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About aeoncs

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    (2) Evoker
  1. Mentioned at length in last weeks Dev Q&A: the “bugged” portion of the problem was fixed in 1.02 (but isn’t retroactive) and the “balance” portion will be fixed in some future patch. Seriously? Can't find it anywhere in the patch notes. Guess I'll have to watch the Q&A after all. EDIT: Are you referring to the part about some of the relationships & conversations being affected by a certain disposition? If so, that's hardly a fix.
  2. Didn't expect the balancing fixes that soon tbh, much appreciated. But I find it more than a little troubling that companion relationships/behaviour haven't been mentioned thus far - unless I'm missing something.
  3. Relationships were fixed in the second patch released over a week ago now. The Respec issue is not a bug, it's just a feature a lot of people would like. Import was also fixed over a week ago. Relationships have not been fixed. The respec issue is absolutely a bug. The save import is still slightly messed up for a lot of people, myself included. How about getting your facts straight before you try to tell others what is or isn't an issue? Just a suggestion.
  4. Exactly this. If it weren't for those issues I would be defending Obsidian as well since everything else, including PotD balancing, is pretty much tolerable - but the fact that especially relationships and the save import won't be fixed until a month after release, at the earliest, is honestly a complete joke.
  5. Who exactly is against warning people about bugs? It absolutely should be done, especially for the ones pretty much everyone is experiencing. If I were a bigger fan of Eder / cared more for his story, I probably would have stopped playing right then as well. I already mentioned that it's mind-boggling to me how this went through QA and tbh, they should have rolled out an emergency patch/fix a day after release, at most. Just saying that some other things are being blown out of proportion, which is always the case when a game releases.
  6. Bugs aside, if PoE1s PotD difficulty was too easy for you, you're better of waiting for the rebalance patch because right now Deadfire is noticeably easier.
  7. I know, right? Such a small, easy to implement feature that still brings so much enjoyment to a lot of players. While I don't use it nearly as often as some of you guys, it really is hella immersive in towns/cities and indoors.
  8. Stop your fanboying lol Playing the game has nothing to do with observing the reviews. What you or I think about the game is irrelevant, the topic is about negative reviews in general, the forums member's experiences are less trustworthy than that of say someone on Steam because at least they are less likely to be tainted with favoritism and bias. Alas, What I have been saying has been true, no matter how we try to sugar coat or justify these things. The generic "You don't know what you're talking about" is no good here when any reader can look up for themselves. Edit: Btw you're right,
  9. No, of course people like you and me who are actually playing Deadfire, as well as the overall percentile are lying to themselves. The person who hasn't even touched the game and is basing the "general consensus" on a small percentage of cherry-picked Steam reviews is absolutely correct in their assumptions. 27% is not "a small percentage". And also, as I've said before, the import/history bug affects everyone and is 100% reproducible. You and everyone else has encountered this bug. The fact that you haven't noticed these bugs does not mean they don't affect you. It's 17%. It's also
  10. No, of course people like you and me who are actually playing Deadfire, as well as the overall percentile are lying to themselves. The person who hasn't even touched the game and is basing the "general consensus" on a small percentage of cherry-picked Steam reviews is absolutely correct in their assumptions.
  11. Except that you can create your PoE1 character before exploring and "looking for berries", which is what this topic is about.
  12. So your own Multiclass choice not working out because of your chosen abilities and party composition means multiclassing isn't worth it in general? Like... what? Tbh, it sounds more like you didn't really think ahead when creating your character. My Holy Slayer is an absolute beast, especially with Priest & Cipher/Chanter/Druid support.
  13. Sigh. Can you stop with your uninformed opinions? Have you even started playing the game by now or are you still trying to convince yourself that you shouldn't pick it up? Deadfire has the same Steam user score and a higher Metacritic score (both professional and user) than its predecessor, for all that user reviews are worth seeing that the majority of them are pretty much vapid - despite a somewhat buggy launch. So in which world exactly does that lead to your "general consensus"? Yes there are quite a few bugs, some minor and others more severe but the game is far from the unplayable b
  14. 100% agreed. Tbh, if you wanna have fun with Cipher in any kind of melee build - doesn't really matter if single,- or multiclass - I think the best advice to give is to just skip the Subclass. I feel that all of the Subclasses except Beguiler, which isn't exactly great for a melee build, simply limit your playstyle way too much. Yes, SA can hit for ridiculous amounts but it's also simply sleep-inducing to play while the Ascended mechanic is way too gimmicky. Good overall testing though, thanks for the effort o/
  15. So, I'm currently questing in Neketaka and after about 25h played I've experienced several instances of different companions wanting to talk to me (indicated by the speech bubble on their portaits) without anything happening/progressing whatsoever. For example, is it normal that pretty much nothing has happened with Xoti's storyline since after she guided the first souls back in Port Maje even though she has done plenty more "guiding" after that? Guess I don't need to mention Eder's quest not triggering at all since that seems to be a known bug. So far nothing has happened on Aloth' fr
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