Everything posted by constantine
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Split Party
I too agree with the idea to be able to split your party. After all, it's only natural to do so !
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For the crowd unhappy about "no hard counters/no death effects"...
cooooooooool
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Attributes: The case for turning Might into Strength, and improving the whole system in the process.
My thought exactly ! Although I would still have Might govern the 'Healing Bonus'.
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Josh Sawyer on immunities and hard counters
Thanks for your valuable feedback. Too bad there are so many bugs in combat ...
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Orcs - discussion
NO !! I've had enough orcs in games- I'd like to have one without !
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of goblins and orcs..
I agree. I also enjoy the fresh scope on monsters. Like, when I was to see Troll pics for the first time, I expected something far more 'traditional'. But then, the trolls I saw were different. Congratz on that, as for the *new* monsters, they look very inspired.
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Game looks great, but...
No 'buts' !!! Game looks great !! Not only lives up to what was expected, it's way more than that as well !
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Are graphics features set?
constantine replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Visuals are waaaay better than what I expected too. But what I like the most are the hand-drawn 2D maps. Add to that the excellent music score (based on what we've shown so far) and Obsidian's top-of-the-art narrative and you've got a masterpiece, a real piece of art.
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Guess the release date!
THE EARLIER THE BETTER !!!!
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Experience Point Mechanics - Fighting Enemies
Oh. I wasn't aware of the quest XP system up until now. I love hearing it ! Since I'm a grinding type of player, I tend to become OP after one point or another and the game becomes cakewalk afterwards. I'd love it if PoE remains challenging all the way through ! (don't ask why I grind so much in games and then hate the result-- i just can't help it !!)
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So DA:I will have stronghold and crafting too
Bioware lost me, no matter how polished they make their DA game to be (which is not much by the way). We will soon have Pillars of Eternity, so there's no need for me to waste any more time in mediocre games that make even less mediocre attempts at being RPGs .
- Backer Beta: Coming August 18th
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thank you!
And we thank you for being there to discuss with us & all of us create a truly unforgettable game ! --but it couldn't be done without your passion Obsidian
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Baldur's Gate 3?
... There is still talk about a BG3 ?! IMO, the series were great for the time, but judging by later titles (like Planescape: Torment) or more importantly, by what Pillars of Eternity aspires to become, BG seems so, so lacking in so, so many aspects. Don't misunderstand, I love the series, they belong in my Top 10 fav titles, but I see absolutely no reason for another game, when one could always create a new title & story --using D&D ruleset if you so enjoy, why not ? D&D can be vast.
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Puzzles...
One does not need high intellect to solve riddles, rather than common sense and wits.
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Hiding helmet option
No, it isn't. If you don't want to wear one while talking to some villagers you take it off when talking to some villagers. Hide helmet options are not natural because it makes helmets invisible, it doesn't automatically equip and unequip them based on combat state. Helmets don't spontaneously become invisible when you put them on. ... .... ..... 'Hide Helmet' is a viable, aesthetic choice. Many (including me) like to see their heroes' faces and not the helmet from time to time, even in battle. Plus I didn't say anything about automatic in/out of combat hide/shows just a normal 'hide helmet' option.
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Hiding helmet option
YES PLEASE ! Add 'hide helmet' ! I'd like to fight wearing my helmet and removing it when things are quiet, or when talking to some villagers. ... it's only natural right ??!
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Baldur's Gate 3?
BG3 ? Why not PoE 2-3 ? I love BG series but they belong in the glorious past. Let PoE take the lead from now on.
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Bittersweet Eternity. An open letter addressed to Obsidian Entertainment
constantine replied to namelessthree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Romance would be a nice addition but is hardly necessary and more importantly does not lower the quality or experience of the game. It's the 1st adventure after all, have patience 'till PoE2, or, even better, use your imagination to fill the gaps and decide whom your protagonist romances with. The game does not have to offer all in the plate.
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I understand no romances, but... how about bromances
... .... .....
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Polygon Preview Confirms No Romance Options
constantine replied to SilvaStandard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Romance... hmmm.. Not something that I'll miss in the game.
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Attribute gains
Has there been any 'official' word that there would be Attribute Points ? I would like them btw. Especially since we have a 'point-buy' system and I know from now that I will not begin with my attributes as high as I'd like to.
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AngryJoe Interview PoE
On a side-note ... don't you enjoy & laugh with angry reviews ?! I find them hilarious ! If you are reading this Joe, stop playing ESO and give us some more of the angry !!!
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With all of the classes now covered to some degree, what are your initial plans for your party(ies)?
All 11 are so fresh & balanced that choosing makes it hard work. However, Protagonist- Fighter Then I will choose among the companions met, judging by character rather than class. Then I will have to make the combination work I don't want silent companions or maximizing my party efficiency (the more challenging, the better for me) so I won't create my own followers in the Adventurer's Hall.
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Update #81: The Front Line: Fighters and Barbarians
OK ! I found my main char's class-- Fighter ! Main melee classes are presented to take up their role in a never-before-seen and interesting way. Good work once again !