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Hatred

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About Hatred

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    (4) Theurgist
  1. I don't see that many people claiming the BG games had such awesome writing. I think the OE drone squad just likes to bring it up a lot because it helps to distract from everything else BG2 clearly beats PoE at. I'm sure you've heard this before, but it's unfair to compare PoE to BG2. Better to compare it to BG1. Why is it unfair ? BG1 was made by a heap of noobs who had never before made a game. Why should that be the comparison point ? Even compared to BG1 it falls down anyway.
  2. I don't see that many people claiming the BG games had such awesome writing. I think the OE drone squad just likes to bring it up a lot because it helps to distract from everything else BG2 clearly beats PoE at.
  3. @ yellow rabbit tbh I never expected it to surpass. With better encounters and a better difficulty curve from start to finish I would have given it a pass for everything else even though I would have still had some pretty major reservations. I don't think I am asking for too much when I ask for a game with semi interesting combat. Even the people here defending PoE tend to scew towards saying that aspect of the game is a bit off. Surely asking for combat which requires me to be at the keyboard isn't an overly high expectation.When they cannot deliver that then I do get pretty sour towards the rest of it. I might have some hope for the game if they made a single peep about the issues with it. I might have some hope if the forums had more threads like 'Game is too easy on Hard mode' and even a single well attended thread about encounter design. More discussion about the camera angle isse and the overblown FX and the lack of vision you get whenever you fight behind a wall or a tree. More feedback about how engagement is actually still not really working that well. The AI too, what the hell is going on with the AI. There is precious little critical posting going on though. Even less feedback from OE about what could be improved upon. People been barking at them since the beta started about some of these issues and nothing came of it. @excalibur : The things you state the game is supopsed to be doing are a little on the abstract side. In a very concrete sense I would say that the combat (and there are a lot of aspects to that) was broken. The writing was ok. I doubt they would have made 4 million KS if they had of promised : Decent writing and sub par combat which will superficially remind you of IE games. It isn't what was promised. It doesn't pay homage to BG and IWD.
  4. @yellow rabbit. 1. Main character - are you really checking off having a playable character as some kind of achievement ? 2. Memorable companions - its subjective and I have read a lot of peoples opinions. Have heard few people claim the companions are better and many claim they are worse. Personally I am fine with the companions. They arent what make a game though. 3. Combat being fail deserves more than one bullet point since there is more than one aspect of it which is broken. 4. I didn't set the plank at PS:T they did. You agree they didn't really nail it. Personally I think the writing is average. Some of the side stuff is good but the main storyline is not. Average overall writing with a bad main story is a fail. 5. You are talking about writing again. As stated above I feel that they promised the moon and didn't really deliver. 6. Uh hell no. You cannot shape how your story plays out that much. The main story in this game reminds me a lot more of dragon age than it does any IE title. Also this comes back to writing. So you only care about writing and are easily amused. Well I care more about combat and it is pretty bad on several levels. None of this changes the fact that even using your very weighted towards story (and all those diehard IE grognards are all about the story LOL ) checklist the game still comes up short on doing what it promised. If you cant live up to the combat of BG2 or the writing in PST then you aint a successor to the IE games. Hope this makes things a bit clearer for you. Anyhows glad you all had fun with the game. Can't say as I will ever be able to understand any of y'alls thought process though. Also just like to point out to people that there are others out there who arent super impressed. Like me they spend little to no time in the OE forums now.
  5. Always refreshing to see people write elaborated and well reasoned statements that really contribute to the discussion and enlighten everyone involved by giving clever insights Pot calling the kettle black much. I could write an essay or I could just say the game didn't do what it promised and that has left me sour. If for some reason you actually do want some essay length arguements followed by massive threads of discussion I could link you that kind of thing. Or you could just google it yourself. Well just in case you aren't a troll here is one of the better (and much better written than anything I could write) ones which I agree with to a reasonable extent : http://www.rpgcodex.net/forums/index.php?threads/my-collected-criticism-on-pillars-of-eternity-very-minor-spoilers.98295/ Well, ive no doubt you could write an essay on what, in your view, constitutes a spiritual successor to IE games but thats entirely besides the point. Because what you think makes a game "IE like" might not be the same for others. If for example some people just wanted the atmosphere, hand drawn 2d backgrounds, top down iso RPG like the old IE then thats what they got. It is similar to the IE games in all those areas. If you wanted a combat system which is very similar then you were likely disappointed because it does not seem to be that way. Maybe there are other "not IE like" aspects to the game but I haven't played enough to comment yet. The visual angle is actually quite different and makes it a lot harder to see. The 'atmosphere' is a pretty vague thing to be talking about too. You might need to break it down more than that. I don't think 2D backgrounds alone makes a game IE like. Even a fantasy party based game with 2d backgrounds isnt IE like. You may as well call Diablo 2 and IE clone at that point. They made a kickstarter campaign. They promised things in that campaign. That is what I am referring to. Those things didn't get delivered upon. I'm not making up some entirely personal definition of what makes an IE like game. Its more to do with what all the old diehard IE fans think defines the IE games and seperates them from other games and what the developers themselves promised and spoke about. Just go read the original kickstarter pledge and see for yourself that they didn't deliver. Or by all means feel free to come back here and point by point explain to me how they did deliver. In any event don't act like I have just made up some standard on my own which I expect them to adhere to. I expected them to adhere to the promises they made during the KS campaign. That is all thanks.
  6. Always refreshing to see people write elaborated and well reasoned statements that really contribute to the discussion and enlighten everyone involved by giving clever insights Pot calling the kettle black much. I could write an essay or I could just say the game didn't do what it promised and that has left me sour. If for some reason you actually do want some essay length arguements followed by massive threads of discussion I could link you that kind of thing. Or you could just google it yourself. Well just in case you aren't a troll here is one of the better (and much better written than anything I could write) ones which I agree with to a reasonable extent : http://www.rpgcodex.net/forums/index.php?threads/my-collected-criticism-on-pillars-of-eternity-very-minor-spoilers.98295/
  7. Game is not a successor to the IE games. The entire premise of the kickstarter campaign was false. Maybe the game is fine for people who don't want that. It was sold as something it isn't though. Pretty disappointing for anyone who actually did want a modern day BG2. Its over 2 weeks since launch and I am still whining on forums instead of playing the game. This is literally the last product I will ever buy from a big name developer. /sigh. Going to go play FTL now. Its more of an IE successor. At least it has meaningful RTwP combat, even if it is spaceships fighting each other and a roguelike and ....still more like BG2 than PoE is.
  8. The camera angle being too low when you are outside and the lack of 'see through mode' for walls and trees. These two things add considerably to the difficulty of seeing what is going on in combat.
  9. @PrimeJunta Eh. I'm not trying to be mature. I am throwing a hissy fit because of how upset I am about the game after waiting so long for it. I am literally emotionally distressed about the state of the game. Not trying to hide it. Plenty of people not throwing hissy fits out there too. Not sure anyone putting feedback in here will help but meh. @Trauma_Hound Not min maxing. Not even slightly. Have the companions the game gives you in the look I think looks nice on them. Sagani is using a hunting bow. Not the improved one I made her but the one with a name I found laying around. I have used 0 consumables. No enchants. No summons .... I am trying to play it like a RP game. Thats kind of my problem. I thought hard would be hard if I just RP'd it.
  10. Eh I think the game is fixable. If they just tune/tweak the xp and ai. If they do that the game goes from unplayable back to the 9/10 I thought it was before the xp bloat killed it. I'll stop going on and on about it when I get some kind of official answer as to whether or not the ridiculous xp gain is intended and will be kept (at which point I might make a thread saying I wish the game was never made and I feel robbed or I might just walk away) or they are going to do something to fix the games issues (at which point I will celebrate and stop playing forums and learn some patience and wait for said fixes and do a little happy dance and change my forum signature)
  11. I spoke to the people who made the IE mod and they said it was at least easier to mod than dragon age. They also said they haven't bothered finishing the game and don't care about it to make mods for it anymore though.
  12. It was a lot less true in bg2. A lot less. If I have gotten so much better at this kind of game that I remember BG2 actually requiring me to try then why have I become so much less capable at chess? I'm pretty certain that I was better at strategy/tactics when I was around 18 than I am now. You are wrong about the damn auto attack not working too. Its just not bloody true. I feel like I am going to have to work out how to record game footage and risk destroying my computer to make a 30 minute video of me wipinig the floor using itamuuk as a tank and having a party full of people wielding hunting bows that dont ever move in order to convince some people. Edit: either that or drinking and doing other brain injuring passtimes has somehow made me better at this kind of game.
  13. I agree about the lack of imunities being a problem. It feels more like an attempt to cater to the casual market than a missed opportunity though. The more I play and think about this game the more it seems like it was trying to 'cater to a wider audience' than the IE games it pretends to hark back to. Not like those games had bad sales figures though.
  14. I'd be happy if I they somehow fix the game so that I can force myself to play through it once.
  15. The more I think about it the more I am starting to lean away from the very idea of stats.
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