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hello my name is Simâo and i'm from portugal i wanted help with grounded because i can't host or join a multiplayer game when i try it always appears that i have a server connection error i´ve tried to whats videos on youtube but i still couldn't get it i would appreciate if u guys could help me
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My friends and I have just started a multiplayer game. I am on PS5, and my friends are on PS4 and PS5. Initially it worked fine, but them started crashing when I tried to load the game up. The crash happens after I have chosen my character. At first the crashes would happen a few times before it loaded up successfully. In the past two days the crashes are happening every time (I have made approximately 30 attempts). The error code is CE-108255-1. I have tried deleting all other saves, reinstalling the game and rebuilding my PS5 database from safe mode. All my other games work fine. Any ideas would be greatly appreciated. Thanks.
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I started playing the DLC after completing the mission Mostly Harmless, I fast travel to the unreliable the game crashes. I did 2 more test - try to walk to the unreliable then enter the game crashes - try load a older save file and was able to enter the unreliable but not after the Mostly Harmless mission so I can’t completely the dlc and ideas on how to fix this? Note: I bought it on the PlayStation store will try to do a work around by completing the missions later in the game to see if that fixes.
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Hello, The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version. Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)... I will try to edit this topic regularly to add new problems we found in the list... I start with : Very SERIOUS problems which make the game broken, or break the gameplay : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 • Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1 • Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests!)- Severity = 3 • Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ... reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 • Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 • During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 • It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5 • In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 • AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 • Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2 • Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2 • Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 • When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 • Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8 • In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... - Severity = 8 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)... • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
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I've played over 200 hours of PoE, but not much recently. I thought I would jump back in, but now the game crashes almost immediately on start/launch from Steam. I've had a lot of system updates while I was playing, regularly. Sometimes there were issues, but I don't remember not being able to solve them. I may have lost some saved games at one point, early on. But, that was a long time ago. Anyway, that's my main concern, now. I don't want to loose my saved games. I was able to get the game to start by forcing it to use Steam compatibility/proton. But, the native Linux version crashes. I would just play on proton, but I cannot get my saved games. Any advice would be appreciated. journal.txt
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I just installed Grounded, and am unable to launch the game. After clicking Play in Steam, I get a black screen with the attached error, and then it crashes back to Steam. I have verfied files, I have uninstalled and reinstalled. I have updated my graphics drivers. I have put "-d3d11" in the launch options in Steam. None of that seems to help. I am running Windows 10. I have 32 MB of RAM and an NVIDIA GeForce GTX 1070 graphics card. I appreciate any help you can give me! Thanks!
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Multiplayer, Shared world. My Friend (Xbox) and me (PC): We have just lost all our lvl 9 armor (Helm, Harness, Legwraps) and shields. Particularly, i have lost Left Elf Charm and last weapon i have equipped: Pinch Whacker. Game crashed when we were killed by mantis. When we re-entered the game, we spawned on the bed without armor and equipment. Before dying, we had free slots in our backpack; We have setted: Auto-save Interval 10 min and 5 auto-saves. My friend, who is the host of the world on xbox, could select only one save (Corresponding to our death). We still have other weapons and stuff we had in our backpack that were not equipped. No problem with the armor, we re-upgraded them all over again, but what can i do with the Pinch Whacker and Left Elf Charm? Lost forever?
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3 times in a row now when I investigate the Old Battleground on the south-western part of the Isle of Tikawara (after shocking the creature away from the southern-most event) I get a crash. I saved after shocking the creature, loaded, and investigated the Old Battleground again and didn't get a crash. Could also have been a fluke that I didn't crash cus of that. 2018-05-18_175348.zip
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Hey, so I've been playing with my friends online and they live across the world from me. Usually this isn't a big issue when it comes to playing online games, but we've started to get a lot of lag and crash issues with standard worlds and the shared worlds no matter who hosts it. At this point, it's unplayable for us, so I was just hoping that someone would know how to fix this issue or if there will ever be a fix for this issue? We were hoping the shared worlds might fix something when it came out, but I think it just made it worse. Thanks
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okay so i got this game recently and have so far spend 100 minutes trying to make this game run. i used to have it on the gamepass version and there it worked all fine tho the steam version keeps crashing after like 2 minutes or 20 minutes of playing. i tried to turn down graphic settings, keep everything updated, reinstalled the driver, run it on directx 11 and so on. what can i still do to make this game somehow work because it seems really odd for the gamepass version to work all fine but the steam version being so unstable for me
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Hi, I acquired Pillars of Eternity recently through EPIC GAMES, and the game works fine, until I open the map. I can create the character, play a little, however, when I open the map the game crashes. Its not aways, but its frequently. The fartest I have gone in the game is in the following map just right after Calisca dies. I can open the map with no problems right at the start of the following map, but if I explore a little and open it, the game crashes. I have been searching a fix for it, updating drivers, making the game run as administrator, disabling fullscreen optimizations, changing resolutions, setting the affinity via task manager (specifying the number of cores and threads), reinstalling it, launching the game without Epic Games Laucher, repair it, etc. Here is a save-file (I hope I got the right one, its just after I trigger the event with the waterskin in the beginning), if I load it, and open the map, the game crashes with a unity error every time. Hopefully its something simple, heard a lot of good stuff about this game. Sorry for any grammar stuff, english is not my main language. d13d362c60f0457485b02fd130cc140d 7759791 Encampment.savegame Player.log DxDiag.txt
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CONSTANT RANDOM CRASHES -- An Unplayable Game Hello Obsidian. I am revising this post because the "bug" I originally wrote about is much, much worse than I originally thought. I am getting constant random crashes. They occur 100% of the time. They make the game completely unplayable. If the opening PoE1 recap isn't skipped, the game will freeze/crash before the introduction cinematic (narrated by Eder) can play. If I skip the recap, the intro movie plays (Deadfire has not yet crashed mid-intro) and the first area--the In Between--loads and the game appears playable and stable. However it will always freeze/crash before the Watcher/Soul character makes it all the way to the Adra Pillar at the far right of the screen. Often the audio will cut-out, or seem to, a few moments prior to the freeze/crash. Exactly one time an audio line played to the end after the game froze, however. I have attempted everything I can possibly do on my end to diagnose and/or workaround the problem, including but not limited to: Windows compatibility mode (Win7, Win8, even WinXP) settings. Administrator privileges off/on. Countless possible Deadfire configurations--windowed, fullscreen, every quality preset, every available resolution, multiple vfx enabled/disabled combination. The gamut. Steam did, of course, verify the integrity of the game cache. I also redownloaded the game, multiple times, after manually purging it from my system (not a fun thing to do when you suffer from bandwidth caps) Oh, and I've also tried running the game off of an SSD, off an HDD, from the default Steam install directory and from a unique Steam install directory. I was able to get the game to run off of an old laptop, with an integrated GPU, albeit very poorly (10fps are far from optimal; combat is impossible) that doesn't even come close to the minimum recommended specs... but it doesn't crash. Using Steam cloud saves to load saves from the laptop to my PC (in the starting island, the world map and inside the cave) and... you guessed it, Deadfire still crashes on me, usually a few seconds after loading up the area. Sometimes I have time to move my party, but the game usually crashes before anyone can make a it a half-dozen steps. To be perfectly honest, I've been a PC gamer for a very long time and I haven't had this much trouble with a game since I bought a copy of Daikatana out a bargain bin for $0.99, and that game was quickly re-purposed into a Frisbee. My PC specs are as follows: 3.55ghz quad-core i5 CPU 16gb memory 2gb HD6870 GPU Windows 10 x64 (Note that this is a PC that ran Pillars of Eternity perfectly. And also note, as I've proved, that Deadfire is capable of running on a toaster.) My working theory is that this may be a compatibility problem between whichever version of Unity Deadfire is using and my GPU drivers, but only because ATI drivers are typically the cause of my headaches (whenever I upgrade, I'm going nVidia and never touching ATI again). But at the same time, the game does load and appear to render properly, so I have no idea. No ideas, just lots of frustration. Output file retrieved after recap crash: https://drive.google.com/file/d/13RPzhDTiaT_MdV-IeoeAOz8yzT1atwjX/view?usp=sharing Output file retrieved after in-game crash: https://drive.google.com/file/d/1AxLN1f9scVlJvda2K00c7b6FeacD8GQp/view?usp=sharing .... NOTE I originally posted about this problem here, but am reposting it now because my initial assumptions about what was happening were incorrect. I will request moderators lock/delete the original thread. .... EDIT1 I am experiencing greatly improved stability after patch 1.02. I can now play the game for 20 minutes--sometimes longer--before seeing a crash! And, now, when the game crashes a window pops up informing me of the creation of the output log, which is handy. I've attached the new output log file to this post. output_log.txt
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Every time I try to pick up the water skin in the intro scene my game crashes and drops me in the desktop, corrupting the save file that was used to try to pick up the water skin. any assistance would be awesome as I was looking forward to playing the game. I have tried two different new games so far to see if it was a one time thing and I lowered my frames to 30 to see if it was my computer. I am adding the crash repot to see if anyone can help check it out (as I'm pretty coding-illiterate). Thanks for anything! crash.dmp error.log output_log.txt report.ini
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I've been playing for a few days. At first everything was very smooth. Then game started to lag, and now starting late yesterday, it shuts my computer off out of the blue. Just bam - no power. It sounds like a similar issue from the first game: https://forums.obsidian.net/topic/72006-shuts-down-computer/page-1 It doesn't seem to be an overheating issue - it recently shut the computer down as soon as I loaded the game; other times I can play for a couple of hours or more. Forum isn't letting me upload the save game file, but I'm attaching the output log and specs. Editing to add: Now it's doing it as soon as I load the game and click on something, every time. Please tell me there's a fix for this. output_log.txt DxDiag.txt
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Every time I leave the Stellar Bay area, the game crashes! Not when I leave the gates, but a good 200 meters away from the town in any direction. I have tried restarting my PC, capping my frames to 60, doing other missions and coming back, but nothing has worked! The main quest is outside of Stellar Bay right now, so I cannot get to it either... The game closes immediately, no lasting black screen or anything. I am on the Radio Free Monarch quest, and am on the Speak to the Broker objective. Any suggestions on how to fix the crashes?
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here's everything my PC was doing at the time on the crash. one thing i have learned is every time it crashes im going into or out of the players menu. (SCAB) most crashes come from changing the SCAB theme and opening and closing SCAB too quick. as for ingame settings its set to full screen 1920/1080. quality medium. shadows off. blur off. vsync off. frame rate cap 120.
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Occasionally while playing the game (in multiplayer as the client, not host, in my case), upon exiting the inventory, craft menu, map, etc. I will recieve a graphics driver crash error that will either crash the game or, in some cases, my entire PC and require a restart. I can't exactly get screenshots of the crash, nor can it reliably be recreated per se, but it happens roughly every 1 in 3 times I exit the menu. (This has happened one time upon launching the game, but not again) The host and I updating our graphics drivers, as the error suggested, did nothing to fix the issue. Has anyone else experienced this? If so, any workarounds yet? *Update* I theorize this may be an issue with directx 12. I use an AMD Radeon RX 580 and have an AMD Ryzen 5 2600 Six-Core processor. Dx 12 is notoriously awful with AMD softwares, but because I use the Xbox App and am playing the game with the gamepass, I'm unsure of how to fix this issue unless it may possibly be something in the game (I was not having this issue at all playing the game in multiplayer as the client player 2 days ago). As of right now this error is making my game unplayable, which sucks because I adore both the game and Obsidian as a company. If anyone finds a workaround for making the game run in dx 11, I'd love to hear it so I can play the game again.
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I’m having a problem recycling and destroying log pallets while playing on Xbox One. Every time I’m about to finish recycling a log pallet or destroying It with a hammer, my game crashes. This has happened to me every time I have tried to do either of these things, to the point where I’m not going to try destroying this log pallet again. Contemplating just starting a new save altogether with this in mind. I saw this a couple of times on the forums but not on the known bug list so I’m putting it here. I hope this is an easy fix
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Hello, play on xbox one. At the moment it is impossible to access some parts of the map due to the grouping of larvae, when approaching the game is extremely slow and you are unable to move. It is not because of the settings, I have tested it in the lowest possible and the problem persists. Does anyone know what to do?
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My game crash when killing any animal, have tried reinstalling the game and update my geforce. the only think that works is going back to a save that is very old, the for last saves of which three is auto save the same thing happens.
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Hello. I'm playing multiplayer with a friend currently, and enjoying the game so far. We've had no major issues until today when we installed the 0.1.1 patch. It seems today that the game crashes on the host every time we kill an insect; gnat, ant, spider, doesn't matter which one. It always crashes when we land the killing blow. When the game crashes, the application terminates on the host (no error message) and the other players just disconnect and are brought back to the lobby. Hope this issue is resolved quickly. The game is very entertaining otherwise. Thanks in advance. EDIT: A solution was found, courtesy of TheStartleToad: It seems the quest is missing a reference to the insect you're supposed to kill, which i'm going to assume triggers a nullreference when killing an insect and it checks the quests to see if it was one of the needed ones.
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Game Crash on weapon swing
Danswill posted a topic in Grounded: Technical Support (Spoiler Warning!)
Hello, Fantastically fun game! Ever since mining the mint I've now had the game crash whenever I get into a fight and swing any weapon or tool at an enemy. I've tried downing all graphics turning off blurs and render scales to now avail. Playing on a multiplayer as host running Intel i9 3.6Ghz 16gbram Nvidia rtx 2070 update: after further testing new saves do not crash*and also it doesn't crash as long as i do not move* while i swing, only when i swing while moving forward or side to side. Update #2: Just realized there was a patch today that is likely the culprit and not anything to do with game progression as only just today have I experienced the issue and now have realized there was a patch. Final update! - haha I'm bad at science. it is only when i Kill an enemy that the game crashes. I can swing willy nilly but on the killing blow swing, game crashes no error message. -
Hello for Multiplayer the game wants Xboxlive or Microsoft connection. While connecting to this Platform the game crashed. Now after each start its keeps crashing while logging in.