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Dialekktik

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Everything posted by Dialekktik

  1. wait what? where could you sacrifice her? i took her with me didn't get anything like that. also i don't think that the devs dislike her, if anything they gave her a lot of lines in this dlc because the players liked her a lot.
  2. The naked rat-person that is your profile-pic makes me VERY angry. This is an absolutely idiotic choice. Having nude pics was idiotic to begin with, but having a profile-pic surprise-flash you when you're visiting the forum is orders of magnitude worse.
  3. Deadfire would be like at least 50% better if they just made all sidekicks companions and all companions sidekicks.
  4. Please replay Pillars 1. Apart from the 2 Avellone-companions no companion has more than 5 3 minutes of dialoge and and 1 shallow quest. While I really dislike the Deadfire-companions on a character-level, they certainly don't have less content than the ones from P1. Which doesn't mean it's much either.
  5. That's just absurd. Companions are the main appeal of party-based RPG's. It doesn't matter how much they cost, any Pillars game without "full" companions would be a stillbirth.
  6. I feel like people(fans) would go mad if after adding 3 companions in Pillars 1 DLC, Obsidian would go on to not add a single one in Pillars 2 DLC's. And if they add any, it might as well be him.
  7. Oh my, i hope they don't write him against type, as some super nice and sensitive guy to subvert expectations. I'm sick off all the good aligned companions in this game. (let's hope he even is a companions and not just a sidekick.)
  8. Yes, indeed a very tough question if a roleplaying-game should focus on roleplaying or on tactics. /s
  9. Maybe a forum isn't the best place for you if you think that someone disagreeing and wanting to argue with you about your "own perspective" is "antagonistic".
  10. Yes your point is that we should just ignore flaws instead of criticizing them because there are other games with the same flaw.
  11. Wait, didn't you want to defend the story? I didn't mind Breath of the Wild's story. It basically allowed you to do things at your own pace. Yes and so does minecraft, nonexistent things can't get in the way of anything.
  12. Maybe i missed it because of bugs, but i couldn't find any romance in the game. I tried to romance Xioti, flirted with her and eventually got the fade to black, but that's not a romance, that's the prelude for a romance. After that i got the "We need to break up"-dialogue-option and an ending-card that referenced the supposed relationship and that's it. Even the last companion-dialoge after entering Ukaizo didn't acknowledged it in any way. Maybe I'm in the minority here, but to me a romance-option should include some level of doing things together, like the small dates in the Citadel-DLC from ME3, or at least some talking with each other. And since both of these options would just be a little additional writing and not some elaborate cutscene anyway, i really can't reconcile it's current implementation with Josh's wording on doing them right or not at all.
  13. In all seriousness, though, the scene that comes to mind when I think of the over-display of violence in Witcher 3 is when you kill that one monster for a contract and cut his head of. There is absolutely no need for that whatsoever. It doesn't impact the plot, the character in question is defined entirely by being killed, etc. It's just an excuse to have a bunch of violence and cut of heads, IMHO.
  14. The most impactful reactivity in terms of race i noticed were some major ones to being a Death-Godlike. The whole Crypt-Questline in Nekataka gets significantly easier to talk your way through if people see you as a herald of Berath und also the Flying Hangman doesn't attack to because of it.
  15. Done right, sex can add a lot to story and drama. The problem with sex in Pillars 2 is that it's presented rather artlessly and vulgarly. It's like the writers were trying to prove a point ("We're not afraid to talk about ****ING!") rather than add depth and intrigue to romances. Yes, pirates and savages being artless and vulgar in completely absurd and unheard of.
  16. I guess this is a joke, but i would honestly prefer her as a romance option to any of those that are actually in the game. Apart from the fact that i actually like her as a character (kinda has the Jack from ME super tough and cold on the outside (literally) and squishy on the inside appeal) i think that relationships/romances in RPG are much more interesting when they are with high-concept characters that couldn't possible happen in real life. How would it work being intimate with a person that can't feel being touched? Maybe she would get angry/frustrated about it and there could be an arc about learning that there is more to intimacy than the physical stuff or something corny like that. Currently all the romance-options are just some dude/girl you could meet in real life on the street, you talk a bit, say the stuff he/she wants to her and get a fade to black. I guess what I'm trying to say is that a romance-subplot like any story needs some drama which is currently lacking and high-concept characters like the Devil of Caroc provide obvious and interesting hooks for some drama.
  17. Even after the player has finished Xiot's companion-quest, resulting in her not having any nightmares anymore, her banter with the other companions still plays out as if she still had nightmares, referencing them regularly. I'm only certain of some banter with Serafen, but I'm pretty sure that there is some with other companions as well. The bug was encountered with the day 1 build of the game, but since none of the patchnotes addressed this, it's probably still there.
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