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Showing results for tags 'MSAA'.
Anti-aliasting doesn't seem to affect character models in the character creation, inventory, and level-up screens. TO REPRODUCE: Start a new game on a PC whose monitor's native resolution is 2560x1440, and play at that resolution. At character creation, bring up the console and type "msaa 0" to disable anti-aliasing. Observe the edges of your character's model and how they are jagged. Bring up the console once again and type "msaa 16" to apply the heaviest form of anti-aliasing available. Observe how the edges of your character's model remain unchanged. The same steps can be repro
Hello Everyone! I will explain how you can use NVidia driver activated FXAA (Anti Aliasing) with Pillars of Eternity. For this to work two things are necessary. 1. Activate FXAA in the NVidia driver panel. 2. Permanently deactivate MSAA in the game. Unfortunately this is as of now not possible with on board tools because MSAA always reverts back to its original state after you transitioned into another area or loaded a save game. However, there is a little tool called PoEKey available that automatically deactivates MSAA every time it is necessary. It achieves that by automatically
So I was reading this interesting article on anti-alisting, and it turns out that forcing anti-aliasing from the graphics card's drivers is surprisingly unreliable. From the same article, I seem to understand that modern graphics cards do not offer the option to directly set Super Sampling Anti-aliasing (SSAA, the best anti-aliasing method in terms of picture quality) from the drivers; SSAA is only an option if the game itself supports it via its options menu. Which bears the question, will Pillars of Eternity natively support Super Sampling Anti-aliasing (enabling the selection of 2X