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PIP-Clownboy

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Everything posted by PIP-Clownboy

  1. There will be bugs I'm sure, but won't be New Vegas bad due to the fact that they aren't using a piece of **** engine and Bethesda isn't handling QA.
  2. At least it's not EA If I was Microsoft I'd just throw money at Tim and Leo in whatever low-stress creative roles they wanted in hopes of another smash IP coming to fruition
  3. Haven't had time to test any of the DLCs and I'm probably going to wait until the 3rd expansion is out But how does Amra interact with upgraded Barb/Berserker frenzy?
  4. I really hope it wasn't intentional and always hated the fact that they didn't show in POE, which completely ruined expert mode for me. Simply put, I don't feel like to having indicators divorced from expert increases difficulty like at all. Not having them visible makes the process of combats tedious and not fun to the point I will never run expert mode ever vs I would play expert mode 100% of the time if indicators were there.
  5. Also less interruptions in your attacking; Frenzy has a "cast time" unlike most other self buffs. Though I personally wouldn't go for int. Too little benefit compared to other classes. Well the question was INT or Resolve and for this build I would go INT any day of the week. You can attain immunity to resolve afflictions/interrupts fairly easy.
  6. And also going No-Subclass Barbarian so I'm not constantly murdering myself with Berserker, I guess. Nah, I mean you want to be bloodied anyways for maximum damage outputs. There are a bunch of items that raise dmg reduction/resists when you're low health.
  7. Isn't scaling for higher levels active by default? Scaling doesn't do much once you're past the point of facerolling
  8. Three Bells is a good stealth opener for Maia, especially if she is a multiclass rogue
  9. Fair enough, but you're still increasing frenzy duration which would be a win. Cleave is objectively broken and Sawyer just posted on the something awful that obvious OP stuff is getting nerfed hard. If this is just a 'cleave' build then virtually any subclass will decimate the current game based on lack of difficulty and balance passes.
  10. She actually walks away from her constructs, so you really don't have to deal with them at all. The game is easy enough as it is.
  11. I love posts like these since it validates my decision of skipping ME3 entirely
  12. Would still take upgraded blood frenzy for increases duration along with Barbaric smash which refunds rage cost on kill. Only ever need to pop frenzy once in most encounter
  13. Based on what? If you open up Tekehu's inventory, click on his shark teeth, it shows that he is getting recovery reduction from dual wielding.
  14. Comparing it to a turn-based multiplayer game with world of warcraft-y visuals is pointless. Also a bit early for doom and gloom until we see how the DLC model is received. At the end of the day, it's going to come down to the amount of revenue POE2 generates in comparison to the budget. As long as it's comfortably profitable, that's a win for the genre.
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