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Everything posted by Sonntam

  1. I love the idea behind the new targeting system! It always was frustrating to me how in many games I had to recast long spells, simply because I had to pick a new target.
  2. A thread about the goodies you can additionally buy through Fig! I myself was very tempted by companion figurines, but I guess they just cost too much. However I bought the hardcover lore book, ever since I was very happy with the quality of the first one and it had been invaluable in terms of looking up less known lore. The shipping costs made me cry, but as it is said "no pain, no gain". I would also like to have vanilla Pillars of Eternity T-shirt. Or maybe even a Pillars of Eternity hoodie! What would you all like to be added to the add-ons? And what stuff did you buy from existing add-ons?
  3. Am I the only one who is happy to have more protagonist voice sets? I was not entirely happy about the voice my Watcher got and I hope I will be able to replace it with something more fitting.
  4. Watercolor portraits are okay, but I think I like the lineart without color more than with color.
  5. Tyranny explicitly tells you there is spell power and there is ability power. I think it would be nice if tutorial tips said that in RED AND IN CAPS, because I made the mistake of thinking it's one and the other. Otherwise it really comes down to labelling things properly and making more extensive tooltips to avoid scenarios like that one.
  6. This means completely changing the design strategy. Looking at backer goals I get the feeling this is not feasible. Obsidian seems to prefer to make less companions but with more diverse backgrounds/ideals/classes. Two characters filling the same role would be a "waste" under current design ideology. If anything Obsidian seems to prefer to have less companions and then to get more "depth" for them. This is how currently all RPGs I know try to handle companions. Less is more. Bioware had a lot of companions in ME2 and said that they regretted it. PoE has comparatively many companions and yet party interactions are fairly shallow. I think if PoE 2 had more companions it would not end well. Or at least, Obsidian would not be happy with the result. Obsidian said they wanted to cut down on trash fights, so if I had to guess there will be less and not more fighting. I also did not have a problem with lack of peaceful solutions in PoE. I very often solved conflicts by talking my way out of problems (especially when confronted by sentient beings). I also think that if even one third of encounters in PoE 2 can be solved in a peaceful way I will be completely satisfied. Very much necessary.
  7. If they were at the keep at the time, then it should be fairly easy to explain. "Oh, hey we came to visit, what's u... OH MY GOD WHAT IS THE STATUE DOING?!"
  8. Well, they did say that loading times will be reduced since everything will be pre-loaded in background. I won't be as optimistic about pathfinding though...
  9. Pets are one of the backer rewards, so they will definitely are still a thing. Not sure about stat bonuses though. Obsidian said that if someone died in your playthrough, they will definitely not be returning in the sequel. So if you import your save, Aloth won't be a possible companion. Instead he will be a bloody puddle in some dungeon. Pets are one of the backer rewards, so they will definitely are still a thing. Not sure about stat bonuses though.
  10. I am having troubles identifying the various races and characters. To the very right is Pallegina, then next to her Aloth (?), next a Coastal Aumaua (a hunter, if the red bird flying over her shoulder belongs to her), Eder and as last a pistol dual-wielding ferocious Orlan (what's up with the fur color though?).
  11. Durance would fit in well for the new storyline. DURANCE VS. EOTHAS REMATCH. WHO WILL WIN?! I also hope Maneha will come back. I enjoyed having her around and she fits my party very well. At the very least I'd like to have a cameo of her.
  12. Scarlet Chorus seems to be both a) pretty dumb and b) giving nicknames to each other spontaneously. I think we will run into one or two "Killmurder" or "Slaughter Fiend" on our journey. Disfavored are a lot more serious, so probably just stick with them. Did not see a single weird name at their camp.
  13. The whole problem with elves/dwarves is that on the one hand they had been done to death, but on the other hand the moment you make a fantasy setting people go "ok, but which of those races are the elf/dwarf stand-ins?" People just love to have them and they are a basically one of the staples of fantasy, along with the middle ages + magic.
  14. I thought the Vithrack expedition was very well done. 1. You would not send on a dangerous mission people who are known for dissent. 2. Some Vithracks there can try to backstab you, because while the leader is fine with making deals with outsiders, not everyone is on the same page. I would not expect to see more than that, though. Even if Vithracks disagree with each other, infighting on such a dangerous mission and (even worse) showing that kind of weakness to some stupid animal passing through? That would be very silly. The way you talk, one would think the Vithracks that got sent on the missions were just some passerbies picked from the streets. No, they should be trained and well trusted to stay focused on the mission. To expect politics to shatter the group would be like expecting a spec ops team break under the pressure, because they are working in foreign terrain and things got dangerous. It can happen, but it does not have to happen. Besides, we see that Vithracks are basically under siege there. They are well aware that the moment they start to fight each other, they won't get out of there alive. That kind of thing tends to keep people together.
  15. The underlying problem to me is that the game is simultaneously trying to tug nostalgia strings and be avant-garde and it clashed. Baldur's Gate and Icewind Dale are *fun* but not particularly philosophically deep. A lot of RPG devs seems to principally want to be philosophically deep rather than fun anymore. They want to *say* something instead of wanting to let players *do* things. Basically, I think the writers are more frequently thinking in terms of what is fun to write than they are in terms of what is fun to *play.* This is why Skyrim is so dang fun. Granted it's thematically emptier than even I would like, but it's whole design premise is around "is this enjoyable" and not "is this challenging/thought-provoking/meaningful, etc." and it shows. I think Pillars of Eternity shows well what kind of writers Obsidian has attracted: people who like philosophy, like monsters, like new ideas and talking about religion. After Kotor 2, MotB, F:NV (especially the DLCs), it's no big surprise either that Obsidian writers became a pretty homogenous lot who love all the same stuff. It has the advantage of players knowing what to expect. For example, I would be sorely disappointed if the next Obsidian game would not provide thought-provoking content. That's what I find interesting and fun. Obsidian is also one of the few companies who consistently provides that. It would suck if they went into a different direction at this point.
  16. I live in Germany and got the game today! Check your emails, you should get the email about the delivery of the game soon.
  17. Paradox makes a huge announcement in about 4 hours on their livestream... anyone else hoping it's a WoD game by Obsidian? https://twitter.com/Obsidian/status/709821408788897792
  18. "Anytime they want" is the key phrase here. They are elusive little bastards and sure, if they want to talk to you it's easy. But if you want to talk, good luck convincing them your cause and your questions matter. Watcher is lucky in this regard that Leaden Key and Hollowborn matter a lot to the gods, so it's a little easier to get their attention.
  19. 1. I'm 99,999% sure that it's more than okay. After all the short stories are non-commercial and it's only to Obisiian's benefit if more people get to read them. 2. The short stories had already been translate to Russian (yay!) Pretty sure you are from same place as I am, aka diary.ru, but here are the links just in case: 1, 2, 3, 4 (you need to log in/register to see the translations).
  20. I would have given it GOTY, but then Undertale came out... I still love PoE dearly, though. It's not even my most favorite game of Obisidan (Kotor 2 takes the crown), but I'm very excited for this franchise. I got from PoE the fantasy experience I wanted and it makes me happy to know that this is only the start of a long, wonderful journey.
  21. I think it depends on how many allies you recruited beforehand. In my case I got all possible allies and full mercenary set + elites. All melees engaged each other, then I only had to kill the archers and the main boss, because Emery was on my side.
  22. No, but you are simply forbidden from resting in a couple locations, for example in the Iron Flail comander tent.
  23. Is there any reason not to use console commands to rest? Sure, achievements are turned off while using cheats, but it you can turn them back off in a second. Console commands really seem to be the easiest and fastest way to circumvent the problem if one is really so tired of running back and forth to get more supplies.
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