some cool stuff to say. The soulbounds seem to require a LOT of investment. Get 100 afflictions?! If I get 5 per fight that's still 20 fights. Are there 20 fights in the whole DLC? I've cleaned out the entire base game apart from Ukaizo and any faction fights I'd get after choosing my side. Still, there's two more DLCs to go, one with a heavy combat focus, plus they're adding more bosses, so I'm sure I'll get there. Giving Aloth the shield and letting him take a pummelling is a lot of fun.Regarding sidekicks, I don't mind an overall lack of reactivity but if I'm taking someone to Ukaizo they'd better have something to say. I think none of the existing sidekicks do, and I don't know about Vatnir I cheesed this through wall of colors. You can either do it out of combat or in combat with something easy. It took about 20 minutes to do. The items are pretty cool though. I have Eder decked out with a frost shield and frost scimitar. 2
uuuhhii Posted August 4, 2018 Posted August 4, 2018 (edited) I agree that Vatnir is also a bit of a wasted opportunity. He's not bad by any stretch of the imagination, but he could use a full story in the DLC not just a few lines. I hope they add at least one companion in the DLCs, preferably two. My wife hates Xoti, and the returning characters have less room to grow, because they already grew. The DLC has some fun moments for Eder. I'll take Xoti and Takehu next, because I suspect they'll have some cool stuff to say. The soulbounds seem to require a LOT of investment. Get 100 afflictions?! If I get 5 per fight that's still 20 fights. Are there 20 fights in the whole DLC? I've cleaned out the entire base game apart from Ukaizo and any faction fights I'd get after choosing my side. Still, there's two more DLCs to go, one with a heavy combat focus, plus they're adding more bosses, so I'm sure I'll get there. Giving Aloth the shield and letting him take a pummelling is a lot of fun. Regarding sidekicks, I don't mind an overall lack of reactivity but if I'm taking someone to Ukaizo they'd better have something to say. I think none of the existing sidekicks do, and I don't know about Vatnir I cheesed this through wall of colors. You can either do it out of combat or in combat with something easy. It took about 20 minutes to do. The items are pretty cool though. I have Eder decked out with a frost shield and frost scimitar. and dlc also have ice mace though sidekick turn full companion are the most popular idea but if even vatnir are sidekick than new companion or sidekick upgrade are unlikely Edited August 4, 2018 by uuuhhii
misterjimmy Posted August 4, 2018 Posted August 4, 2018 The combat is disappointed. They still add more copy-paste trash in POTD, not the more powerful enemy.
M4xw0lf Posted August 4, 2018 Posted August 4, 2018 I love the maps in the Beyond, and the stories there. 1
heldred Posted August 4, 2018 Posted August 4, 2018 Quick thoughts: Good: New content New slot use (trinkets) Less pirates OK: Most items are average (Deck of OK Things... am I missing the good stuff?) Some potions and trinkets seem OP Problem solving is a bit tedious with lots of backtracking and gates Bad: Not enough boss monsters Not enough new types of monsters Need more open environments... every map is a habitrail of tunnels and gates Overall: B work
Purudaya Posted August 4, 2018 Author Posted August 4, 2018 The combat is disappointed. They still add more copy-paste trash in POTD, not the more powerful enemy. There was some of that to be sure, but some of the new enemy types were fun to fight and the game had, what, 3 boss encounters? "Messenger", Dragon, Beast of Winter They're also adding 4 new "Mega bosses" as free DLC between now and the end of the year, so that might be up your alley 3
misterjimmy Posted August 5, 2018 Posted August 5, 2018 Honestly, I don't think Eder really have much content in DLC, he only just some few dialogue with Waidwen and he doesn't talk Waidwen about Woden. Also, There is something wrong about companion reputation in BoW. When I blame Waidwen and Eothas since They attacked Dyrwood, then I get anti-eothasians from Mayor Eder.
Sanjid099 Posted August 5, 2018 Posted August 5, 2018 (edited) Man they should've made Ydwin, or at least Vatnir a full companion with their own companion quests outside BoW. Plus, I hate how they give an option to sacrifice Ydwin in the end. You don't get the option to do that to anyone else... This just shows how little regard the devs have for that character :/ Edited August 5, 2018 by Sanjid099
Dialekktik Posted August 5, 2018 Posted August 5, 2018 I hate how they give an option to sacrifice Ydwin in the end. You don't get the option to do that to anyone else... This just shows how little regard the devs have for that character :/ wait what? where could you sacrifice her? i took her with me didn't get anything like that. also i don't think that the devs dislike her, if anything they gave her a lot of lines in this dlc because the players liked her a lot.
Wormerine Posted August 5, 2018 Posted August 5, 2018 (edited) I hate how they give an option to sacrifice Ydwin in the end. You don't get the option to do that to anyone else... This just shows how little regard the devs have for that character :/ wait what? where could you sacrifice her? i took her with me didn't get anything like that. also i don't think that the devs dislike her, if anything they gave her a lot of lines in this dlc because the players liked her a lot. If you killed dragon as Rymg request, he still tries to screw you over: pledge yourself to him, he will plant his bell in you or he fights you. Or you can trade Yidwin or the new sidekick for your freedom. Overall, yeah. great DLC. I like that it should gel really well with main game. Even though its sidecontent the stories found within fleshout places and characters which are relevant to the main plot, strenghning main game, not distracting from it. Good stuff. I found Beyond content in base game somewhat disappointing. That makes up for it. Edited August 5, 2018 by Wormerine 4
pstone Posted August 7, 2018 Posted August 7, 2018 (edited) Really hate all those high level skill checks that are main character only. Why can i not ask a diplomat like pellengrina to convince the brewer that adding caustic poison is a bad idea, or let a priest with high religion skill get me lore background for certain checks. Makes no sense and took all the joy from the DLC for me. Stopped playing at the gate when yet another main character only check prevented me from finding out more about the frozen guy there, despite my party standing right next to me with all the necessary skills and stats. Combat is fine, some great animations, interesting culture & setting etc. So, potentially great but currently too frustrating for me. Edited August 7, 2018 by pstone
M4xw0lf Posted August 7, 2018 Posted August 7, 2018 (edited) Really hate all those high level skill checks that are main character only. Why can i not ask a diplomat like pellengrina to convince the brewer that adding caustic poison is a bad idea, or let a priest with high religion skill get me lore background for certain checks. Makes no sense and took all the joy from the DLC for me. Stopped playing at the gate when yet another main character only check prevented me from finding out more about the frozen guy there, despite my party standing right next to me with all the necessary skills and stats. Combat is fine, some great animations, interesting culture & setting etc. So, potentially great but currently too frustrating for me. I'm very sure those checks were not Watcher-only for me, at least not all. I specifically remember boosting Tekehu's religion skill with drugs to pass the check. So I guess at least party assist must have worked. Edited August 7, 2018 by M4xw0lf 1
uuuhhii Posted August 7, 2018 Posted August 7, 2018 Really hate all those high level skill checks that are main character only. Why can i not ask a diplomat like pellengrina to convince the brewer that adding caustic poison is a bad idea, or let a priest with high religion skill get me lore background for certain checks. Makes no sense and took all the joy from the DLC for me. Stopped playing at the gate when yet another main character only check prevented me from finding out more about the frozen guy there, despite my party standing right next to me with all the necessary skills and stats. Combat is fine, some great animations, interesting culture & setting etc. So, potentially great but currently too frustrating for me. yes the godhammer one and frozen ironclad one doesn't make sense
pstone Posted August 7, 2018 Posted August 7, 2018 Really hate all those high level skill checks that are main character only. Why can i not ask a diplomat like pellengrina to convince the brewer that adding caustic poison is a bad idea, or let a priest with high religion skill get me lore background for certain checks. Makes no sense and took all the joy from the DLC for me. Stopped playing at the gate when yet another main character only check prevented me from finding out more about the frozen guy there, despite my party standing right next to me with all the necessary skills and stats. Combat is fine, some great animations, interesting culture & setting etc. So, potentially great but currently too frustrating for me. I'm very sure those checks were not Watcher-only for me, at least not all. I specifically remember boosting Tekehu's religion skill with drugs to pass the check. So I guess at least party assist must have worked. Party assist does indeed work, but if my main character has 3 religion then party assist from a member with religion 20 only pushes it to 10, 2 more from consumables but still not enough for the very high skill requirements. Don't really understand why the checks cannot be made by other party members here, especially since it works just fine outside the DLC. E.g. make a strength check to pry loose the armor. My main char has str 8, but another has str 18 (with equipment) - yet only the main character is allowed to try (and fail). It wouldn't be so frustrating if the game didn't have the option to use the party normally, but only the DLC has this strange restriction.
Porcelyn Posted August 9, 2018 Posted August 9, 2018 I thoroughly enjoyed it. I liked it better than the main game. Two thumbs up! Atsura, the intelligent Psychopath of my dreams. I like my elves grumpy and my godlike fishy! And my Rekke romancable!
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