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Showing results for tags 'Cipher'.
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I have started the game as an Inquisitor (Paladin + Cipher) and have never retrained. The only Cipher abilities I can use are the level 1 abilities. Anything beyond that is categorized on my action bar but the abilities themselves won't show up and are not clickable. Clarification: The bug is caused by UI creating categories for abilities while they are only passive abilities, so they show up empty and weird. Savegame, outputlog and dxdiag Thanks.
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In Deadfire inspirations don't stack and most classes have access to self buff inspirations. Priests & chanters can even AOE self buff. But the 2 buffs spells Cipher get (inspirations) are single target and ally only. Valorous Echoes and Pain block could serve the cipher the most. Or Wild Leech need to be less random. Attack spells that target allies are fine, but the restriction on the buff spells make no sens. Description wise nothing block the cipher to apply them on himself. Balance wise, with all the buff most classes have access that don't seems to be a problem to allow cipher to
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So I bought PoE 2 but I still didn't beat PoE (I'm planning to beat after the release of all PoE 2 dlcs and finish college semester). And the few hours playing PoE sometime ago made me very happy with the Cipher class. And the multiclass option with melee classes in PoE2 made me even happier =D So my questions is, what is the pros and cons of each fighter subclass (with the Cipher subclass Soulblade)? From my my first view about, - Black Jacket is to a DW user with different weapons, flexible with range and melee weapons, but the lose of constant recovery is a great con? - Devo
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I can't really motivate taking Biting whip for just an extra 10% damage, when you get such an improved bonus from Draining Whip. It made me think that maybe if you add a +1 (or even +2) Penetration to the Biting Whip it would even up more towards being able to spam abilities that you can with Draining Whip. Or simply nerf Draining Whip is an option too. It doesn't really feel like a choice between these two?
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After playing BB4 for several hours, I'm sold on my Beguiler/Ghost Heart (Seer) Watcher. While the build certainly falls in the viable but not optimal category, it suits my character's backstory: a wandering neutral good type whose destiny is guided by spirits (often manifesting as wolves), and whose lack of enthusiasm and cosmopolitan skills are often overlooked for his grit, honesty, and kindness toward the downtrodden. This isn't set in stone obviously, as release and subsequent upgrades will probably shift it. That being said, I'd appreciate any feedback - with an understanding some decis
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I'm new to theorycrafting but I thought there could be some cool synergies with a Shattered Pillar / Soul Blade combo. I'm not in the beta, but here's my concept: I would basically try to leverage Swift Strikes --> Swift Flurry plus crit conversion passives plus Hearth Orlan to build resources as fast as possible and just repeatedly slam down Soul Annihilations. There are also a fair number of crit-enhancing passives in both trees, as well as penetration bonuses. For weapons I would do unarmed / rapiers. My questions are: 1. What would a good stat spread look like for this buil
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Hey all, I can't decide between a Battlemage (Fighter/Wizard) and a Psyblade (Fighter/Cipher). I want to make a character with good melee capability as well as decent magic/casting to help augment that melee ability further and occasionally cause damage with casting. Essentially I don't mind occasionally using jolting touch or mind wave to cause damage (I certainly want to use these abilities), but most of the time I want to stay in melee and fight it out. That means I want to use (most of the time) instantaneous casting abilities as augments, because if I'm in melee I don't wanna spen
- 20 replies
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Anyone play around with this. I was thinking of continuing my POE1 character (Bleak Walker + Guns) with a Bleak Walker + Ascendant with blunderbusses to build focus real quick. Anything wrong with this idea on its face? High Dex/Per/Might/Int Might spread it too thin, although I don't know much about the stat distribution changes in PoE2.
- 22 replies
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Hello all. I'm towards the beginning of a Cipher run, and believe it or not, I've never played a Cipher before (I know, they're supposed to be amazing, but I'm just getting around to it). Now, I'm at the point where I need to start making some real commitments to what direction I'm going to take my character in, but I'm split between two: 1. Crazy Awesome DPS 2. Crazy Awesome Crowd-control As you can see, either would be crazy awesome. But essentially, my character could go either way and, since I have zero experience with Ciphers, I was just wondering what the masses would suggest. Of the
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In the first PoE I didn’t really played much with Ciphers (reading class description felt kind of weird with its “powers requried people to activate” or something to that effect… which in reality wasn’t really what I was imagining) even though I generally like playing psionic characters. Made a few GM quests and that’s it. However, since we get this not yet dead wonderful multiclassing thing I thought of making my custom supporting ranger a Ranger/Cipher. She is a projection of protagonist’s mind so that should be fine RP-wise. (Current mass muscular atrophy aside) is there anything intere
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Well met, Adventurers! As we mentioned in an earlier post, pricing changes are coming to our store. Why did we decide to make these changes? Several reasons: first, and most importantly, we got feedback from our players (both directly through comments and through watching what is and is not actually being bought), about what items they wanted to see at what pricing. We listened to these comments and made changes we think make sense, while still making business sense for the product. Second, as you know, we recently added new content to the game and will be adding more i
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Hello all, I know this has been asked before but I haven't been able to find a solution yet. I tried fixing it myself by removing the ability (soul_whip) from the character and adding it again through console commands, I tried tweaking my graphics card settings and the game graphic options but it didn't work. The one time I managed to make it work was by removing the "Assembly-CSharp.dll" file from the managed folder on the installation directory and replacing my save files, it took a little longer to load up the game but the purple glow worked, I reloaded the same saved game file and my soul
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Cipher: A beginner's guide to GUNMAGE Introduction This guide merely exists as an example on how to build a ranged Cipher, and isn't strictly the only way to build one. As such it may a bit wordy here. This guide is intended for Path of the Damned, but there's no reason why it couldn't work on lower difficulties. Races Personally the race choice doesn't really matter too much, though some races are a lot more useful than others. Wood Elf is the race chosen for this build, it doesn't hurt to explore the other races as some can possibly offer more. Human A ranged Cipher t
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Hi again all, I finally got quite curious about Ciphers, and I would like to play one as MC for my next run (should be in hard mode, temptatively 4 people party but to be seen). The idea is that I want to play a ranged Cipher without too much micro management, and with a specific roleplay / background. Race would be pale elf, with the concept of a lonely "cursed" hunter having to leave home weapons : arquebuse (or BB but Arquebuse preferred regarding background / roleplay), bow, pike (2h sword as an alternative) I was wondering which stats and talents would be appropriate ?
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Hello you all! After being persuaded by my brother to finally get a new computer just to play the only recent game I am actually interested in and spending 2 days choosing a class... I am at a loss xD luckily I still have time till i have my new computer I definitely want to play a hearth orlan cipher, no question there anymore, but I can't choose a combat-style or stats. While I don't mind min/maxing to a certain extent, I do mind ignoring roleplay. My brother said, as I am used to playing Baldurs Gate on SCS (heavy AI-improvement mod), I would feel at home on PotD, though the
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Any idea for a good Cipher Melee build. I'd prefer something in between glass cannon and uber-health. I want medium survivability, solid damage, and prefer to use Estocs. Suggestions?
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Finally got White March after waiting for Part 2, and decided to use my first party, with a Monk main character. What I discovered is an amazing synergy between unarmed attacks and the new Cipher spell Reaping Knives - namely the fact that they apparently benefit from unarmed damage boni, as seen here: This makes my Monk do absolutely bonkers damage while my Cipher pretty much generates more focus than she can reasonably spend. The best strategy for everything at that point seemed to be buffing the Monk as much as possible and just letting her take apart everything pretty much on
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...And I have to say it was quite an interesting experience! I also went for "No Rest for the Pro", and it didn't make the game all that much harder now that there's no travel fatigue anymore. And I managed to legitimately miss "Zero Knockouts" achievement in a solo run, which, I guess, should be an achievement in its own right. :D Just for clarity: I was playing without Trial of Iron (I don't believe in legitimate triple-crown-solo anyway) and without Expert mode (finished on Expert my first time, but decided to enable spell area indicators and info on dialogue checks for the second).
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Hello everyone, At release, it was viable to have a Cipher dual wielding stilletos or sabres. In fact, if you look at the Zealot Fenix build in http://steamcommunity.com/sharedfiles/filedetails/?id=416939844 , it shows a build I had in mind. However, 3.0 is now released and there have been many changes across the board. Has anyone created a viable dual-wielding build for the Cipher class? If so, can you please share? Thank you in advance!
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I thought I'd share my battle with the 3 early bears in the cave...Done on my second try so I had some luck I'm guessing, but at lvl 2 on PotD, you probably need "some" luck since 1 hit and you're dead anyways... I tried this after Eler in my party died in my current Wizard game (hated resting so he had low health) so I may restart as a Cipher again and start over (Trial of Iron). Never did like the whole limits on casts/day anyways. https://www.youtube.com/watch?v=bUprh94zNM4