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Sock

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About Sock

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    (4) Theurgist

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  1. There is a medium shield that has bashing on it as well. I don't remember where I found it, but it has Bash 1 while Larder Door has Bash 2. Also worth noting is that carnage works with bashing too.
  2. This happened to me. I noticed it on a character I sent to launch an attack. She was trying to cast a spell from stealth, but was detected before the spell completed casting, and combat began. She was rushed, but managed to complete her spell and somehow not die. I play in Fast Mode, I was in scout mode, I ambushed a group of enemies by casting a long spell, was detected half-way through the cast. Did not die in the fight. Only that character is experiencing this delay.
  3. Yeah. I just got stuck in the catacombs on trial of iron. And now we wait.
  4. With the change on launch to stalkers' link, it's not longer capable of turning the ranger tank into a decent DPS too. I did end up completeing the game on hard difficulty with a ranger using a 2H weapon (thus taking an off-tank role), but my pet was dying all the time because the AI targets the weakest opponent, which will always be the pet. Still, topped the damage chart, rarely went down, and highest crit rate too. It would likely work equally well with dual wield, possibly better.
  5. I uh... I used scrolls of paralyze and maelstrom. Paralyze -> Maelstrom (since it knocks the dragons' reflexes down to 17), thus all crits from maelstrom. Really, this combination is the ultimate cheese. Scrolls of paralyze are obscenely op.
  6. I hope that the first patch includes a nerf to scrolls of paralysis. They have a ridiculously large range, hit very frequently (I've only found two specific creatures that can resist it reliably), and has a very long duration. It's effect vs it's cost is ridiculously out of balance. My chanter can throw out screen covering paralysis fields that are superior in every way to class abilities of any kind.
  7. Haha. "Arbitrary." Yeah, like HP limits, or finite weapon damage, or Quick Item slots, etc. Why game have limits?! *puppy head-tilt* I was going to say something here too. With the health/endurance mechanic, being able to rest unrestricted completely negates any and all risk of playing the game.
  8. And have your ranged units target the one unit that you currently have engaged (you can tell by the blue/red arrows where engagement is).
  9. If you think the lion adds CC by applying fear, you're mistaken. Fear is a debuff. I don't recall off the top of my head what it debuffs, but it doesn't provide any kind of CC.
  10. I really like the idea of a tank ranger - I've long been a big fan of melee classes with pets, much more interesting fighting alongside my wolf than hiding behind him. How would I go about building one? Attributes, talents, etc. As a warning, I don't min-max, but I have experienced great success with the following build: 16 str, 8 con, 10 dex, 15 per, 14 int, 15 res. - Ranger tanks can deal damage, so they do benefit more than most tanks from str. Not only are per/int/res skills that boost defenses, but they are also conversation skills. The low con can be tricky, but with high eno
  11. It's no longer an issue. It was too complicated to make work and then balance, so it was scrapped. Now what happens is that if the pet dies, the ranger gets a combat long debuff that applies -20 accuracy, -4 resolve, and -4 something else. Might, maybe? Don't remember. And that goes visa-versa, if the ranger dies then the pet gets the debuff.
  12. Something to also note. If your chanter is tanking, then why would he be using the archery chant, as opposed to something that debuffs his foes or buffs up his own defenses? The chanter can add +10 to all defenses except deflection, heal everyone near him (like the other melee units being hit too), and can cause the enemies to do less damage, be interrupted more easily, become terrified... And there are also the level 3 chants, like the flaming weapons chant. The chanter has great value even without Ila Nocked. Paladins are good, but really passive. With a fighter and a paladi
  13. 1H style is weak overall. It MAY be awesome with certain weapons that provide on crit effects, but that's a crutch for the style as a whole, and it's not clear yet if it would be that good when compared to someone dual wielding those on crit effect weapons. But when a ranger's pet dies, they lose 20 accuracy (there are other penalties too, but the accuracy is the painful one). If they switch to a single melee weapon, they make up half of that accuracy penalty (+10 accuracy when single wielding, without requiring a talent), and then flank... they could completely negate that accuracy penalt
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