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Everything posted by Yosharian
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I think that they are all scared, the idea of a guy hitting on you is scarying if you still have doubts of who you are and what you like, lack of confidence. I disliked that moment with Anders and I have had guys literally beg me to have sex with them and it didn't bother me, so no, it isn't that. It's very easy to dismiss criticism as 'oh they're just bigots'.
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The 'franchise' died the day ME3, an awful game, was released. Andromeda doesn't exist. It doesn't even warrant a discussion. I'd sooner discuss the merits of sticking a fork in my eye than talk about that pile of trash. Bioware is also dead. I shan't weep for it, all the people who mattered are long gone, it's just a corpse now. I'd sooner see the 'franchise' die dead and buried in the ground than see its legacy tarnished further.
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Editing starting attributes is fairly trivial. From the Deadfire install dir, open the following file in your most capable text editor: /exported/design/gamedata/bb_characters.gamedatabundle and search for "Companion_". After they're in the party, well, that's a different story... Anyway, yeah. It would be tremendously cool to have something streamline editing and tie together the interrelated .gamedatabundle files. Even if you aren't using it to mod, having a tool to browse all the available game objects and GUIDs would be helpful when you're playing around with the in-game console and want to juice your party with a healthy dose of Vitamin Cheat. ok this time i am bookmarking it haha
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Yup. The base attributes for many (if not all) companions have been hiding in plain sight for a while... I certainly can't answer for exact capabilities of OP's tool, but .gamedatabundle files are closer to a "table of contents" for available assets and data, rather than a repository for those assets themselves. If you're going to modify in-game stuff like textures or sprites, step one still involves some other tool to extract the relevant data before potentially using this or some other method to reinsert changes. > The base attributes for many (if not all) companions have been hiding in plain sight for a while... Yeah I know there is a method of altering the game files to change companion attributes*. I was just wondering if this tool did it too. I'm lazy, anything that simplifies the process is great. * damned if I can find it now, though. I thought I had bookmarked it, but apparently not. It's lost in the annals of history.
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I think Mass Effect 3 was great! Ok that's a lie, I think it was better than people said, but it is the worst real Mass Effect game. On a 10 scale I would give it like a 7. I refuse to count Andromeda as a Mass Effect game by the way . It was such a let down after 1 and 2 though. Yes, Andromeda does not exist, let us not speak of it.
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Minor point, it depends on the language of the speaker: https://en.wikipedia.org/wiki/Decimal_separator#Examples_of_use As a side note, I've never seen apostrophes used to separate thousands in large numbers. Comma, apostrophe, whatever. Any country that uses periods to separate thousands is a backwards and savage place!
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Ok so I'm gonna preface this by saying that I personally consider the approach that Josh and Obsi take, i.e. being completely transparent with us, open to criticism, willing to improve the game, is one that should not be taken for granted. I appreciate that you made the response you did because you got angry, and that's understandable, but I think you should take into account the vulnerability that Josh and others expose by being publically available to us before you throw around statements like 'that's lazy'. Most other game developers are completely shut off from the public, they don't listen to feedback, they don't care about conversing with their audience. Obsi isn't like that, so don't take it for granted. An accusation like that is really inflammatory. Ok so that out the way, let's analyse this situation: You're accusing them of spending $250'000 (to others wrote it as 250.000: it's a god damn comma/apostrophe, not a period, stop using a period to indicate thousands) on a few portraits and some custom characters. However, I don't think this is accurate. Creating a custom character is a pretty lengthy process, I think. I think you're underselling it a bit. We're getting 4 extremely well-crafted in-game models, with portraits to match, that have had tons of love and devotion put into making them appealing. Obsi even went back and changed the portraits after feedback. A lot of people are really hyped about these characters alone: I've seen tons of posts about how they love these characters. So this isn't a few hours work on some portraits. It's more than that. That said, I do think we're not getting $250'000 worth of value here. I agree there. I just think you're being unnecessarily hyperbolic and not appreciating what we are getting. Ultimately, I think what we're seeing here is a clash of different player expectations. For example: 1) Some of us couldn't care less about full VO. I tend to read conversation dialogues very quickly and skip to the next one as soon as I'm finished. Maybe I'll take it slower with Deadfire. Who knows. 2) Some of us place greater importance on written interactions than full VO. It's understandable that we'd be looking at the 4 sidekicks and asking: why couldn't we just get more value in the form of written words? 3) I personally would rather have had, say, 30-50 extra player portraits, hair styles, etc in the character creation menu, than 4 sidekicks with no banters and no particular quests. I despise the lack of customization in terms of starting abilities, attributes, and so on, that companions have, so my interest in using 4 sidekicks with no banter whatsoever is close to zero. Those are just some examples, but you get the idea. The thing I take away most of this is that we can't all get what we want. I'm pretty happy with what we're getting in the game, from what I've seen. I'd rather have fully customizable companions, and I'll defend that concept to the death, but whatever, I'm not going to on a rant about it, I already did that (haha). Let's just all take a chill pill and enjoy the game, alright? It is what it is, and there's no point ranting about stretch goals now. Oh and as an extra aside, maybe $200'000 dollars were sunk into the Stronghold and the Caed Nua dungeon, but you know what else is true? The stronghold f****** sucked. And The Endless Paths were pretty boring. They mostly served as a loot fest. Maybe we should think on that.
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Can't you just use weapon sets? It makes far, far more sense from a mechanics perspective to simply have a weapon set for your melee weapon and one for your ranged weapon. It's going to give huge advantages compared to the dual-wield approach. If you think about it this is how your character would actually fight, anyway. Nobody is going to literally hold their pistol in one hand while fighting with a one-handed weapon in the other. It would be incredibly clumsy and inefficient.