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jezz555

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Everything posted by jezz555

  1. It isn't the darkness that one is afraid of in games like X-Com, it's the feeling of not knowing what lies behind the shadows that could completely destroy your party. It's the trepidation that if you venture too deep into the darkness, you'll be faced with an enemy that would be too tough for your party to handle and that you would be too deep in to merely run away. If you know what you're facing much earlier than before you have to face it, preparing yourself and making tactical choices becomes easier and less immediate - your fear of loss of party members decreases. This isn't just a matter of "mommy, I'm scared of the dark" right, fear of the dark=fear of the unknown
  2. I agree with the guy who said Fritz Leiber, if this is going to be a classical rpg, I want some classical influences, not all this new-fangled stuff. Fahfrd and the Grey Mouser were the quintessential fantasy dudes imo.
  3. I didn't suggest a "movie game" there don't need to be cut-scenes or whatever, I don't want this to be dragon age. I said specifically "as much as possible" because I think it helps the most important lines of dialogue feel important. Not "everything has to be voiced", I didn't say that. And this was never going to be a text-based game either, so don't act like V/O is something that's alien to classical rpgs or somehow overdone and a pointless addition for common plebs. Obsidian will obviously use as much as they feel they feasibly can, I doubt their going to waste too much money on V/O either way. But one of the reasons Arcanum is my favourite of the crpgs, is because I feel that they kept dialogue engaging by not having huge walls of text and utilizing voice acting at important points to aid in characterization and comprehension. For some reason people on this forum always seem to like to jump to either polar extreme as if that's supposed to invalidate someone's argument, nowhere in my post did I say a "movie game" so lets put that idea to rest right now.
  4. I didn't have a huge problem with them, I mean they didn't cause me to re-evaluate my life or anything, but they were fine imo.
  5. I remember back a couple years ago playing Condemned 2 and playing through the entire game scared ****less because there were constantly monsters and serial killers and stuff moving around in the shadows and my flash-light was a piece of crap. Until I realised I could just turn the brightness up to the point were I could see everything. it totally ruined the games scariness of course, but the game was a lot more playable. So I guess there's something to be said there.
  6. That's not really the case. There might be more choice, as far as the devs changing the dialogue along the way and maybe writing up more options for dialogue, but I don't think you can prove that it will necessarily mean more depth. Part of what makes a line of dialogue memorable or "deep" for me is hearing the power with which it's delivered.One of my all time favourite video game lines of dialogue was the "would you kindly" speech from bio-shock (sort of a spoiler if you haven't played it) that dialogue really stuck in my mind because of the way it was delivered. If it was just a line of dialogue I probably would have just skipped through it without a second glance.
  7. Honestly, I felt DA:O's environments were pretty claustrophobic. The world felt closed off, and contained into little set pieces, made to 'look' big, but never actually being big. It's one of the things I dislike most about modern day games, they all try to do that, these big supposedly eye opening backgrounds . . . that you can't ever actually go to or interact with in any way. Just these closed off little areas, with backgrounds to make them look bigger than they actually are. DA:O, DA2, ME2, ME3 and countless other modern games are examples of this, and it's not impressive, it feels like you're going down a hallway, even when it's not an actual hallway, I still get that closed in - 'most of this may as well be wallpaper' - feeling. For all its flaws, the TES series has actually delivered on wolrd, open worlds, rather than claustrophic nonsense like DA:O. DA:O is a terrible example, in my mind, of a game that feels large, because it doesn't feel large to me, it feels boxed in. I thought ME3 felt pretty big. It wasn't really open world but I think the set-pieces had a pretty amazing sense of scale.
  8. "Indomitable nature of the human spirit?" Sorry, doesn't compute. Humans aren't indomitable. Most of us are weak willed, easy to break and very, very docile. If you think humans are "indomitable," then explain why people allow themselves to be herded and butchered by relatively small groups, all throughout history. You don't have to look far: ethnic cleansing in Africa, the Khmer Rouge, the myriad of mass murders committed by Soviet and Nazi groups during World War II etc. We're talking about groups of people slaughtering other people, who outnumber them by several magnitudes. Take, for instance, Fall 1941 and the Sonderaktion in Belarus, where in Minsk, a 450 people strong Lithuanian Sonderkommando murdered eleven thousand Jews in the ghetto. Eleven thousand. The victims outnumbered the murderers more than twenty two times. And yet they allowed themselves to be slaughtered. It wasn't an isolated event either. History begs to differ on the supposed strength of the human spirit. That's why slave-based economies are not only viable, they can work, particularly in much less advanced societies than ours. what is this I don't even... People being butchered is not the same as them being enslaved I was merely pointing out that slavery creates societal unrest, which is demonstrably true...Furthermore nobody allows themselves to be "herded and butchered" some people have guns and tanks, some don't. It's not that they just let themselves be murdered wtf.
  9. I think lighting would actually add a cool survival horror-esque sort of element to the game. Very good idea if you ask me. Also yeah, gives mages a reason to cast light
  10. I totally understand were your coming from bro, I think we'd all like to see how the games progressing and join in the process. But yeah, like everyone said the devs are busy right now, we just have to be patient.
  11. Voice acting really adds a lot to me as far as my comprehension of the story and my willingness to sit through long dialogue segments, not to mention it can give the dialogue a lot more impact and gravitas. I'm not saying break the bank or anything but I'm in favour of as much voice acting as possible
  12. American Vampire was good yeah, Seriously there's something like a hundred years of vampire fiction out there, they existed long before twilight and will likely exist long after it. Twilight didn't define vampires, or redefine vampires, it basically just repackaged Anne-Rice for teenagers. So please for the love of god lets just forget about it already, if you guys hate it so much as you claim to, stop freaking bringing it up, for the love of god.
  13. I really don't see much point in having to identify stuff, Include it if you want, but its annoying as crap.
  14. It could work, but I don't really see the point and I'm opposed to it to be honest. A character becomes more complete if their class is engrained into their concept and there is no other way they could have turned out. The companions are set up so that there is one of everything also, and this kind of throws that off. If you want to create your own party you can do that, but I don't see the sense in doing things this way.
  15. I think we are mostly in agreement here, I'm not "dismissing humour as bad" in all cases, and if that's what you got from my post you've mistaken me. Like I said humour has it's value, but it can be done right, and it can be done wrong. I generally speaking do like darker literature(loved the road), and while I'm not existentialisms biggest fan or anything I disagree with you that they all took themselves too seriously(though some did) or that sad writing is inherently pretentious(though it can be). I don't have a problem with humour, its fine, I wasn't saying that those authors were the only good authors in the world, or that constant seriousness is necessary, my only point in my first post was that humour it's not always necessary to a story or a scene either. Also to the highlighted portion of your post Philip K. D!ck and Cormac McCarthy(who I also mentioned) didn't share the same cultural darkness, so your statement regarding the others is pretty irrelevant. The reason I had a pretty negative reaction to OP's post was that making an entire god that is intentionally a joke I think is the wrong kind of humour. I'm not really worried about PE in this regard as I liked most of the humour in the IE games, but there is caution to be taken here. Bad video game humour is absolutely the worst and I think we've seen plenty of examples of that.
  16. I reccomend connecting a real computer mouse to the laptop, instead of using the trackpad. If you live in Norway I'll send you one. Using the trackpad is a real pain. Lol thanks anyway dude, I don't live in Norway but the reason I don't use a computer mouse is because I would have to set my laptop up on a table with a mouse-pad. I generally prefer to game on the go, so the less I have to take with me the better. Also Idk if anybody brought this up but some mouses don't even have wheels, I mean most probably do nowadays but still, I would like to at least be able to change the mapping if its in the game.
  17. Really? Wow that's a very unique point of view. I don't think you'll be very popular on these forums though, I definitely heard a lot of people on here talking about how cool twilight is and how much they want it in the game.
  18. I have actually seen a lot of anime and manga in my time and I happen to think the vast majority of anime is crap and that the styles and themes it tends proliferates are crap, but you can like it, that's fine I'm not trying to convince you to agree with me and you like what you like. But really your ideas about gods would be a little more coherent if you explained them to us laymen instead of just plugging some anime.
  19. Honestly I wan't party members cooler than me. I wan't them to be monster races and legendary warriors and stuff, that way theirs an excuse for me to use them instead of just making entirely my own party. One of the coolest things about Arcanum for me was the legendary party members you got at the end and I would love if PE did something similar
  20. Good thing I live in "socialist Sweden", then. Nothing great about capitalism, and I'm not defending it by any means. It just works both ways. If a corporation can screw the human race over and then say "hey that's capitalism baby, supply and demand. Eat it!" I should be allowed to do the same. That's really the only way the system works, with equity. The reason capitalism often doesn't work is that corporations have so much power, this is a way of taking it back. Anti-piracy advocates often use so called "small companies" as a form of straw-man, pretending that they are representative of the majority. But the fact is that most of them been devoured by monopolizing jerks like EA by now. Independent Small companies of today often get funding through things like kick-starter and make small games for loyal niche audiences who likely don't pirate them anyway. Don't pretend like their the ones being hurt by piracy I never heard the guy who invented mine-craft whining about piracy, oh wait that's right he was quoted as saying that if people couldn't afford his game, they should pirate it. EGADS! He's going to go bankrupt!
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