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JerekKruger

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Everything posted by JerekKruger

  1. On the one hand, that's obviously not working as intended, since spirits immunity to prone is innate (unless arcane dampener literally stops them from floating). On the other hand I love it.
  2. The original original campaign was truly awful, but otherwise I'd tend to agree. That said MotB was one of the best campaigns around.
  3. Yeah, for mimics to work at all they have to be rare, but even then a lot of players will treat every chest like a mimic.
  4. Very good advice here. You should almost assume you're not going to see any return on the money you put in, then you can only be pleasantly surprised. EDIT: as Fenixp points out, it's basically a version of the prisoner's dilemma. For each individual person the optimal strategy (in terms of return on investment) is to invest nothing, but if everyone does that the outcome is worse for all (no game gets made). It requires some proportion of customers to back the Kickstarter for the benefit to extend to non-backers.
  5. If you need a list then I guess, though I never needed one to avoid selling Eder's armour or equipping it on another character, and not using food proved extremely easy to do without having a reminder written down anywhere.
  6. If it breaks your immersion then don't do it? It breaks my immersion for my character to steal from every container I find, so I don't steal from every container I find. It breaks my immersion for my character to murder the backer NPC in Gilded Vale to get plate early, so I don't kill the backer NPC in Gilded Vale. I even don't think it's in character for character to steal companion gear and sell it or use it on someone else so, guess what, I don't. The only person who ever wore Eder's armour in my latest game was Eder, and I never sold it even after Eder started wearing better armour. I even kept Durance equipped with his staff throughout the game, even though he rarely ever used it in combat, because him not having it equipped broke my immersion. But here's the thing, I don't feel the need to have these restrictions imposed on everyone else playing PoE. If someone doesn't care then why shouldn't they give Aloth's unique armour to their Barbarian to increase their carnage AoE? It doesn't mean you have to. EDIT: you might as well complain that when you kill an Aumaua wearing a Breastplate Hiravias can immediately put it on. Surely you should have to visit a blacksmith, and weight several in game days, whilst it's resized. EDIT 2: here's another. Every time one of my companions loses a significant amount of health (let's say over half) I should have to rest up for several months of in game time before they recover. It breaks my immersion that they heal fully with eight hours sleep.
  7. I thought she was in the process of eventually starving to death. Did I misunderstand that?
  8. I started a screenshot based LP of it and found it very difficult to get screenshots of the dialogue that didn't involve shots of the backs of peoples heads.
  9. I ran Zahua in the Fulmineo build, though rather foolishly I had already given the White March dagger to that kid (I never realised how good it was) so I did a "Zahua does fencing wrong" with him wielding two rapiers, wearing the Diseased Yak hat but still wearing his starting monk's outfit. I thought it looked quite funny and fitted his personality pretty well. Any idea what your Paladin build will be like yet Boeroer?
  10. I agree. I was quite surprised when I actually checked the description of the ability and saw it didn't give a bonus against beasts. The name seems to fit beasts most closely since, you know, hunters mostly hunt animals, and wilders makes sense insofar as Boreal Dwarfs probably have to compete with them when out hunting. I rate Pale Elves quite highly for tanking, though probably not top tier. I'd also like to see Mountain Dwarfs buffed a bit, but then I like Mountain Dwarfs.
  11. Oh I'm willing to believe you, I am just surprised persistence gets all its default enchants for so few points. By the way, have you got plans to write builds for every class in the game? I love your guides. To be fair given any class someone has probably suggested they are the weakest. Also the strongest.
  12. Is there enough enchantment space on the bow to put exceptional, corrosive lash and beast slaying on as well?
  13. Oh I'm fine with the way things are. I'm just spit balling ideas on how it could be done.
  14. I love the 2D rendered backgrounds of both the old IE games and PoE. They are just so beautiful. To my mind 3D backgrounds haven't reached the attractiveness even yet. They're a lot closer than they were when NWN was released (that was horrible to look at) but still not quite there.
  15. How about an additional skill called something like Spotting (I'd call it Perception but there's already an attribute with that name). It would cover both finding hidden objects and spotting traps, whilst mechanics would cover disarming traps and picking locks.
  16. This. By the end of the game I had a fully upgraded stronghold, owned every unique item for sale that I wanted and I still had over 200,000cp spare. There's very little to be gained from selling your companions starting gear. Now I made a self-imposed restriction to only use the unique gear companion's started with on them, so only Eder ever wore the Saint's War Armour, and only Kana ever wore his turban, but actually hard coding this into the game seems a bit over the top.
  17. I generally agree. Ideally all (or at least most) fights should be challenging and interesting and the only reward for disarming a trap rather than setting it off should be, well, not setting it off. This also has the advantage of, as Infinitron says, making experience balancing easy. You can even rebalance experience after adding in a mid-game expansion like White March by reducing experience gains of later quests.
  18. And if not, here's a great suggestion Obsidian.
  19. Ah, I see what the confusion is. I was talking about the base DR. In the case of the Adra beetle its base DR is 18 (see burn, corrode and freeze) so to my mind it hasn't got raised DR against any physical damage, only lowered against pierce. Similarly the wood beetles base DR is 7 (see corrode, freeze and shock), it just happens to have a higher DR against two physical damage types. I will concede that my interpretation is less useful than yours though. EDIT: out of interest where's that DR spreadsheet from?
  20. Yeah but wouldn't your avatar suggest otherwise?
  21. Out of interest, does the scaling actually scale to your level or is it just a binary "scaled/not-scaled" system?
  22. Yeah. In my second playthrough I ended up selling everything to the inn keeper at the Black Hound in Gilden Vale as she seemed a good choice for a vendor I wouldn't want to use. I'm not sure where she found the approximately 150,000cp to pay me for the hundreds of weapons and suits of armour I sold her, but I like to think that when I her voice welcome was the slightly worried sounding one it was because she was panicking that she didn't have enough money to buy my newest pile of trash items.
  23. So survival becomes a resting bonus from camping and athletics becomes a per encounter self heal. Seems good to me, I might even take some survival now
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