Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Update #48 - What's Next?


  • Please log in to reply
150 replies to this topic

#1
Mikey Dowling

Mikey Dowling

    PR Manager

  • Developers+
  • 172 posts
  • PSN Portable ID:Mikey2x4
  • Xbox Gamertag:Mikey2x4
  • Pillars of Eternity Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer

Hello fellow adventurers,

 

The team at Obsidian is very proud of the reception that Deadfire is getting from the community, and we love reading and hearing your personal experiences as you explore the Deadfire for the first time. I would like to share what's in store for you in Pillars II over the next several months, including free content and new features!

 

The first large update for Deadfire will be launching in early June - Patch 1.1. This update contains hundreds of fixes and refinements based upon our internal testing and all the great feedback we have been getting.

 

Included in Patch 1.1 is a complete overhaul of Veteran and Path of the Damned difficulties. You'll find more enemies per encounter and with new level scaling adjustments the game should be much more challenging. Let us know what you think on the forums - this will be an ongoing process based on community feedback. Secondly, for players who want to play the game for a  second (or third!) time, we are adding an option to skip the introduction and jump straight into the second scene. This option will be available on the new game screen and will not require any Berath's Blessings points to activate. Lastly, the team is also adding new cosmetic options for player customization with the ability to change character appearance at any time.

 

While our programmers get Patch 1.1 ready, some of our artists and designers have had some time on their hands. They've put together the first of several free DLCs for Deadfire, "Rum Runner's Pack" which is coming out today. This pack features Mirke, a new Sidekick, along with a drunken personality idle animation and new alcoholic drinks. We will be releasing even more free DLC over the next few months that will add more items, ship upgrades, crew members, and appearance options. Look for the next free DLC to be available two weeks from now.

 

rumrunners-available-now.jpg

 

 

Just like the first Pillars of Eternity, the team is committed to support Deadfire with new features, content, bug fixes, and polish to make the game the best it can be. We are listening to your feedback on our forums, Reddit, social media, and user reviews - and the development team has many ideas for improvement, too. Through 2018, we have plans to add more quality of life changes to make the game better and better. For the mod community, we will be releasing documentation on the game data formats, and will be working on tools to help facilitate mods.  Another feature that the team is really excited about is what we are calling "Magran's Fires". Similar to Berath's Blessings, these modes can be enabled from the main menu and will add gameplay modifiers for challenges above and beyond Path of the Damned. In addition to the returning Triple Crown and Triple Crown Solo challenges, we will be rolling out challenges themed to Eora's gods, beginning with Berath, Galawain, and, of course, Magran.  As always, we are listening to feedback on what you would like to see in future updates.

 

Don't forget we have three expansive DLCs on the horizon. The first DLC, "Beast of Winter", is due to land this July. We will be showing off the new areas and content in the DLC soon!

 

It's been an amazing journey, and we aren't done yet. Thank you for your continued support for Pillars of Eternity and Obsidian. Now go forth, download "Rum Runner's Pack", and have a drink with your new friend Mirke.

 

Cheers,

Adam Brennecke

Executive Producer

 

The Rum Runner's Pack is available now, so go grab it here.

 

Reach out to us on our various social media channels (Twitter, Facebook, Instagram, here on our forums) and let us know your comments, your critiques, and what you love about the game.

 

Did you miss our last update? Check it out!


  • Starwars, Suen, rjshae and 40 others like this

#2
Achilles

Achilles

    Arch-Mage

  • Members
  • 3039 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Gold Backer
  • Fig Backer
  • Black Isle Bastard!
Cool stuff!
  • hrap147 likes this

#3
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 13401 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
Awesome!
 
Too bad I hacked Mirke to pieces...
 
Spoiler

Edited by Boeroer, 24 May 2018 - 10:14 AM.

  • IndiraLightfoot, Torm51, wolfrider100 and 4 others like this

#4
Gary1986

Gary1986

    (5) Thaumaturgist

  • Members
  • 508 posts
  • Deadfire Backer
  • Fig Backer
In future patches will we be able to give some single class companions a subclass? Example would be;

Eder - Unbroken

Cheers

Edited by Gary1986, 24 May 2018 - 10:15 AM.


#5
aeoncs

aeoncs

    (2) Evoker

  • Members
  • 51 posts

Didn't expect the balancing fixes that soon tbh, much appreciated. But I find it more than a little troubling that companion relationships/behaviour haven't been mentioned thus far - unless I'm missing something.


  • IndiraLightfoot and Noctoi like this

#6
Achilles

Achilles

    Arch-Mage

  • Members
  • 3039 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Gold Backer
  • Fig Backer
  • Black Isle Bastard!

Didn't expect the balancing fixes that soon tbh, much appreciated. But I find it more than a little troubling that companion relationships/behaviour haven't been mentioned thus far - unless I'm missing something.

Mentioned at length in last weeks Dev Q&A: the “bugged” portion of the problem was fixed in 1.02 (but isn’t retroactive) and the “balance” portion will be fixed in some future patch.

#7
Aarionn

Aarionn

    (3) Conjurer

  • Members
  • 104 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer

Great! Thx much!



#8
ExecutorQ3

ExecutorQ3

    (1) Prestidigitator

  • Members
  • 6 posts
  • Location:Prague, Czech Republic
  • Steam:ExecutorQ3
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer
So is the Serafen's quest finally fixed (you know, the blank end of the battle
Spoiler

  • Purudaya and TheDoctor like this

#9
mazeltov

mazeltov

    (4) Theurgist

  • Members
  • 341 posts

Weeeeeelp. All playthroughs on hold until Balance Man finishes getting his act together. 

 

Welcome news all around!


  • Noctoi and Owlbear like this

#10
aeoncs

aeoncs

    (2) Evoker

  • Members
  • 51 posts

 

Didn't expect the balancing fixes that soon tbh, much appreciated. But I find it more than a little troubling that companion relationships/behaviour haven't been mentioned thus far - unless I'm missing something.

Mentioned at length in last weeks Dev Q&A: the “bugged” portion of the problem was fixed in 1.02 (but isn’t retroactive) and the “balance” portion will be fixed in some future patch.

 

Seriously? Can't find it anywhere in the patch notes. Guess I'll have to watch the Q&A after all.

 

EDIT: Are you referring to the part about some of the relationships & conversations being affected by a certain disposition? If so, that's hardly a fix.


Edited by aeoncs, 24 May 2018 - 11:03 AM.

  • Noctoi likes this

#11
FuzzyPuffin

FuzzyPuffin

    (1) Prestidigitator

  • Members
  • 28 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Will this patch fix quest progression issues? My playthrough is on hold because there are a few quests that I cannot progress, most notably Fruitful Alliance.


  • Huh and Noctoi like this

#12
Anelikital

Anelikital

    (1) Prestidigitator

  • Members
  • 5 posts

Awesome stuff, i will hold off on my playthrough until the next patch rolls out i think, i'm too OCD to "ruin" my blind path of the damned playthrough  :aiee:



#13
Zitchiock

Zitchiock

    Runesmith of the Obsidian Order

  • Members
  • 68 posts
  • Location:Mithral Hall
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

 

Didn't expect the balancing fixes that soon tbh, much appreciated. But I find it more than a little troubling that companion relationships/behaviour haven't been mentioned thus far - unless I'm missing something.

Mentioned at length in last weeks Dev Q&A: the “bugged” portion of the problem was fixed in 1.02 (but isn’t retroactive) and the “balance” portion will be fixed in some future patch.

 

Where is this Q&A?


  • Noctoi likes this

#14
Dregen

Dregen

    (0) Nub

  • Initiates
  • 1 posts
  • Deadfire Backer
  • Fig Backer

I played POTD on my first pillars 1 playthrough and enjoyed it immensely. I've been holding off on playing pillars 2 until POTD was improved (yes I am masochist). Can't wait for the patch. Thanks!



#15
Vyrulisse

Vyrulisse

    (1) Prestidigitator

  • Members
  • 35 posts

Sounds awesome. Can't wait



#16
Slotharingia

Slotharingia

    (5) Thaumaturgist

  • Members
  • 485 posts
  • Location:Germany
  • Deadfire Backer
  • Fig Backer
That sounds great, but I suppose there's no fixing the companions and broken quests on the horizon? Or does that go w/o saying?
  • Noctoi and Owlbear like this

#17
Not Hypebringer

Not Hypebringer

    (1) Prestidigitator

  • Members
  • 28 posts

Free DLC for trinkets guys? You know, the little things you promised during the launch campaign? 

 

No, seriously, I appreciate what you're doing. If this game will have so complex support and so good DLCs as the first one, I'm going to spend a lot more hours with it. And I love as you as always listen to community feedback. 

BTW, Divinity: OS 2 is getting a free remaster, where they overhaul like second half of main plot. Not like I'm dropping it here as any kind of suggestion for the far future.


Edited by Not Hypebringer, 26 May 2018 - 12:20 PM.

  • gkathellar, PatrioticChief and Noctoi like this

#18
TheDoctor

TheDoctor

    (0) Nub

  • Initiates
  • 4 posts

So I'm guessing the fix to this isn't in the DLC and we have to wait till Early June? I literally cannot progress bc I'm soft-locked to the island because of it.



#19
Lexx

Lexx

    Adventurer of the Obsidian Order

  • Members
  • 3942 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

complete overhaul of Veteran and Path of the Damned difficulties. You'll find more enemies per encounter

 

Please don't "just" increase the amount of mobs. This is not what makes combat more fun or difficult... just tedious.


  • Carmir, gkathellar, Huh and 3 others like this

#20
MortyTheGobbo

MortyTheGobbo

    (5) Thaumaturgist

  • Members
  • 539 posts

 

Didn't expect the balancing fixes that soon tbh, much appreciated. But I find it more than a little troubling that companion relationships/behaviour haven't been mentioned thus far - unless I'm missing something.

Mentioned at length in last weeks Dev Q&A: the “bugged” portion of the problem was fixed in 1.02 (but isn’t retroactive) and the “balance” portion will be fixed in some future patch.

 

 

What do you mean by "bugged" and "balance" portions? I didn't notice anything, but if it doesn't apply to existing saves that'd make sense.


  • Gary1986 likes this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users