Everything posted by BlueLion
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New Backer Beta Patch
Thanks very much for this insight BAdler. We love to feel a part of the project
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Sensuki's Suggestions #020: Inventory Mockup v2
Personally, I'm one of those that strongly likes the current inventory set up with one change request being stash is available outside of combat.
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New Backer Beta Patch
Thanks for the update. Looking forward to it. Maybe Sensuki can give us a heads up on possible features for this patch? (I believe he's been given a brief idea? Correct me if I'm wrong).
- You get penalized if you want to build a custom party?
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Backer Beta Patch Coming Soon
Thanks for the clarification. I was really stumped thinking what Internet Relay Chat had to do with any of this...
- 129 replies
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- backer beta
- patch
- pathfinding
- AI
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Sensuki's Suggestions #014: Non-Terrible Inventory [Mockup]
In my opinion, this is precisely where 'immersion' should stop and 'fun' should take precedence. Running back to the town to sell looted equipment 20 times per adventuring day would greatly damage the enjoyment.
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Backer Beta Patch Coming Soon
Thanks for the reply. BTW what does IIRC stand for?
- 129 replies
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- backer beta
- patch
- pathfinding
- AI
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Benefit of speed
Can someone explain to me what benefit speed related buffs actually give you. Obviously, I understand they make you faster but where does this transfer into a tactical choice. For example, why would I choose the Paladin speed modal over the accuracy one.
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Backer Beta Patch Coming Soon
Where the best place to keep an eye on for updates/times etc for the next beta patch update?
- 129 replies
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- backer beta
- patch
- pathfinding
- AI
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Thinking about traps
Agreed. I've been playing Wasteland 2 a lot too recently. I feel we should be able to judge a scene and think 'This chest may have a trap attached because of x, y and z' then we use the ability to confirm. Whereas, putting extravagant traps on any random box damages immersion.
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beta update patch
Gibs being body parts flying off etc?
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New BB Release This Week?
Please release a new patch this week. I am so getting excited for this game!
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What is your favorite class at this point?
Druid love here. I love the idea of some badass dude who wanders out of the forest and goes mental on the bad guys.
- How to Fix the Attribute Design in Pillars of Eternity
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The General Combat Thread
Please tell me the DoTs are going to be nerfed in the next patch as combat seems to be more about 'can i deal with the DoTs before they kill me' and less about working out varying ways of dealing with specific enemies. I have no issues with poison being a significant consideration when dealing with the beetles but it is far too devastating in its current form.
- Backer Beta Build 278 is live
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pcgamers beta review.
Just as a point, I have never played any IE games (due to age). I bought this game as I love RPGs. I'm loving the game with the reservation that the combat needs more feedback and the mechanics need slightly tweaking. Overall, I think the die hard fans are expecting too much.
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The ultimate in dumb nitpicks
I didn't even think about it. After all it's a computer game...
- Are they even listening to our feedback?
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Status effect transparency
So, ultimately, you can't hover over at the start of combat and have all the information available, even with a high Lore value?
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The single thing that would make you happier with POE.
Combat readability.
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Status effect transparency
Agreed, this is imperative as this is the foundation of the tactical combat decisions. As an aside, how do you find out enemy weaknesses for different types of attacks (Crush, Slash etc)?
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Engagement Indication
This sounds good. Clear but unobtrusive.
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Engagement Indication
Maybe a momentary increase in size of the selection circles beneath the character and the target it has successfully engaged; almost like a single pulse?
- Hey Obsidian, you should create a "tutorial trailer" when the game is closer to release