Everything posted by Gfted1
- Stash: The Unlimited Inventory Mechanic
- Stash: The Unlimited Inventory Mechanic
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Creatures in Project Eternity
I like this one. I think the last time I saw a giant in game was that fire giant battle in BG2 TOB.
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Stash: The Unlimited Inventory Mechanic
I sure hope stuff stacks. I would much rather look at: Longsword x 15 than 15 individual longsword icons. The cool part of all this is I will be able to afford the best merchant stuff in no time. With no restictions Im going to become the opposite of JFSOCC above. Im going to pick up every rock, stick and bauble until Im ridiculously wealthy. Maybe Ill name my toon "Hoover".
- Level scaling and its misuse
- Level scaling and its misuse
- Level scaling and its misuse
- Level scaling and its misuse
- Level scaling and its misuse
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What are you playing now?
Dammit! I had my cursor hovering over the "add to cart" button until I saw this: OS: Windows® XP, Windows Vista™ I only have Win 7.
- Level scaling and its misuse
- Level scaling and its misuse
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Level scaling and its misuse
I dont follow. How is that any different from the preexisting inventory mechanics? Is the "deep stash" infinite? Inventory already had a finite limit either by weight restrictions or slot restrictions. So if a player wants to pick up every single item to sell it they they will run into the same wall and have to travel back and forth every time their inventory fills up, whether that be a "deep stash" or normal method. It will all be there when you go to the shop. Youre probably closer to the truth in your second paragraph that its a form of "strategic resourse management" ( ) but again, the old method did the same thing, you could only carry so much before hitting some limitation. To me, "deep stash" just sounds like another silly method of negative reinforcement that forces the player to only have direct access to amount of slots because thats somehow "tactical" and nobody will travel back to a rest spot to get that item they need out of their pack, right?
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Level scaling and its misuse
Welcome to inventory "deep stash" which only allows you to access the "top" few slots of your backpack and forces players to go to a rest spot to access the rest of their backpack. This is somehow supposed to prevent the "degerative gameplay" of looting every last bauble, although Im not exacty sure why that would prevent people from going back and forth to collect loot or what they are trying to prevent.
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My thoughts on project Eternity
Where exactly is it mentioned this is the case? It's really bad idea imo to have no combat XP in PE. However I'd like to read the reasoning behind it. http://forums.obsidian.net/topic/63017-level-scaling-and-its-misuse/?p=1298328'>Here.
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My thoughts on project Eternity
Click the "view more comments" link.
- Update #40: Orlan First Look and Ziets on Pantheon Design
- RANDOM VIDEA GAME NEWS!
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My thoughts on project Eternity
Holy ****, if it isn't my most hated sentence on any game forum ever! Why do these come up over and over? How important do you think you are? Unless you evidently have a considerable portion of the community behind you, no one cares! I'm literally sitting here and raging at this self-important, underhanded attempt at extortion. duty_calls.png I just can't help myself. Youre not alone. Many posters on this forum cant help themselves from pushing the rest button either.
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Balancing Stealth vs Combat
That was a discouraging read.
- What you did today
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Power of classes (Realism vs. Filling unlimited power)
Somehow I doubt there will even be an expansion... There better be, I already paid for it.
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Happy Australia Day
Did you encounter any dropbears?
- The funny things thread
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Balancing Stealth vs Combat
Why does kill EP = "Rarg, I must compulsively kill every creature in the game"? Is this another example of "cant control self"?