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Everything posted by constantine
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There is NO resurrection magic in PoE (right? not 100% sure) Good call from devs, and you guys don't need to argue over it so much. Pen-and-paper D&D can be & more likely is 'house rules'. You may create a Campaign world where nobody dies since almost everyone is brought back to life (i think it'd make an interesting notion btw )
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Sorry to be a bother, but I'm a lil' confused. So, what is the deal when you run out of (Stamina?) a.k.a HPs in combat ? What goes different when you play in Expert Mode and does the game handle unconsciousness for enemies the same as for party members ? Lastly, there will be NO resurrection magic in the game, correct ..?
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When you think of it in a realistic manner, that is what a possible response boils down to. What can add variety to that is flavored text and (ONLY where it is applicable) resourceful resolution(s) certain quests may offer. So don't get to be so demanding over this guys, sometimes wonder yourselves how you would react against situations. Certainly cheesy dialogue options found in many, many games contribute to that fear, but I am almost certain there is no need to worry about that, come with the quality of writers PoE has.
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PoE's shop is more like Fallout's in that you put items on either side of the "table" and use copper pieces to make up the difference. Hurrah !! I wouldn't except any less by the best guys out there in the RPGs industry !!!!
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I believe there would be no reason for you to have such fears for PoE as the Campaign World already moves to new grounds via the importance of souls in the world. Definitely many fantasy stereotypes are present, but IMO this is grand as the game would alienate otherwise. Although they are here, I have faith the new lore will blow fresh air around them, all the while staying true to the fantasy standards we all love & grew up with.
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In my D&D Campaigns I keep resurrection powers to very few privileged, charismatic and not-known-to-the-grand-masses people. Otherwise the world starts to crumble by default. So my PCs know in advance that if they die this will most likely be the end, barring special circumstances. With this told, I avoid sucker punches as well, using them in very few encounters. In PoE there will be NO resurrection at all, so sucker punches go out the window, Josh said that, no point in this discussion anymore. That's not how the D&D rules are written though. Raise Dead is a level 5 cleric spell, therefore available to any cleric of level 9 or above. In a world that has clerics of level 9 and above, it would not be a rare service – not available to the masses perhaps, but certainly to the privileged. I also houseruled around this problem in various ways in my different campaigns, for many of the same reasons. FWIW Planescape is IMO the best and truest D&D setting. Why? Because it takes those absurd D&D rules and provides coherent in-game explanations for more of them. Trouble is D&D wasn't designed for Planescape, it was designed for Mystara, and the rules really don't work for Mystara. Yes, it is a Lv 5 Spell, so you need to be Lv 9 to get it. However: Core D&D rules encourage a Campaign where less than 1% of the population are adventurers or highly trained people (or priests highly recognized in the eyes of their deity for that matter). Now picture that a good portion of those clerics do not perform temple services, but are of the adventuring type like maybe your PC Cleric (and those people usually end up dead during an adventure along with their party). Abiding to such a social structure brings balance to a Campaign and makes you think that it can be quite rare to find that Priest who can raise the dead. Also imagine how famous such a person would be if his powers where known to the greater public or the royalty, but better yet, how big kind of troubles such fame would bring unto him/her. Of course the world is much more balanced (and realistically structured) by 2nd edition rules, where for someone to achieve Lv 9 is a great accomplishment and requires a looooot more effort than the following D&D editions.
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You couldn't be more right. No additional founding, even if they've run out of cash, they'll have to empty their pockets to find more, a thing they may end up doing if they delay release for another month or two. Yeah, it is quite likely they invest of their own money even at that moment. I strongly believe KS Campaign was for Obsidian a helping hand to create the game, they must be quite confident they are gonna make a s****load of cash after game release, plus set foundation for more titles, success and profit. And they couldn't be more right, Obsidian has the most brilliant RPGs minds in the industry as of today and everything they touch turns gold. (I just hope they steer clear of No 1 corporal devil: f***ing EA)
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Tomes are lame
constantine replied to Mr Moonlight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree, I would prefer the Sorcerer never existed.- 88 replies
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In my D&D Campaigns I keep resurrection powers to very few privileged, charismatic and not-known-to-the-grand-masses people. Otherwise the world starts to crumble by default. So my PCs know in advance that if they die this will most likely be the end, barring special circumstances. With this told, I avoid sucker punches as well, using them in very few encounters. In PoE there will be NO resurrection at all, so sucker punches go out the window, Josh said that, no point in this discussion anymore.
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Anyways, we will have to see how much they can pull off. However I think dialogue is one of their major focuses for PoE, as they have repeatedly stated over the updates. Fairly early in post-production it was also said that there is gonna be dialogue for low intelligence protagonist, although I am unaware if this is to be accomplished in the end. Surely seems to me like dialogue interactions are gonna be much more than a cosmetic addition and I hope this will be the case.
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Tomes are lame
constantine replied to Mr Moonlight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I see no point in Mage being Sorcerer. Cipher is like Sorcerer, albeit with a unique set of 'spells' (and whole lot different source for their powers). Soul Magic is supposed to be tough to handle or grasp so the Mages help themselves by deciphering complex codes, embedding them in those specially prepared tomes. Nothing lame about that, they are cool in that they are the only ones who can manipulate the vast, chaotic soul magic and bring it in some orderly form.- 88 replies
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It's not just that, it's also the whole "100% in one playthrough" syndrome. Even amongst the backers who love the IE games and others from the silver age of RPGs, being shut out of large sections of content on each playthrough without making any "wrong" decisions is likely to be unpopular. In terms of risk/reward for the devs, the significance of reputation is unlikely to be more than a well-implemented cosmetic at best. I really hope both of you are proven wrong. I would like dialogue to be as interactive as 'Planescape: Torment', or maybe more than that.
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Bioware ? Hah what did you think to mention those utter failure of people. One thing they are good at is promising things and then fail at delivering them (Mass Effect 3). I'm keeping my distance from the new Dragon Age as well, will do exquisite research LOT AFTER is released before I am to buy it and of course, I'm not keeping my hopes up. Remember that Wyverns in Baldur's Gate were also flying. Don't except air-born combat, it is presumed your characters hit those creatures in the legs, tail or lower torso.
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PC Gamer: How would you compare the combat system to the Infinity Engine games, both in terms of similarities and differences? Josh Sawyer: ... (i skipped 1st paragraph) Some of the things I focused on eliminating are things that felt like really repetitive actions that didn’t necessarily make the game more fun. The older games, including the games I worked on, relied heavily on something called pre-buffing. So in a lot of cases you’d have, say, three casters spending four to six rounds before every fight dumping a bunch of spells on your characters to get them into combat shape. Not super interesting. We wanted buffs to stay in the game and still feel powerful, but now there’s an opportunity cost for them, meaning they can only be cast in combat. So you can cast your crazy haste spells or blessings or prayers or whatever, but you have to do it in the context of the combat, because instead of them becoming a sort of no-brainer thing you do just out of habit, it should be something you choose to do in the context of a battle. If you choose to cast that buff spell, you’re choosing to cast it instead of a fireball or a lightning bolt. Ideally we want the choices you make to be tactical decisions made in the moment. Now that is very interesting. Congratz to Mr Josh.
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playing "evil"
constantine replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
PoE is gonna go with a reputation system, so this means no alignment choices (kudos to that). Firstly I hope that 'evil' choices are not as cheesy and stupid as they were in previous IE games. Then I hope the system has logic in it, like, I betrayed that guy and he ended up dead, but it shouldn't have any effect on my rep as noone was there to see it happen. Give rep (good or bad) when it is reasonable to do so. -
Hidden Experience
constantine replied to Mr. Magniloquent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
God all this talk of hiding exp feedback .. Zero reason to hide exp gained as it should have zero impact on player. You mean you would go back on the action you chose and found to your liking just to get more exp ?! If yes, then know that Obsidian is not making their game for people like you. You are not gonna that option.