
BlueLion
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Everything posted by BlueLion
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Being of the opinion does not make it fact.
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Regardless of your opinion, I still enjoyed it more than any other RPG. Personally, I'm not looking for an interactive excel spreadsheet.
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I'm with Indira here and, as a big fan of DA:O, am loving the direction the combat has taken in this latest patch. Now, please tone down VFX and improve readability and visibility.
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Much prefer combat now, speed is better and balance seems much more on point. As discussed above readability still has it's issues.
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I really REALLY hope so too.
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Will keep my eyes peeled. Looking forward to giving the next update a thorough going over.
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Approaching lunchtime in the UK. Any news on the update, I have a free afternoon
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This is a big gap between builds. Missing out on a lot of bug squishing time!
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This was asked by the PC Gamer interviewer during the E3 demo. Josh indicated that they had intentionally left this feature out.
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So, next patch details please? What you working on?
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Obsidian and Backers appreciation thread
BlueLion replied to ctn2003's topic in Backer Beta Discussion
If Bryy acted like this in real life he would either get smacked down fast or alienated. Treat people with the same respect on the internet and you will go far. I back your sentiments ctn2003. -
[301] Dwarf + Boots of Long March Ice Skating
BlueLion replied to Sensuki's question in Backer Beta Bugs and Support
I can confirm that I have had this issue with my 'BB Fighter' on a number of occasions. The times I have 'produced' it have been when entering stealth. -
List of Prios to Fix until the Early 2015 Release
BlueLion replied to IndiraLightfoot's topic in Backer Beta Discussion
I would like combat UI/feedback to continue to be fine tuned as it's taking positive steps but is still a little way off the near perfection I'm sure they can achieve. +Balancing -
Bear in mind gentlemen that if I was a Developer trawling through the forums for important feedback and came across a thread that was 75% willy waving and pissing contests between trolls I would move on to another thread, thus, missing any potential feedback.
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As someone who was too young to appreciate the old IE games I'm dead excited for this game. So, I hope OE take as much time as is necessary to allow me to experience what most of you guys did 10+ years ago. Keep up the good work.
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Alongside removing grazes, I feel we should remove minimum damage through armor. If your DT is too high you shouldn't take damage.
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It confuses the system whilst offering nothing. I agree, get rid.
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I think it works pretty well. I would ask people who have said they don't like it to put forward ideas that would work better. 'Constructive' criticism is key.
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With regards to 'mouse over highlighting' I think the idea is brilliant and is well execute, however, I'd be interested to see if an outline instead of a shader would be as effective whilst not being so jarring. Loving the patch direction. Keep it up.
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From my initial look they seem to all share the same talents. Correct me if I'm wrong.
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Much better combat responsiveness. I feel like my actions are actually taking place rather than glitching or happening 'behind the scenes'.
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Some of the new icons are awesome, yet some seem lower res? Are these intentional.