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Posted

 

Have you tried to shave when you're drunk like Mirke? Can't recomment it. Especially not the southern parts!

That's why she's a monk.

Mirke uses 'shave'

+5 wounds

  • Like 11
Posted

I imagine orlans--both hearth and wild--are just like everybody else with variability on how much hair they have, but with the caveat that "high end" for a hearth orlan is very slightly furry, while "high end" for a wild orlan is "thick shaggy pelt".

  • Like 1
Posted

I imagine orlans--both hearth and wild--are just like everybody else with variability on how much hair they have, but with the caveat that "high end" for a hearth orlan is very slightly furry, while "high end" for a wild orlan is "thick shaggy pelt".

Basically Wild Orlan

vYaQ94n.jpg

  • Like 7
Posted

 

I imagine orlans--both hearth and wild--are just like everybody else with variability on how much hair they have, but with the caveat that "high end" for a hearth orlan is very slightly furry, while "high end" for a wild orlan is "thick shaggy pelt".

Basically Wild Orlan

vYaQ94n.jpg

 

There's a mod to turn Serafen's portrait into a cat-person portrait and literally all it does is give him a muzzle. Everything else is the same.

Posted

I thought orlands were supposed to be cat people by design?

Cat-like. They're halfway inbetween a real cat-person and a hobbit.

Posted

 

I thought orlands were supposed to be cat people by design?

Cat-like. They're halfway inbetween a real cat-person and a hobbit.

 

 

Real cat-person, you say? :cat:

  • Like 1
Posted (edited)

That said, only the Base Naked Body (when you take your equipment off) has the full model, none of the other outfits (the polygons are cut out for performance ). This model can be seen when equipping a certain bathhouse outfit, which we do not allow to be dropped. Both males and females have this model, and in case of males there is code that makes the appearance more correct if you will, without this code they'll be missing *bits*. 

The naked model (M_HUM_ND01.fbx for human males for example) has a variety of submeshes. M_HUM_ND01_Body_Shorts01 for example is the trunks-like underwear human males wear by default, M_HUM_ND01_Body_Shorts02 would be the loincloth one an elf has, which is set to "hidden" for human characters, but could be easily activated instead of the other one. If you set both submeshes to "hidden", then the model is naked, but, um, incomplete.

If you set the submesh M_HUM_ND01_BodyS_Package to "Hidden = 0", genitals are added. Additionally, you can activate the submesh M_HUM_ND01_BodyS_PHair01 for pubic hair if you want it.

Edited by iscalio
Posted

 

That said, only the Base Naked Body (when you take your equipment off) has the full model, none of the other outfits (the polygons are cut out for performance ). This model can be seen when equipping a certain bathhouse outfit, which we do not allow to be dropped. Both males and females have this model, and in case of males there is code that makes the appearance more correct if you will, without this code they'll be missing *bits*. 

The naked model (M_HUM_ND01.fbx for human males for example) has a variety of submeshes. M_HUM_ND01_Body_Shorts01 for example is the trunks-like underwear human males wear by default, M_HUM_ND01_Body_Shorts02 would be the loincloth one an elf has, which is set to "hidden" for human characters, but could be easily activated instead of the other one. If you set both submeshes to "hidden", then the model is naked, but, um, incomplete.

If you set the submesh M_HUM_ND01_BodyS_Package to "Hidden = 0", genitals are added. Additionally, you can activate the submesh M_HUM_ND01_BodyS_PHair01 for pubic hair if you want it.

 

 

Kith sexual dimorphism is fascinating...

Posted

The naked model (M_HUM_ND01.fbx for human males for example) has a variety of submeshes. M_HUM_ND01_Body_Shorts01 for example is the trunks-like underwear human males wear by default, M_HUM_ND01_Body_Shorts02 would be the loincloth one an elf has, which is set to "hidden" for human characters, but could be easily activated instead of the other one. If you set both submeshes to "hidden", then the model is naked, but, um, incomplete.

 

If you set the submesh M_HUM_ND01_BodyS_Package to "Hidden = 0", genitals are added. Additionally, you can activate the submesh M_HUM_ND01_BodyS_PHair01 for pubic hair if you want it.

They actually bothered to model genitals? What program do you use to open them, by the way?

Posted

They actually bothered to model genitals? What program do you use to open them, by the way?

 

Open the genitals? Oh my...

  • Like 2

No mind to think. No will to break. No voice to cry suffering.

Posted

The naked model (M_HUM_ND01.fbx for human males for example) has a variety of submeshes. M_HUM_ND01_Body_Shorts01 for example is the trunks-like underwear human males wear by default, M_HUM_ND01_Body_Shorts02 would be the loincloth one an elf has, which is set to "hidden" for human characters, but could be easily activated instead of the other one. If you set both submeshes to "hidden", then the model is naked, but, um, incomplete.

 

If you set the submesh M_HUM_ND01_BodyS_Package to "Hidden = 0", genitals are added. Additionally, you can activate the submesh M_HUM_ND01_BodyS_PHair01 for pubic hair if you want it.

 

 

  • Like 7

sign.jpg

Posted

I thought orlands were supposed to be cat people by design?

Cat-like. They're halfway inbetween a real cat-person and a hobbit.

 

I actually never thought about this. But I just found this in my third playthrough:

 

felineeyes.png

sign.jpg

Posted

Well Mirke is a monk. Maybe she trained so hard, all her furrystuff was falling out.

 

 

One_Punch_Man.jpg

 

  • Like 4

"only when you no-life you can exist forever, because what does not live cannot die."

Posted

Sounds like the files were left in for the modders to find. Pubic hair and non pubic hair options?

 

While I won't be making use of them I can appreciate Obsidian's thoughtfulness for those who will ;)

  • Like 1
Posted (edited)

Decided to play her naked as Monk/Rogue. She kills everything, Furry of Blows in an endless loop flavoured with rogue attacks and passives. Best member of my group. There's something I'm doing wrong when choosing my equipment, I guess.

Edited by Lord_Mord
  • Like 1

---

We're all doomed

Posted

Well Mirke is a monk. Maybe she trained so hard, all her furrystuff was falling out.

 

 

One_Punch_Man.jpg

 

 

The head canon grows

  • 2 weeks later...
Posted (edited)

Well, sheit. Naked Mirke didn't made it through the patching. This is super lame.

Edited by Lexx
  • Like 4

"only when you no-life you can exist forever, because what does not live cannot die."

Posted

Luckily I did not encounter this. I would have been VERY angry had I discovered this by accident. To the developers: this is an absolutely idiotic choice. Having nude character models was idiotic to begin with, but having a playable character surprise-flash you when you're organizing their inventory is orders of magnitude worse.

On a related topic: instead of having them be in underwear or lioncloth when their armor is unequipped, how about each character receive a "default" garb when you don't give them any armor? A char with vailian origins will have valian garb, a pirate would have pirate-y clothing, a barbarian would have animal pelts, etc.

Posted

On a related topic: instead of having them be in underwear or lioncloth when their armor is unequipped, how about each character receive a "default" garb when you don't give them any armor?

 

Does it really bother you that much that we're all naked under our clothes?

  • Like 9

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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