Jump to content

injurai

Members
  • Posts

    2573
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by injurai

  1. It would be neat of there were entirely different tiers of equipment. Perhaps it doesn't make sense for PoE, but in WoW it was neat that you had PvP and PvE gear essentially being separate domains. You earned them in different manors and used them for different things. Having context sensitive stats and attributes might violate the spirit of infinity-like games. I'm not even entirely sure I'd want such a fracture of gameplay features within essentially a single player game. But I think it's a starting point in considering how equipment could be differentiated based on how one acquires it. It does seem remiss that entire classes of equipment ends up as essentially padding to make the world more believable. But you know, I'd rather have that junk padding than just a preset progression of equipment. Given that Deadfire is supposed to be less linear, maybe that will naturally solve this problem. I think if some vendor gear was made a bit more affordable it could be viable to pick up a new set of armor more often, until the next fantastic dungeon gear is acquired. But as of now the investment in vendor gear often doesn't seem worth it. Especially given that the stronghold/ship is made out to be the preferred gold sink in the game.
  2. That's fascinating. Weren't the backer npcs currated though? I feel like they had certain archetypes that they were written as. The Godlike often seemed to be passer-throughs, with no real place to call a home aside from the frontiers and trade routes.
  3. Kind of feel you. Some games work better when the pc is of demigod status. It would be neat if you got a reverse superman scenario. Godlike on some foreign plane, but reduced to a common in the here and now.
  4. An AOE/Crowd Control weapon type and subclass would be really neat.
  5. Here's the thing: Although the godlike are often stereotyped as having certain personalities or proclivities by the people of Eora, they actually don't. Nothing in the lore, anywhere, indicates that any kind of godlike are particularly prone to any particular kind of personality structure. We only meet *one* Bird-godlike and *one* Death godlike, as far as I know, so we can't judge all Godlikes of that type based on the sample of one. People seem to act as if they expect Godlike to behave in certain ways, but they act the same way about Orlan. Nothing says that's true. So to say that the types and personality for this type or that type don't match, well I don't think that's a bug. I think that's a feature. I wasn't talking about how the Godlike themselves behave, but for how they are to be treated as per the established lore given their manifestations. Obsidian simply can't write enough custom material to fully reflect a Godlike's position in society. Plus overdoing the social apprehension towards Godlike would drastically inhibit the player's ability to interact with a fundamentally social world. So at most you get some flavor text, but otherwise Godlike's are pretty unremarkable thus far. At the very least, I'm hoping the improved character models at least make them "cool" to play as. Ignoring Pallegina, I really wasn't fond of any of the Godlike models last game beyond the nature godlike.
  6. Uncharted is pandering? Drake and Elena is the best relationship I've ever seen done in a game. It's not even a romance that the player pursues, it's static character writing and it's really well done.
  7. Godlikes were something that got decided very early and quickly during PoE1s extremely short planing phase. Plus it was a stretch goal. To me the Bird/Nature/Moon godlikes sort of make sense. The Fire/Death don't. They should come across far more anti-social than they do, but these games are inherently social and your main task is to collaborate with the people of the world by performing tasks form them. So you loose that narrative reflection with godlikes.
  8. Yes yes yes! I really wanted to see the Druid spruced up a bit. Especially on the spiritshift side. I mained a feral druid in vanilla and bc wow, and that's probably my favorite incarnation of a druid to date. Simply because of how well done the animal forms were done. PoE is a little more limited because you choose only a single form, and because it's a limited cast it felt even worse. Shifting you incur a huge lose of freedom. I never found it worthwhile to try to compensate for this, instead I just doubled down as either a caster or healer roll. Honestly, I think I'm more excited to see how subclasses pan out than dual classes.
  9. Literally my experience. It was like pre-heating an oven only after an encounter started. You were lucky to get one batch of cookies out before the battle was over.
  10. Such a slow build up that you don't even notice it. It was right under your nose the whole time! At least that's what you keep telling yourself.
  11. Politics that reflect our current world more than the in-game one.
  12. Jack grew on me. But she was dangerously close to being a cliche. Yeah, Ashely got her redemption in the after life.
  13. Yeah. Kind of hoping they'd blue ball us. Well other than Xoder/Eoti.
  14. I think they are saying that companionships could entail any sort of relationship that the human landscape is known for. Love being one that they might craft between two particular companions. How that romance is depicted is not clear, and we know Obsidian is more for writing characters with autonomy rather than making characters into love gimps which reflect the desires of the player character. Unfortunately, your love for Pallegina might not be reciprocated. I wouldn't put too much stock into anything, because non-romantic relationships are practically guaranteed to outnumber the romantic ones. Which is a good thing imo.
  15. An elaborate narrative around a FMA Alphonse-esque golem would be really neat. I'd love that. Once the practice becomes understood I can see it as a way of imprisoning people in bodies that are meant to serve a particular function, or perhaps a manner of augmenting themselves. Or simply a way of surviving beyond a mortal wound in hopes to restore oneself.
  16. I think CDPR has a very specific vision for the type of company that they want to be. They essentially want to run a business model like Rockstar. Focus on 1 or 2 big games at a time that have staggered development windows, take turns cycling through their IPs. Avoid IP fatigue. They also benefit from Poland's relatively lower cost of living, while selling a product at a market price in countries like the United States. Plus they have gone after franchises that have established fans, that they could venture into on the relative cheap. The Witcher and Cyberpunk 2020.
  17. Was the Kickstarter badge an add-on? Or did I just not confirm my pledge from PoE1 either...?
  18. If Obsidian really goes ham, and invests a lot in all these sea faring features. I could imagine them sticking with the pirate-esque theme into PoE3. The series no doubt will still be in the Age of Sails / First Age of Colonialism. Maybe they won't be pirates, but a chartered expedition somewhere. But I can see a lot of these systems being kept so they can expand upon them. Because it seems like a large portion of what was in PoE1 will be expanded upon for Deadfire. Not a lot feature wise is being dropped, mostly just tuned and tailored.
  19. I dislike the unnatural chunkiness that weapons can take on under strict graphics requirements. It always becomes worse when this aesthetic is pushed as a feature (ahem, Blizzard.) But take something as the following. While I wouldn't want something like this to be common or preventable. It makes a really cool rarity. Of course there should be uniques not like this. I also like uniques that are powerful because of who used them, but may have once been common unassuming items. That gained their power over time. Usually sprucing those up just a tad, giving a few runes or gems is fine.
  20. All new would be a bit extreme. How often do games even manage to invent some sort of spell that hasn't already been done in another game. It's pretty rare when it's often all attribute and status manipulations.
  21. I would be able to slot an entire soul-bound item into my normal item that I've upgrade. Mmmhmm.
  22. You rest when the bars that don't refill out of combat get concerning low on 1 or more of your party. Or when you have exhausted daily casts. Simple enough.
×
×
  • Create New...