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JerekKruger

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Everything posted by JerekKruger

  1. There isn't, as far as I know, that much lore about them, so you're free to interpret it however you want. I'd say that if someone pays a Goldpact to do something, they do it, but that doesn't stop them from doing things if they're not paid (unless of course doing so would cause them to break another contract). So I don't see anything wrong with a Goldpact that does "pro bono" work for worthy causes.
  2. Well, if you like the look of Goldpact then there's nothing wrong with them that I can see. Go forth and smite undead rationally and stoically :D
  3. Personally I'd go with whichever Paladin order has dispositions you're happy picking. Having a unique Paladin talent is nice, but it's not worth being forced to pick dialogue options you don't like. Also the core Paladin abilities are good enough that you're hardly hurting yourself if you don't choose your order optimally.
  4. The Paradox forums are a lot busier than here, and with business comes internet toxicity.
  5. I don't want to see a real life picture of Boeroer, it would ruin my image of him as a blue, hirsute Orlan!
  6. Oblivion and Morrowind were a lot worse than Skyrim for this. In those the optimal strategy for playing a character who, say, used swords, was to not pick swords as a class skill. Moreover I remember painfully avoiding running and jumping, as doing so would lead to suboptimal level ups.
  7. My bad, I didn't realise it came in Act IV. Slack83er go with Ydwen's and an arquebus and you'll be fine. I just noticed Daybreak had Destroy Spirit and thought it'd be good.
  8. I've had a sudden thought. You could go Weapon Focus: Knight. You'd eventually use Ydwen's and Daybreak as your primary weapons. Ydwen's kills vessels, Daybreak kills spirits. It's perhaps not the best option, but it fits your desire to kill undead pretty well.
  9. I feel like facerolling shouldn't just be about making content easy, but also about making it low effort. Therefore I'll go with five Chanters and a Priest.
  10. Why did Obsidian have to remove focus generation from retaliation. The Backlash Bedlam was such a fun build.
  11. Well, if Boeroer's taking his sweet sweet builds there, I'll at least lurk
  12. I'm really looking forward to Tyranny, but I am not sure I will spend much time on the Paradox forums. That said, I am far from done with PoE.
  13. 1: Don't import characters directly. The game already suffers from power bloat and having us carry on with the same levelling progression, only going higher, will quickly lead to ridiculous power levels. Personally I'd prefer to start a new character from scratch (I have an idea for the hook for this actually) but even if we do continue the Watcher's story, have a new levelling progression that ensures we don't reach the point where PoE Dragon fights become trash encounters in PoE2. 1a: As an addendum to 1, take advantage of the fact that the PoE game mechanics are bespoke to change them. This isn't AD&D, Obsidian can change anything they want, and I'd prefer they do than feel like they have to carry over everything from PoE into PoE without change. 2: Tighten up the main plot. Towards the end, PoE's plot felt rushed. I'd like the main plot of PoE2 to be on a par with WM1+2's main plot. 3: Improve companion quests and interaction. With a few exceptions, companion quests felt a bit rushed and bolted on in PoE compared to BG2, and intraparty banter was lacking. I'd love to see this done better in PoE2. 4: Include a Caed Nua style super dungeon, but make it, say, 5 brilliant floors rather than 15 floors of varying quality (I know this was a victim of kickstarter stretch goals but still). 5: More, interesting items with unique abilities (WM was a great improvement here) and pencil style sketch art on all items! Despite this list, I actually think PoE is an excellent game. If Obsidian did all of the above, PoE2 would probably be my favourite CRPG ever, and hence also my favourite game ever.
  14. Agreed! Taunts are such a immersion breaking tool in RPGs and, moreover, lead to boring MMO style tanks who are designed purely around survivability whilst doing pathetic damage. I like the fact that the current AI target selection leads to hybrid tanks over pure tanks.
  15. One quest that is very easy to miss involves Kurren in Dunryd row. Basically after completing the first task for Lady Webb, go talk to him again.
  16. Apart from the few unique random encounters that could spawn in Baldur's Gate II (there was a slaver one, and one with the poisoned Harper) I don't miss them in PoE. Personally I prefer combat to be rarer but more challenging and interesting, with fewer trash fights. For me at least, the supply mechanic in PoE solved any problem with immersion breaking rest spamming. That said, if there's a toggle option I wouldn't object to them being in PoE2.
  17. Yup, changes criticals from doing 1.5x weapon damage to 2x weapon damage.
  18. Remember that St Ydwen's is Soulbound, so you don't have to have Weapon Focus Soldier to get +6 Accuracy with it (Soulbound items get +6 Accuracy from any Weapon Focus). That said, Soldier's a good choice anyway as it works with Arquebuses and earlier two-handed swords. I strongly recommend getting Tidefall early on and using it against non-Vessel enemies.
  19. My last play through was as a Kind Wayfarer who used an Arquebus and Tidefall. Start combat with a Flames of Devotion Arquebus shot (often taking out an enemy in one) then wade in with Tidefall. Use the second FoD to try to proc Strange Mercy. It was a fun build.
  20. You're probably the most tanky class there is, and you're a great buffer. On top of that, when you do get Sacred Immolation you become a very good AoE damage dealer. Paladins rock, just not particularly at doing damage early on. As Kaylon says, the most effective way to use FoD is to use it with high damage weapons to alpha strike enemies. Arquebuses have horrible reload times, but this only matters if you actually fire them more than once in a fight. Flames of Devotion synergises exceptionally well with them because it's a percentage damage increase (so works best with high damage weapons) and the +20 accuracy minimises the chances of your single shot missing.
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