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Everything posted by Yosharian
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> is it possible to main tank with a 2-hander A shield brings a sizeable deflection bonus (less likely to get hit/crit) and whatever special abilities the shield possesses, which, lategame, can be extremely powerful. (obviously that's an unknown at this point) Also, some Paladin subclasses (think of them as specialisms), and some subclasses from other classes, can provide bonuses when you use a shield. It's possible to tank without one, but a shield is always better from a defensive point of view. The harder the difficulty level, the more important these defenses become; it's never necessary, but it might be important depending on your skill level. > Is it viable? Depends on the difficulty level, your skill level, your character's level, and the equipment you carry. Also some abilities, like the Goldpact Knight's gold armor effect, will make you a bit tankier regardless of whether you're carrying a shield or not, so you can definitely still be tanky without a shield. > I don't know whether I can make my character the main tank, like I described, whilst being able to dish out a lot of damage, or if I should bring in an actual dedicated tank so that I can focus more on dealing damage. You can definitely fulfil both of these roles, but you won't be as powerful as a character focused solely on one or the other. You'll have to decide whether you want to bridge these roles with your main character, or specialise. > Can I not play a bleak walker as a more positive character without the game punishing me? Yes, but you will suffer some slight Deflection / saving throw penalties if you stray from the Bleak Walker's core ethos. Favored: Aggressive, Cruel Disfavored: Diplomatic Benevolent > What multiclass should I go? Too hard to say for sure right now, there isn't a 'you should definitely be this' because we don't know all the abilities and the multi-class combinations offer too wide a variety. Best thing to do is keep watching the character build forums as the game releases, and see what multiclass combinations tickle your fancy. That said, I'll offer a very quick summary of what each multiclass combo (Paladin + X) would give you: Barbarian: damage, attack speed Chanter: support abilities, flexible casting Cipher: damage, flexible casting Druid: not recommended, Druids are best when using Shapeshift, which you don't want Fighter: tankiness, damage, attack speed (doesn't have to specialize in one weapon type, can still be a potent class without that) Monk: tankiness, damage, attack speed Priest: support abilities, combat buffs Ranger: damage, pet that can grant tankiness if you take the 'Stalker' subclass Rogue: damage damage damage, escape/repositioning, disabling attacks Wizard: combat buffs, nuker casting That's mostly what you'll get from multiclass combos although obviously I won't have covered every single ability.
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Frowning upon proficiency page as a monk
Yosharian replied to Narcolypse204's topic in Backer Beta Discussion
He he he. FeelsGoodMan -
Frowning upon proficiency page as a monk
Yosharian replied to Narcolypse204's topic in Backer Beta Discussion
KDub I think the argument is not necessarily how it performs, though Penetration may be an issue, but how it feels. It doesn't 'feel' uber if you run a Devoted monk and you can't even select Fist as your chosen weapon. -
I for one will be holding Sawyer to that commitment of not reducing party size any further in any future game.I'm hoping that, in the next game, party size will be reduced to 5 dwarves.So two-and-a-half character, depending on how you count them. Weight-wise it’s a 10 man party. How dare you. Dwarves wear heavy armour, that's all. Yeah, being five feet wide at the shoulder has *nothing* to do with it, right? This conversation is over. Good day sir.
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I for one will be holding Sawyer to that commitment of not reducing party size any further in any future game.I'm hoping that, in the next game, party size will be reduced to 5 dwarves.So two-and-a-half character, depending on how you count them. Weight-wise it’s a 10 man party. How dare you. Dwarves wear heavy armour, that's all.
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Paladin Aura Size (INT stat vs. math)
Yosharian replied to bleedthefreak's question in Backer Beta Bugs and Support
Yeah it's a complete waste of time boosting INT to get bigger auras or whatever just do it for durations, if you need those, or leave it at 10 -
Paladin Aura Size (INT stat vs. math)
Yosharian replied to bleedthefreak's question in Backer Beta Bugs and Support
What if, instead of paladin auras being auras, they affected party members directly, in order of distance from the paladin, with intellect granting discrete bonuses? Example: a 10 intellect pally can affect 1 other party member with their aura. each point of intellect increases that number by 1. So a 15 intellect pally can affect 6 allies with his aura. at 19 intellect, he can affect 10 allies. Companions are prioritised, after that summons or temporary allies, etc. Well, it was just a thought, maybe it's a bit too complicated, but whatever. I really dislike this new area system. -
From what Josh has said, this kind of system would be quite non-trivial to implement
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- Companions
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Not really - because official companions start one level above hirelings and thus have a big advantage in the early game. And in the late game some of them even get unique talents/abilities nobody else can get. It's a self-induced illusion or hearsay that min-maxed hirelings generally make the game easier. How do you know the difference if you never used any of the official companions? Please please please can we not get into this argument again