Everything posted by JerekKruger
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Small worldbuilding issue - why do days have 27 hours?
It'll work fine on Eora too. You'd need a pretty messed up orbit for it not to work, on any planet where life can reasonably survive you'll have an almost circular elliptical orbit and what Lychnidos describes will work just fine. Your latter point isn't really right though. The hour was, originally, simply an arbitrary division of the day into smaller chunks, with 24 chosen for whatever reason (apparently the duodecimal system was in fairly common use across various parts of the ancient world so that's probably why). The key point here is the choice of division is arbitrary, they could have chosen to divide up the day into 22 parts, or 26 or even 329, but they chose 24. Now rush forwards a few thousand years to the invention of the SI system of units where the second is chosen to be the unit of time. Since the length of a day is actually not a constant, defining a second to be 1/3600th of 1/24th of a day is not a good definition. Instead the second was redefined in terms of radioactive properties of caesium-133 as this is reliably constant. If we then define the hour to be 3600 second you'd be right that you can't add hours into the day, but this whole system is still based around a choice, namely the choice of caesium-133 and a number of oscillations of it. Change that choice and you change the number of seconds in the day and you can change the number of hours too. The reason we don't is because that choice has been carefully made to work with all the other SI units, and changing it would be a pain in the ass for scientists for very little benefit, but we could. By the way, I think the story you mention about the US senators is actually referring to the Indiana Pi Bill, where the Indiana General Assembly attempted to define Pi to be 3.2 (well not directly, but as a consequence of their bill). Pi is slightly different to the definition of SI units in that it isn't based on an arbitrary choice. That means you can't change it.
- White March I
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Did PoE lack memorable moments?
Yeah, I'd agree that that that seems to be roughly what sets Thaos apart from Irenicus.
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Did PoE lack memorable moments?
Hah, I'd forgotten that. Doesn't he return in ToB if you don't kill him?
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Favourite Class and why?
For me probably the Monk. I like melee classes, and the Monk is just the most interesting melee class from my point of view. Unfortunately, Zahua is one of my favourite NPCs and I don't like doubling up on a class so I don't usually feel right about playing a Monk. Of the caster classes I like the Druid a lot but wish their 7th and 8th level spells had been a bit more exciting and wish spiritshift had been handled a little differently (I'd prefer modal).
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want dialog option for Iovara: "Are you retarded?" = main story doesn't make sense.
I can understand the sentiment actually, and I know a lot of atheists who at least claim they would hold a similar stance were it revealed upon death that a God akin to the Abrahamic one existed.
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Small worldbuilding issue - why do days have 27 hours?
It's a good point Skirge01. Most Westerners live most of the year round on a 16-8 schedule anyway, substituting a lack of natural light with electric light when necessary, and under a 27 hour day that would convert to a 18-9 schedule. That said, I think divisibility by 2 is a pretty natural desire so unless the kith or Eora are very different to us humans it seems surprising that they'd choose an odd number.
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Did PoE lack memorable moments?
I wouldn't say that PoE is personal, or at least not more so than BG2. In PoE you foil a plot by an ancient secret organisation, headed up by an essentially immortal super dude, to bring the cast down queen of the gods to her former glory. You start off your quest because of your awakening but I think by the end that's not the reason I was trying to thwart Thaos. In Baldur's Gate 2 you foil a plot by an incredibly powerful mage to take your soul and use it to achieve (demi)godhood. You start off your quest to try to rescue your half sister and/or to find out how to unlock your potential, but by the end that wasn't the reason I cared about thwarting Irenicus. They seem pretty similar in terms of epic vs. personal. Now if we compare PoE to ToB then sure, that's far more epic, but it was an epic level adventure and honestly the villain(s) were nowhere near as awesome as Irenicus. The IWD games were by definition less personal given the lack of inter party banter and the bigger focus on dungeons. I don't think IWD was particularly epic, IWD was towards the end.
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Companions leaving?
I believe Zahua will, though you get one opportunity to delay it. Other than that I don't think so.
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Did PoE lack memorable moments?
Personally I didn't find Sarevok a particularly compelling villain, even at the time. Indeed I didn't find the plot of BG1 that good, though the reveal was pretty cool since I had the FR novel Waterdeep so recognised some of the background (that was the only FR novel I had read at the time, and in retrospect I wish it had remained the only FR novel I ever read). Irenicus on the other hand was excellent. His first dialogue did an excellent job of portraying him as dispassionately evil, the fight in Waukeen's Promenade made it clear that he exceptionally powerful, his voice acting was top notch ("you dare to attack me here, do you even know whom you face? You will suffer, you will ALL suffer!") but what really was his attitude towards the Bhaalspawn: he didn't hate you, he didn't like you, you just had something he wanted, he needed, and so he was pitted against you. You were simply a thing to him you were so beneath him. This made it feel really epic when you finally fight and defeat him. I think Obsidian were going for a similar feeling with Thaos, and they hit some of the marks. Thaos's voice acting is, as the OP says, really good. It's hard to say whether it's as good as Irenicus's since Irenicus's is tied up with all the awesome that is Irenicus, but I think it's comparable. They also did a good job of making it clear that you were a mere nothing to Thaos. I didn't feel that Obsidian managed to make Thaos feel as amazingly powerful as Irenicus. The scene in the Brackenbury Sanitorium came close, but I always found the fight that followed rather easy so it lost some of its impact as a result. What really didn't work for me was the killing of Wolfgrin: I don't know how you would do that scene better, but I just didn't feel like it had enough impact. The other issue I felt lacked with Thaos is that whilst we had a reason (albeit a little bit of a weak one) to be chasing him, he had literally no interest in us. With Irenicus it was two way: he wanted our soul and we wanted to rescue Imoen/unlock our potential. In PoE, if the main character were to simply give up Thaos wouldn't have chased him down: he would have simply executed his plot and that would be that. One imagines that in BG2, had the Bhaalspawn just settled down in Athkatla, eventually Irenicus would have come calling. Hmm... that was a little off topic. To answer the OPs question more directly I'd tend to agree that PoE lacked the really strong "oh wow" moments that BG2 had, but it had plenty of memorable moments.
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except that polytheism was in reality (earth) pretty rad.
In the Iliad the gods take sides in the Trojan war, sometimes literally. I think it's safe to say they weren't jolly friendly chaps.
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WM2 ending - question about gods (spoilers).
Given the behaviours attributed to the Olympian pantheon I don't think it's strange that the Eoran gods are often petty and short sighted. Remember that, as I understand it, all of the gods were formed by amalgamating lots of kith souls so I imagine many of the flaws of kith would remain. I think the difficulty comes from the fact that (probably) everyone on these boards is used to the notion of a god being that of a monotheistic god in the mould of the Abrahamic religions and, even if you're consciously aware that this isn't what the Eoran gods are, it's hard to completely abandon your preconceptions about godhood. Some things to remember about the Eoran gods: they definitely did not create the world since they were created after it; they are definitely not omnipotent since; and it seems unlikely that they are omniscient.
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PCGAMER interview with Fargo, Sawyer, and Walton.
There definitely is Flintlock, it's that you haven't executed your own plan yet
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Item list for build preparation out there?
I thought most, if not all, had been added by now.
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PCGAMER interview with Fargo, Sawyer, and Walton.
I would have been incredibly surprised if there wasn't a PoE2 eventually.
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Soulbound procs are to low at 10% - let's give OBS our feedback
Oh right, I get you.
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Soulbound procs are to low at 10% - let's give OBS our feedback
Wait, you can add a lash to the scepter?
- Small worldbuilding issue - why do days have 27 hours?
- The Obsidian Boards' Build List - Last modified: 11-Nov-18
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Item list for build preparation out there?
I don't know of one that's in Excel sadly, but I think the Gamebanshee page is a well updated source of them. I've been toying with the idea of updating the official wiki for a while now. Every time I go there are find another page that needs creating I think someone really needs to spend some time making it a useful resource. So far, unfortunately, I haven't got round to it.
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Small worldbuilding issue - why do days have 27 hours?
There seems to be something about time that is more inherent than other measurements I think. I learnt recently that, when the US rail-road companies tried to introduce railway time there were protests and even riots in various cities. People simply could not accept the idea that midday wouldn't be the time when the sun was at its highest where they were.
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Small worldbuilding issue - why do days have 27 hours?
The main problem with this, as mentioned in another thread, is that a moon falling into Eora would be an extinction event at best and a total destruction of all life at worst (depending on the size of the moon) so you're trading one problem for another sadly. Then again, if skyward kick is anything to go by, gravity is very low on Eora so maybe that makes a difference
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Small worldbuilding issue - why do days have 27 hours?
This question has been bugging me for a while too. I don't really understand what it adds to a setting to make such an arbitrary decision. Exactly. An hour isn't a fundamental unit of time, it's based on a period of time (the time it takes the Earth to rotate once fully) which is not something that makes sense on another planet. Whatever an hour is on Eora, it would be based on the length of an Eoran day. There are good reasons for defining 24 as the number of hours in the day, it is by no means the best or only choice, but 27 doesn't compare. @omgFIREBALLS: it's worth noting that revolutionary France tried to bring in a decimal time along with the rest of the decimal metric system, and that whilst the metric system wasn't too hard to make stick, people really couldn't accept decimal time. So in this case it seems our obsession with base-10 wasn't enough.
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Soulbound procs are to low at 10% - let's give OBS our feedback
Sure, why not, it adds variety to the items. This game isn't particularly hard so you don't really need more powerful weapons. Would I prefer it if they procced more often? Sure. Would I prefer another weapon with X-lash and chance to stun or knock down on crit? No. We have those already, and they're not that exciting.
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Soulbound procs are to low at 10% - let's give OBS our feedback
I agree that the proc rates on some of them are too low. Steadfast and Twin Sting improved matters with better proc rates, and I have to say that when Eder was wielding the Redeemer it seemed to proc often enough to be noticeable (probably partly because Pillar of Faith would often knock down three of four enemies at once). As I spell striking being annoying, I guess we just see things differently. I suppose the one thing that would have been better is if the weapons had unique proc effects (a few do) rather than reproducing existing spell effects. Agreed. Actually I'd argue that none of the soulbound weapons are horrible weapons since they all end up at least superb. I guess Greenstone is the exception since it can only be wielded by classes who aren't particularly going to benefit from a superb weapon (and Monks who have much better crushing weapons already). I'd agree, I'd have preferred something more akin to the Staff of the Magi though, as you say, less powerful. I also agree that the unlock process is awful for a Wizard. I tend to equip it on Hiravias since I feel it looks druidy but I don't put much effort into upgrading it for him. It's a shame that the best proc on it is the one for the Monk. Certainly 5% is a very small proc rate, but petrify is an amazing affliction. The problem is, of course, that Monk fists are so much better at causing crush damage than the staff, and if my Monk is going to wield a weapon it's going to be to do a different damage type. Had the Greenstone Staff done crushing/corrode, say, it'd make an amazing secondary weapon for a Monk. Agreed, though I'd actually prefer quarter staffs to be a two handed weapon with +5 deflection, but I definitely think reach is the wrong improvement for them. That's actually a really good point that I'd never really considered. I don't know for sure, but I imagine they still use the universal weapon group so could make a useful secondary weapon for different damage types. That does sound kinda awesome. Out of interest what do you think of the WM2 Soulbounds? I think they did a better job here. The Scepter is one of the best implement type weapons in the game I'd say, and the Druid unique ability opens up new options for builds. The Hammer is pretty damn powerful, perhaps not as good as a well upgraded Tidefall but comparable at least (and cooler imo). Twin Sting is, as you say, a good crossbow and unlike the WM1 SBs its proc rates are pretty high. I love Steadfast, but that's cause I love swords and was always a bit disappointed by the lack of good ones in the base game (the Outmaneuvering passive and the Champion's Boon proc are both pretty damn good too). Despite what the OP says, the unlabored blade is damn good (once upgraded obviously), particularly for a Barbarian. What I really like though are the shield and breastplate. It provided a new direction for Soulbounds and, in particular, removed the huge loss you got from not being able to Durganise them (I don't think Durganised shields and armour are anywhere near as important as weapons). Also I think Breastplates are the coolest looking piece of armour, and the bonuses Ryona's gets make it a viable alternative to Superb Plate.