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About Slotharingia

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    (5) Thaumaturgist

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  1. Is it? It's been too long since I played, but don't think she reappeared for me, and google tells me you only get that quest if you side with the RDC. But once I'm at that stage of the game, I'm also likely no longer checking as that's endgame territory.
  2. A lot of games still retain certain bugs after years. At some point they stop fixing things. I guess this is one not enough people complained about, though imo bugs that stop people completing quests are fairly embarrassing and ought to be dealt with.
  3. Games are generally released in English with English VA, and translations into other languages are often bad or non-existent, so it's likely they'll sell more of a product if it's been locally produced and marketed. There's nothing special for the US market about a cRPG being made in the USA or an English-speaking country; while a Russian company making a game like that for the world market, and releasing it in decent Russian (even if they could only afford English VA - which I don't know), is more of a novelty for the locals.
  4. I do think the pirate theme had a lot to do with it. POE was also my first game of this type and I had to play it on story mode to get my head around the system. Having become a fan, I then backed Deadfire, but I recall feeling quite dubious about the ships and the pirate theme. It comes across as being way more of an aspect of the game than it actually is, and sometimes completely new and different things aren't enticing to the average, possibly not very adventurous player. It's probably mostly younger people who pounce on new-sounding things, and they usually dislike single player games. The bad main story may also have played a role with people who read reviews, and the number of scripted interactions could be off-putting as it's incongruous with the otherwise more progressive nature of the game. A lot of people talked about it at the time, and I thought it was bad but still gave the game a positive review because it's good besides that. I've never seen anyone mention it, but I find the art in the interactions with the gods absolutely dreadful. Magran's ears being on the level of her jawline winds me up every time It's possible that all of these things, if people see them in videos or screenshots or read about them in reviews, can cumulatively put people off. As for Avellone, I believe the majority of players have no idea who wrote what, and in PoE I didn't find his contribution that amazing. While I like Durance, his ramblings are hard to follow when you are new to the game, and I don't even pick up grieving mother any more, she bores me that much. I seem to recall him (Avellone) complaining that he was made to cut their content, and I feel that if their verbal contributions had been longer, it could have become tedious indeed. Granted, I don't actually find any of the companions very interesting besides Aloth and Zahua, but Avellone's don't stand out in any way to me besides being rambly, verbose and confusing. As for Kingmaker, could it be that sales of that game were simply higher because it sold well in Eastern Europe?
  5. There are many things in games that get fixed due to some people complaining that most likely apply to many. Off the top of my head these would include, in the case of Deadfire, being able to skip the intro of the game and the improvements to ship combat. Customer service people, if they are good at their jobs, are generally competent in weeding out the good input from niche complaints. Of course, it's still conjecture, but I believe one can safely say that if a lot of people bring up a matter that makes sense, it does either reflect the general view or potentially makes a product more enjoyable (and individuals can come up with unique feedback that has the same effect). I have worked in customer service, so I'm also speaking from experience and not just making stuff up.
  6. This is true BUT, the people who talk do actually often voice the opinions of the many. Most people also don't report bugs, for instance, yet companies rely on the few that do. This is why you have customer service people or community managers to sift out the valuable feedback from the trolling and toxic dross. Other than that, they really only have statistics to go on.
  7. I meant the devs post based on info given, but don't directly engage with responses, so they do still communicate. Obviously everyone would prefer direct engagement, but if they can't deal with the toxic types, it's better than not speaking to the audience at all.
  8. If there are too many annoying fans one doesn't wish to ban, the middle point is to have a customer service style person read posts, report back and then make statements covering the most often brought up or interesting points without engaging further in ensuing discussions. That way you still communicate with the fans but don't get sucked into pointless arguments and time wasting bickering.
  9. LOL. It is their own forum. Not like they can't up the moderating if people can't behave
  10. I was certainly referring to the intro sequence *before* the beginning island, as ought to be evident by my saying you can (now) skip it.
  11. I do recall the beginning of Deadfire - the intro, being horrendously tedious before they added the option to skip it, which I always indulge in. That may put new players off, and it might also be quite confusing without having played 1. I also use a mod that turns off the narrator which makes it a lot better.
  12. Aside from people not finishing games, lots of people play later instalments of games first. I've done it multiple times myself with Witcher, Dragon Age, Elder Scrolls and DOS. It's often easier to get into older games if you've played a newer one before and are invested in the lore.
  13. I don't think it's necessarily a good thing a game that was released in such a poor state sold well as it encourages the industry to think it's fine to sell unfinished products. My assumption as regards Deadfire is that the pirate theme is just too "odd" for many people, so they don't buy it.
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