I couldn't agree more. 'Pillars of Eternity' is our chance to show the RPG gaming industry they are headed the wrong way, or at least that more games addressed to mature audiences are released. There should be more titles like Baldur's Gate I&II, Fallout I&II, Planescape: Torment and I really hope 'Pillars of Eternity' imminent huge success is going to send a loud message to producers.
As much as I, and probably every single person here wants that. I honestly highly doubt it will go far past a mild success or carving its own niche.
A large part of the gaming audience is still young people, and I don't mean young adult, but children and teenagers. PoE is not the kind of game they want, even many people around my age (younger 20s) have absolutely no interest in these old format of RPGs. Your general audience finds them needlessly hard and complicated, and many just plain don't like the isometric style. Almost every single one of my gamer friends love Fallout 3 and NV for example, but thinks FI&II are awful crap and glad it's first person now.
I understand that Fluff, all I'm saying is that despite that fact, old-school cRPG style based heavily on narrative, triggering imagination rather than graphic visuals and tactical combat need not disappear from the market, especially when the fans of such games can amass 5 MIL USD for the production of such a game.
Even more so when the majority of the people bought a digital copy of the game for 25$, like I did, yet still such a grand amount of cash was raised. Such games can easily be released at full retail price. The community exists and is more than willing to buy such games.