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JerekKruger

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Everything posted by JerekKruger

  1. I was convinced there was a bug with Nightshroud as my Durance made easily over a hundred attacks with no procs. I was on the verge of consoling it when he got his first blindness proc. I later discovered that it counted the procs on friendly characters, so I sat in Caed Nua beating on Maneha and resting periodically until I got my 13 blindnesses.
  2. I just noticed that savage attack is giving Eder two -5 accuracy penalties rather than simply one. Here's a screenshot to show what I mean: http://steamcommunity.com/sharedfiles/filedetails/?id=651666781 A few notes that might be useful: This is on a game that was started on patch 3.01 and has since been updated to 3.02. I don't know whether this bug was present before the update. My first thought was that he was getting the double penalty as a result of dual wielding (his fists). I switched to a two-handed weapon and the penalty remained, and I tried deactivating and reactivating Savage Attacks whilst wielding a two-hander but the penalty remained. Thanks.
  3. Hopefully we'll see rather soon. Downloading patch 3.02 right now
  4. Right, here's a Dropbox link to my save https://www.dropbox.com/s/8e5zyjwowna7pdl/c3be1c10a16d4b4ca354fa75bdb22791%208384271%20AnslgsCompass.savegame?dl=0 I should note that this doesn't seem to be a major bug. It's the first time I've had it happen in five games. Still, thought I'd report it.
  5. I just had the same bug as the OP in my current 3.01 game. I tried to attach my save but I'm not permitted to. How should I upload it?
  6. In which case yeah, giving the priest 25 base accuracy would be giving all his spells +5 accuracy so things would need rebalancing around that.
  7. If a priest is wielding a favoured weapon does the +10 accuracy apply to his cast spells? If not then the above change would need to be accompanied with a -5 accuracy nerf to all priest spells to keep things even; but if so then it becomes complicated since priest spells become less accurate when wielding one of their favoured weapons, but more accurate when not. Honestly I quite like the favoured weapon thing, but that's just me.
  8. It's begging to be turned into a soulbound item for this very reason. Have the unlocks tied to Durance's quest so there's no way to rush finish it and make it overpowered.
  9. Yeah, that's very much the feeling I get with both the Barbarian and the Rogue's high level skills. Sap is both unexciting (it's a skill that involves hitting one enemy on the head to knock them out) it's also not that much better than the Monk's level 5 Stunning Blow. If the rogue had, say, a per encounter ability that allowed him to apply paralysing poison to his next attack then that would be more like it. Similarly Feign Death as a max level ability just seems weird: a vanish ability without the need to lie down would be much better, perhaps with a bonus to the first attack you make out of it. The top couple of level abilities should be something exciting and powerful, like Sacred Immolation or Dichotomous Soul, not dull like Sap. The Barbarian at least has fairly flashy abilities in Dragon Leap and Echoing Shout, but neither really compare to what other martial classes get. EDIT: also with Shadowstep, why not make it so it doesn't teleport you back. It simply teleports you to a location and leaves you invisible for a few seconds. Then the Rogue can really excel at the job I always used them for in BG2: killing mages.
  10. Is the unenchanted spear still available to loot? I suppose one explanation could be that some other group from the Dozens did your job and already looted the spear.
  11. I agree with your changes to the two shouts. It doesn't make sense to me that the Barbarian has to take a break from attacking to shout and it would make them a lot more useful. I'd actually prefer it if Barbaric Shout was a talent upgrade for Barbaric Yell because, at the moment, the former makes the latter much less appealing, but that's probably beyond what Obsidian will change now. Your One Stands Alone change also makes a lot of sense. I was looking at building a Barbarian recently and immediately spotted the fact that it and Eye of the Storm clash horribly. Your change to Thick Skinned could work, or an alternative would be to make it +2 DR across the board perhaps. Blood Thirst seems to be nearly useless to my mind, since it's not too hard to get low recovery on a Barbarian. Better would be something like "-X% recovery for Ys after a kill". I'd love to see Heart of Fury become 1/encounter and, whilst it's certainly a big improvement to the ability, I don't think it would be overpowered. Prone or even stun on Dragon Leap would be a nice improvement, as would perhaps a higher amount of damage (maybe make it a full attack rather than a fixed amount). I agree that Barbaric Retaliation is okay as is, but I feel like it should be a lower level ability. One thing you didn't touch on but that I'd like to see is for Barbaric Blow to become 2/encounter. To my mind that would make it a lot more appealing.
  12. Huh, that sucks. I suppose it gives a bigger reason to side with the Dozens, but it doesn't really make sense.
  13. As far as I can tell it was for balance reasons. All weapons of a particular type (fast one-handed, large one-handed, two-handed) are essentially the same apart from some special property and their damage type. The +5 deflection is just the special property given to the hatchet. Others on this board will argue vehemently that hatchets are excellent defensive weapons, but I really don't understand why they were given this property. If I were redistributing the special properties I'd make the following changes: Daggers: slash/pierce Hatchets: +0.5 crit multiplier Clubs: +5 accuracy or perhaps higher interrupt value (say 0.5) Maces: 3 DR reduction or perhaps higher interrupt value (0.75) Spears: extended reach Swords: pierce/slash and perhaps +5 deflection bonus (if any weapon is going to have it)
  14. Great work Andrea. One thing though, your Drake's Ambassador link currently links to the Backlash Bedlam build.
  15. Have you considered using Gyrd Háewanes Sténes with this build? The ability to refresh spiritshift might be handy.
  16. Cool, I expected people to be less positive about the idea. The Vile Loner's Lance seems like an excellent early game choice given the inherent accuracy bonus of spears and the nice on hit effect. Going off of Boeroer's suggestion, how does Mig 10 Con 10 Dex 16 Per 16 Int 16 Res 10 Sound as a attribute spread? My main concern is his low fortitude save and wondered if I should redirect some points into Mig or Con to make up for that? Abilities wise I'm thinking something along the lines of: Frenzy Savage Defiance Brute Force Threatening Presence Thick Skinned Barbaric Shout Barbaric Retaliation ??? Talents wise: Weapon and Shield Appropriate Weapon Focus Accurate Carnage Stalwart Defiance Interrupting Blows ??? ??? Any thoughts?
  17. For whatever reason I'd like to play as a single weapon and shield barbarian, and I was wondering if it's a viable concept. I'm guessing that it would be best to focus on the barbarian's ability to control crowds through carnage rather than be a heavy damage dealer. As such I'm thinking of some sort of controller/off-tank. I'm familiar with Boeroer's excellent time bandit build, but I'm looking for something wielding a more traditionally barbaric weapon, for example and axe or war hammer. Any thoughts?
  18. How do you find the proc rate for Enervating Blows? I had a similar idea for a Monk but assumed I'd need a high perception to ensure a high crit rate and hence a high Enervating Blows rate.
  19. Actually I did miss Lay on Hands with Pallegina in my last play through, and the only reason I didn't take Aegis was I hadn't quite realised how good it was. I'd be tempted to drop Liberating Exhortation on the above build since I rarely found myself using it, but then I somehow ended up with three Rings of Unshackling which, combined with Durance, meant I could keep people un-crowd-controlled most the time.
  20. The way I built my Fire General Pallegina was as follows: Abilities (in order taken): Flames of Devotion (automatic) Zealous Focus Sworn Enemy Reviving Exhortation Liberating Exhortation Reinforcing Exhortation Sacred Immolation ??? Talents (in order taken): Vielo Vidorio (you probably want to retrain out of this later) or Intense Flames Weapon and Shield Style Wrath of the Five Suns Scion of Flame Your choice after this This is just my interpretation of ottffsse's first post, but reordering of the above will be fine.
  21. I tend to lie somewhere in between a role-player and a powergamer myself. For example, I tend to stick to bows with Sagani because it seems wrong for this bow hunter to suddenly start using guns, but I still think about what skills will make her the best she can be with bows. Also when creating my main character I try to avoid reducing any stat below 8, and ideally most should be 10 or above, unless I can justify it in some way from an RP perspective; but at the same time I do try to make my stat spread decent within those limits.
  22. I'd kinda like it if, after completing his quest, he sets up shop permanently in Caed Nua.
  23. Given PoE isn't a multi-player game I think the balance is fine at the moment. Sure, if you unload all your per rest abilities in each fight and rest immediately afterwards then the three Vancian casters are going to be more powerful, and similarly if you avoid resting too often then classes like the chanter and cipher will come out ahead.
  24. Oh sorry, I should have read your list, I actually knew about that one and I know it needs a fairly high mechanics skill to spot (I know cause I missed it recently). I would be surprised if that's not all of them then, the next clean number would be 48 and I doubt Obsidian will have chosen a number that doesn't divide up cleanly.
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