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Everything posted by JerekKruger
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My method: steal Penhelm's affidavit, go to Dunryd Row and talk to what's his name, step outside and don't move. As long as you don't move, Penhelm and his buddies won't initiate dialogue. You then use a ranged attack to start combat and kill them all. After this go see Osric and say you killed them. He gets mad and you lose a little rep with the Dozens but otherwise everything resolves as usual (I think you can even do their second quest if you want). In particular you still get access to their shop. Strangely, if you kill Penhelm after he talks to you Osric is totally chill with it. The dialogue option you have with him is basically the same (something like "unfortunately some people had to die") but he somehow divines that you talked first and so doesn't get mad. This also means he takes back his breastplate. This quest, and the one involving the White March dagger, are always difficult ones for me, because I want the items but I usually play characters who wouldn't do the things involved in getting the items. With Osric's Breastplate I've recently taken to not keeping it because it gets superseded by better armours later, but the White March dagger is one of the best items for certain builds.
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Did you kill Harmke?
JerekKruger replied to adikKt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No because she's a companion and the rules for companions are different -
Deflection is easy to buff to the extent that the amount you get from resolve becomes barely noticeable. Endurance is, as Teioh says, a non-issue when you have good DR, and anyway the malus from tanking Constitution is not that big (similarly the bonus isn't that big for raising is). There's only really one class I value Con on and that's the Monk, since there I need to take damage and need a big health pool to avoid having to rest too often. But really Kingsman, the thing that should convince you is that plenty of people do indeed play on PotD with either 10s or 3s in Con and Res.
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Favourite Class and why?
JerekKruger replied to chickenhed's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is true, but at least when you're overpowered you can impose artificial restrictions on yourself. Avoid certain abilities, spells or items. Not saying it's perfect but it could be worse. -
How does Wounding synergise with Intellect? I had a vague belief that it extended the duration but the damage remained the same i.e. the time between the ticks simply increased. Is that not the case?
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Favourite Class and why?
JerekKruger replied to chickenhed's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ One of the nice things about PoE is even the weaker classes are still perfectly viable. -
It'll work fine on Eora too. You'd need a pretty messed up orbit for it not to work, on any planet where life can reasonably survive you'll have an almost circular elliptical orbit and what Lychnidos describes will work just fine. Your latter point isn't really right though. The hour was, originally, simply an arbitrary division of the day into smaller chunks, with 24 chosen for whatever reason (apparently the duodecimal system was in fairly common use across various parts of the ancient world so that's probably why). The key point here is the choice of division is arbitrary, they could have chosen to divide up the day into 22 parts, or 26 or even 329, but they chose 24. Now rush forwards a few thousand years to the invention of the SI system of units where the second is chosen to be the unit of time. Since the length of a day is actually not a constant, defining a second to be 1/3600th of 1/24th of a day is not a good definition. Instead the second was redefined in terms of radioactive properties of caesium-133 as this is reliably constant. If we then define the hour to be 3600 second you'd be right that you can't add hours into the day, but this whole system is still based around a choice, namely the choice of caesium-133 and a number of oscillations of it. Change that choice and you change the number of seconds in the day and you can change the number of hours too. The reason we don't is because that choice has been carefully made to work with all the other SI units, and changing it would be a pain in the ass for scientists for very little benefit, but we could. By the way, I think the story you mention about the US senators is actually referring to the Indiana Pi Bill, where the Indiana General Assembly attempted to define Pi to be 3.2 (well not directly, but as a consequence of their bill). Pi is slightly different to the definition of SI units in that it isn't based on an arbitrary choice. That means you can't change it.
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White March I
JerekKruger replied to Thanaos's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Somewhere in the data files for PoE there'll be a folder with a whole bunch of files named "AR_<number>_<something>" so that's where you'd get the names. Hopefully the names are suitably informative that you can work out what area they refer to. -
Did PoE lack memorable moments?
JerekKruger replied to ComplyOrDie's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, I'd agree that that that seems to be roughly what sets Thaos apart from Irenicus. -
Did PoE lack memorable moments?
JerekKruger replied to ComplyOrDie's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Hah, I'd forgotten that. Doesn't he return in ToB if you don't kill him? -
Favourite Class and why?
JerekKruger replied to chickenhed's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For me probably the Monk. I like melee classes, and the Monk is just the most interesting melee class from my point of view. Unfortunately, Zahua is one of my favourite NPCs and I don't like doubling up on a class so I don't usually feel right about playing a Monk. Of the caster classes I like the Druid a lot but wish their 7th and 8th level spells had been a bit more exciting and wish spiritshift had been handled a little differently (I'd prefer modal). -
It's a good point Skirge01. Most Westerners live most of the year round on a 16-8 schedule anyway, substituting a lack of natural light with electric light when necessary, and under a 27 hour day that would convert to a 18-9 schedule. That said, I think divisibility by 2 is a pretty natural desire so unless the kith or Eora are very different to us humans it seems surprising that they'd choose an odd number.