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Everything posted by PIP-Clownboy
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At least it's not EA If I was Microsoft I'd just throw money at Tim and Leo in whatever low-stress creative roles they wanted in hopes of another smash IP coming to fruition
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I really hope it wasn't intentional and always hated the fact that they didn't show in POE, which completely ruined expert mode for me. Simply put, I don't feel like to having indicators divorced from expert increases difficulty like at all. Not having them visible makes the process of combats tedious and not fun to the point I will never run expert mode ever vs I would play expert mode 100% of the time if indicators were there.
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Also less interruptions in your attacking; Frenzy has a "cast time" unlike most other self buffs. Though I personally wouldn't go for int. Too little benefit compared to other classes. Well the question was INT or Resolve and for this build I would go INT any day of the week. You can attain immunity to resolve afflictions/interrupts fairly easy.
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Fair enough, but you're still increasing frenzy duration which would be a win. Cleave is objectively broken and Sawyer just posted on the something awful that obvious OP stuff is getting nerfed hard. If this is just a 'cleave' build then virtually any subclass will decimate the current game based on lack of difficulty and balance passes.
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Comparing it to a turn-based multiplayer game with world of warcraft-y visuals is pointless. Also a bit early for doom and gloom until we see how the DLC model is received. At the end of the day, it's going to come down to the amount of revenue POE2 generates in comparison to the budget. As long as it's comfortably profitable, that's a win for the genre.