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BlueLion

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Everything posted by BlueLion

  1. So, to clarify, the combat only abilities are there because the programming side is too tricky for the time available?
  2. Fair enough. In that case it doesn't make much sense. Unless the fire damage is a representation of the character's 'soul' expression? I'm determined to find a way to make it fit
  3. That's a very nice mockup Garnuif.
  4. My thinking is they restrict it to force you to use 'food' etc for pre-buffing. I'm inclined to agree the majority here and say let everything be usable out of combat. Personally, I wouldn't use anything combat related out of combat but atleast that would be my choice.
  5. I hope it they adjust combat mechanics etc in the expansions (and they are positive changes) I hope they integrate these into the original and balance accordingly. Would be great to play PoE in a years time where everything feels like it is still organic.
  6. Blue flame is hotter than red/orange/yellow flame.
  7. Double post.
  8. I strongly dislike this UI style. So much space taken up by the UI 'frame'. I urge Obsidian to stay away from this and stick to just the bottom bar but add a touch of flair and style.
  9. I do agree that we require more selections at level up to enable us to diversify or individualise our characters. Maybe slightly nerf all of the abilities and allow one additional pick per level.
  10. I'm clearly musically inept. They both sound pretty awesome to me.
  11. Definitely a bug. That video proves it
  12. Sure. Although I don't think anything has really changed? There is a border around the abilities once they've unlocked and I should thank the devs for that seeing as it was something I requested. Thanks for the upload. All just looks a bit neater and more polished. I also put in a request for a border around the ability icon so kudos to us :D.
  13. Any chance of a screenshot of the new level up abilities screen?
  14. They must have a weakness otherwise it may as well be a bug for being too OP. Are they quite slow? Do they have one defence that is remarkable low?
  15. I've never come across the bears. I'm guessing that's a 'high' difficulty and up arrangement. On normal setting Korgrak is simple.
  16. Is the super high interrupt a bug or a push to make it more of a relevant build direction?
  17. Hobbled and then kite, kite, kite and kite.
  18. Maybe a subtle effect where the ground grows up the characters legs to just above the ankle would be a better indicator. It could match the texture of the ground and would create a 'stuck in the mud' sort of effect.
  19. Don't like that new stuck fx. Far too cluttered and doesn't even indicate 'stuck' to me. White 'links' show engagement?
  20. Have you tried verifying the cache integrity?
  21. Please keep it up Sensuki. It's a great way of getting a feel for the build for us that can't play it for a week.
  22. Haha Mac Peasant. A poor farmer who spends all his harvest earnings on a super shiny, expensive plough that struggles with anything but the softest fields. BUT it's a god damn sexy looking plough.
  23. I was also thinking of greatsword wielding fighter aiming for high dmg rather than durability. Its either that or a CC character, Cipher or Druid.
  24. Thanks for clarifying. Does it improve the 'flicker' on the 3D models, primarily the characters?
  25. Has the MSAA console command been integrated?
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