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BlueLion

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Everything posted by BlueLion

  1. Yea. Roger just doesn't quite fit.
  2. I will be playing as a Human Meadow Drifter Cipher. I want to name him in line with the world lore. As such, where I can I find information on the Aedyrian language and standard names.
  3. Is this not where 'minor fatigue' etc comes in? Or am I confusing that with health?
  4. I have seen enough gameplay now to know I love it. All that's left is for me to get the game and get lost in the world.
  5. I have also had this bug after eating 'vegetables'. The buff remained even after the time had elapsed.
  6. Disappointed by no new patch but don't blame them in the slightest. They are on the home straight of sorts and I'm sure there is a significant amount of work to be done at this stage, external to development as well. I foresee this being my favourite game of all time possibly!
  7. Update please! I have a few days off.
  8. Yes, this is a good idea. More people is not necessarily the solution, it is people DOING STUFF that is the key. Currently it seems they are standing alone, static, or talking in groups. How about the kids running around, the beggar on the corner, the dogs chasing birds, the housewife gathering water from the well etc...
  9. Thanks.
  10. Thanks for this info. How do we access the console?
  11. A quick question. If my armor stats show the following for DR: DR 10 - Slash: 15 Corrode: 7 Does that mean it only protects against Slash and Corrode? Or does it do 10 DR to all others types of damage not listed?
  12. An update Wednesday would be amazing! I'm keen to play the build Josh was playing.
  13. This came straight from BAdler. I'm sure he's more than aware of their situation so I'm confident it will be completed in time.
  14. Any chance we could get a ui for loot comparison similar to this? It doesn't have to be that big, but I like the fact it's easily identifiable it's armor, which is better, and it would be swell if as you hover over items in the inventory it could bring up a simple tool tip ui even if it were up and down arrows showing what is better. Maybe one item would have a green stroke around it if it's better and grey if it was worst? What is that game?
  15. Can't wait!
  16. BAdler has confirmed (via PM) that the strategy/world almanac guides 'should' be released at the same time as the game.
  17. Bump. Is there any news on AA support for the game's 3D elements?
  18. It was raining for me on part of the beta. How much of that was a dynamic selection in game I'm not sure. But there's definitely different weather.
  19. This, to me, is a prime example of where the bottom example wins outright. I don't need some reminder of the game title, I want practicality in a style befitting the game world/era.
  20. Nag away I'm looking forward to the next build following the livestream.
  21. I'm becoming more inclined to agree with the solid UI group lately after thinking about it. However, the BG1/2 UI is horrible IMO, far too much space used. I feel the solid UI should only cover one 'edge' of the screen and be as narrow as it can be without detracting from usability.
  22. I didn't even think of that! You can tell this is the only game I have kickstarted AND signed up on the forums.
  23. Ultimately, NPC routines would add to the immersion but it's something I'm quite happy for them to omit to meet the March 26 deadline.
  24. I don't see much wrong with it as it is in game currently.
  25. Seeing as I'm guessing no one knows the answer. Any recommendations where I can pose this question for better responses?
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