BlueLion
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Thanks very much for this insight BAdler. We love to feel a part of the project
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Sensuki's Suggestions #020: Inventory Mockup v2
BlueLion replied to Sensuki's topic in Backer Beta Discussion
Personally, I'm one of those that strongly likes the current inventory set up with one change request being stash is available outside of combat. -
Thanks for the update. Looking forward to it. Maybe Sensuki can give us a heads up on possible features for this patch? (I believe he's been given a brief idea? Correct me if I'm wrong).
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You get penalized if you want to build a custom party?
BlueLion replied to ddillon's topic in Backer Beta Discussion
If I remember correctly, the two companions shown in the E3 demo were supposed to be all you had for the early stages (with the possibility of one of them leaving you based on decisions made).- 45 replies
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Thanks for the clarification. I was really stumped thinking what Internet Relay Chat had to do with any of this...
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Sensuki's Suggestions #014: Non-Terrible Inventory [Mockup]
BlueLion replied to Sensuki's topic in Backer Beta Discussion
In my opinion, this is precisely where 'immersion' should stop and 'fun' should take precedence. Running back to the town to sell looted equipment 20 times per adventuring day would greatly damage the enjoyment. -
Thanks for the reply. BTW what does IIRC stand for?
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Can someone explain to me what benefit speed related buffs actually give you. Obviously, I understand they make you faster but where does this transfer into a tactical choice. For example, why would I choose the Paladin speed modal over the accuracy one.
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Where the best place to keep an eye on for updates/times etc for the next beta patch update?
- 129 replies
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Thinking about traps
BlueLion replied to DCParry's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Agreed. I've been playing Wasteland 2 a lot too recently. I feel we should be able to judge a scene and think 'This chest may have a trap attached because of x, y and z' then we use the ability to confirm. Whereas, putting extravagant traps on any random box damages immersion. -
beta update patch
BlueLion replied to gladestone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Gibs being body parts flying off etc? -
Please release a new patch this week. I am so getting excited for this game!
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What is your favorite class at this point?
BlueLion replied to Marceror's topic in Backer Beta Discussion
Druid love here. I love the idea of some badass dude who wanders out of the forest and goes mental on the bad guys. -
How to Fix the Attribute Design in Pillars of Eternity
BlueLion replied to Sensuki's topic in Backer Beta Discussion
I'm hoping when all this is said and done someone creates a nice tutorial to explain everything in its basic form. Otherwise, I may be so overwhelmed with stats I won't even be able to select my characters attributes for the volume of permeatations. -
Please tell me the DoTs are going to be nerfed in the next patch as combat seems to be more about 'can i deal with the DoTs before they kill me' and less about working out varying ways of dealing with specific enemies. I have no issues with poison being a significant consideration when dealing with the beetles but it is far too devastating in its current form.
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So... next patch details?
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Just as a point, I have never played any IE games (due to age). I bought this game as I love RPGs. I'm loving the game with the reservation that the combat needs more feedback and the mechanics need slightly tweaking. Overall, I think the die hard fans are expecting too much.
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I didn't even think about it. After all it's a computer game...
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Are they even listening to our feedback?
BlueLion replied to ctn2003's topic in Backer Beta Discussion
This thread reads like a lesson in nostalgia bias. -
So, ultimately, you can't hover over at the start of combat and have all the information available, even with a high Lore value?
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The single thing that would make you happier with POE.
BlueLion replied to Kronos's topic in Backer Beta Discussion
Combat readability. -
Agreed, this is imperative as this is the foundation of the tactical combat decisions. As an aside, how do you find out enemy weaknesses for different types of attacks (Crush, Slash etc)?
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Engagement Indication
BlueLion replied to Pray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This sounds good. Clear but unobtrusive. -
Engagement Indication
BlueLion replied to Pray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Maybe a momentary increase in size of the selection circles beneath the character and the target it has successfully engaged; almost like a single pulse?