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About Slotharingia

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    (5) Thaumaturgist

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  1. Yeah I mean those side quests. I always feel compelled to do everything, so stuff like those and the mega bosses are annoying to me Though the main part also involves a lot of traipsing around the arena, resting, going back in, but it's not that bad. I also like Beast of Winter best, mostly because of Vatnir. I agree FS is too late, both it and SSS would benefit from being accessible earlier. In my last playthrough, I was so frustrated after SSS, I just rushed through FS and then forgot to chat with Aloth in Ukaizo as I was so desperate to finish and the rambling encounters with gods are my second least favourite part of the game after loading screens. I do think the mega bosses are too hard. I get they are for nerdy players, but they won't be playing the game on normal. I can complete the entire game with my party without any problems, even if I have no spells for the second half of a lot of fights, but those bosses would require a different main character and a bunch of min-maxed mercs as far as I can tell. Or I just suck too much.
  2. It's not that hard. Those extra fights they added like the mammoth ooze and that mage with a bunch of sigils are - I can't be bothered with them. What makes Seeker, Slayer most annoying is that it sends you endlessly back and forth and inflicts a metric tonne of loading screens upon you, which is simply terrible design in a game thats greatest flaw is the loading screens and the amount of time it takes to get from a to b.
  3. People do talk about the topic, you just ignore it and start rambling about ludicrous rubbish. Now we've even got to Nazis. Also, yeah, people are a lot more likely to say paedophilia is okay than that you can't spell. *facepalm*
  4. This is getting ridiculous now. Your arguments would be a lot more constructive if instead of smugly resorting to comparisons that are rapidly becoming increasingly absurd, you accepted that you are wrong and took a different approach. Like asking why people still play repetitive games like Diablo or counterstrike after practically a decade, or why people buy Fifa every year. And no, just because you don't like grinding doesn't mean it's equivalent to "taking drugs" or "child rappers", both of which I can't really see are "objectively bad" anyway. Drug addiction is bad, but saying taking drugs in general is always bad is a gross over simplification, and kids rapping is bad how? Yeah, I get you meant paedophilia, but if you are going to sit there yelling: "I'm right and everyone else is wrong, also I'm more clever than the rest of you", at least proofread what you wrote.
  5. Wow. That's some first class waffle right there. Are you attempting to say that things that are "objectively boring" are categorically "bad" even if people enjoy doing them? I'd also add that clarity is superior to vapid waffle if one is trying to make a point of substance, and patronising people is never a prudent strategy.
  6. The Seeker Slayer DLC is the biggest game-ruiner for me. The amount of loading screens it forces upon you is unbearable and only made worse by them taking so long, I auto off tab as soon as I see one starting. A game with that many slow loading screens really doesn't need to send you on superfluous wild goose chases that amount to just sitting there watching paint dry. I wonder who came up with that idea.
  7. This is going completely off-topic, but I'm not sure you are right. It seems to me that a lot of people like repetition, even need it. Lots of people need to do the same things every day at the same time, or enjoy doing super boring, repetitive stuff like ironing. In gaming too there are copious examples of this, like people who like grindy games, or doing stuff like mining for hours on end.
  8. Can't say I've run into any of those issues myself in spite of being on my 5th playthrough or so and having access to a ton of Berath's blessing (incl. 50k starter money). In its current state, this is one of the best games I've ever played. Also, why can't people stop comparing everything to Baldur's Gate? Let games be their own selves. My only complaint are the loading screens, which they apparently never fixed, and that the turn-based mode is terrible (I tried it for a change but had to restart).
  9. I use a mod that makes him less obnoxious to the player (he approves of resourceful if he's anti leaden key and of skulduggery if he's pro) - not sure if it works though, but by now I know what to avoid saying to make him annoyed, although I'd often rather say those things. Nevertheless, Tekehu and Serafen still always get pages of angry reacts from him relating to random crap they say, while he rarely - if ever - approves of the good stuff. It doesn't seem to have any effect on anything though. I feel like I'm both rambling and have changed the subject of the thread now , so getting back to that, I think characters walking out is fine if there's a good reason for it. If you dislike them, you might even want them to walk out. Constantly doing things they find highly objectionable would qualify (I don't count cracking jokes as highly objectionable though ), unless the game provided mechanics to change their personality via persuasion/manipulation or them simply realising their opinions were wrong. In Deadfire if I recall, they only do so if you ally with the faction they hate the most, which seems fair enough, because even if they were to realise their own faction is imperfect, the other one also is, so it still makes sense - better the devil you know etc.
  10. I think it depends upon the character. Lots of these types of games are littered with opinionated companions that basically prefer the world to end than stick with a "leader" who disagrees with them on some things, and I'm not talking about being evil where it might make some sense. In Deadfire, Aloth is most guilty of this (although I don't think he leaves?). His opinions of the other companions and the MC are ridiculous and not even logical in my opinion. Looking at the long list of things he hates about various companions still annoys me, even though I can now play characters artificially built to please him. The rivalry system used in DA2 was a kind of compromise, as it allowed characters to remain loyal to you in spite of disagreeing, although even that required metagaming and intentionally leaving people behind etc. to work.
  11. Is it? It's been too long since I played, but don't think she reappeared for me, and google tells me you only get that quest if you side with the RDC. But once I'm at that stage of the game, I'm also likely no longer checking as that's endgame territory.
  12. A lot of games still retain certain bugs after years. At some point they stop fixing things. I guess this is one not enough people complained about, though imo bugs that stop people completing quests are fairly embarrassing and ought to be dealt with.
  13. Games are generally released in English with English VA, and translations into other languages are often bad or non-existent, so it's likely they'll sell more of a product if it's been locally produced and marketed. There's nothing special for the US market about a cRPG being made in the USA or an English-speaking country; while a Russian company making a game like that for the world market, and releasing it in decent Russian (even if they could only afford English VA - which I don't know), is more of a novelty for the locals.
  14. I do think the pirate theme had a lot to do with it. POE was also my first game of this type and I had to play it on story mode to get my head around the system. Having become a fan, I then backed Deadfire, but I recall feeling quite dubious about the ships and the pirate theme. It comes across as being way more of an aspect of the game than it actually is, and sometimes completely new and different things aren't enticing to the average, possibly not very adventurous player. It's probably mostly younger people who pounce on new-sounding things, and they usually dislike single player games. The bad main story may also have played a role with people who read reviews, and the number of scripted interactions could be off-putting as it's incongruous with the otherwise more progressive nature of the game. A lot of people talked about it at the time, and I thought it was bad but still gave the game a positive review because it's good besides that. I've never seen anyone mention it, but I find the art in the interactions with the gods absolutely dreadful. Magran's ears being on the level of her jawline winds me up every time It's possible that all of these things, if people see them in videos or screenshots or read about them in reviews, can cumulatively put people off. As for Avellone, I believe the majority of players have no idea who wrote what, and in PoE I didn't find his contribution that amazing. While I like Durance, his ramblings are hard to follow when you are new to the game, and I don't even pick up grieving mother any more, she bores me that much. I seem to recall him (Avellone) complaining that he was made to cut their content, and I feel that if their verbal contributions had been longer, it could have become tedious indeed. Granted, I don't actually find any of the companions very interesting besides Aloth and Zahua, but Avellone's don't stand out in any way to me besides being rambly, verbose and confusing. As for Kingmaker, could it be that sales of that game were simply higher because it sold well in Eastern Europe?
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