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jezz555

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Everything posted by jezz555

  1. There's a difference however, between jokes in the context of the game; like one of your party members telling a joke for example, or like the type of humour employed in portal and outside of universe jokes that essentially break the fourth wall like in Borderlands, which was just a goofy unfunny meme-fountain. I'm okay with the former, it's the latter I have a problem with. Not that Borderlands was bad for what it was, but it is immersion breaking in a serious game.
  2. Not everything has to be a conga line of suffering to emphasize the fragility of life and how we are all doomed to a harsh and sad life followed by a tragic and miserable death (or something like that) either. Having said that, since PS:T and BG had a good bit of humor in them, and P:E is supposed to be their spiritual successor, lets go with that. Well there is a disconnect here. A great many influential authors; Kafka, Dostoevsky, Tolstoy, Philip K. D!ck, Cormac McCarthy to name a few all wrote very seriously they didn't throw a few yucks into War and Peace so people could "have fun". Even author's like Joseph Heller, Camus, Beckett(debatably) or Kurt Vonnegut who wrote satire always did it in order to prove a make a point, often a dark one, it wasn't just goofy puns thrown in so people could go "Hurr durr I understand that reference!" Mature narrative doesn't need to be humorless you can use humor to tell a point but what the OP is talking about is dumb jokes thrown in without purpose to make him chuckle. Humor of that kind is immature by nature and best left to comedies. Comedies are fine but its not what I want this game to be. OP might, but I don't. I sure as **** don't want War and Peace the Game. Video games are a different medium than books and the same "rules" (if you can even consider them that) don't apply. This very game is the spiritual successor of a series that had gold, silver, and bronze pantaloons that formed a big metal unit. If you don't like "immature" humor that's fine, but a lot of people do, and as BG and PS:T showed you can have both a serious narrative and a good deal of dumb old fun at the same time. If you want a more modern example look no further than Borderlands 2 which possessed some rather dark and sombre elements but at the same time had some of the most off the wall ridiculous jokes I've ever heard. Well then what are we arguing here? You like immature humour and I don't , it's just a matter of taste at this point.
  3. Pirates haven't made a better product. That's bull**** and I'm going to call you out on it. Pirates duplicate a game and release that duplicate for free because they haven't invested in time and money to make the game in the first place. Competition would be for a developer to make a similar game to PE and sell it at a cheaper price point. If you want to argue that pirates give better service, then you should also realize that their competition would be places like gog.com or a brick and mortar. Those companies still pay the developers/publisher for the product that they are selling. Competition refers to price as well. I think even you will concede that free beats 60 bucks, so no it's not bull****, it's demonstrably a better product. Now granted it make lack features or have some minor hiccups because it's pirated but it still beats 60 bucks.
  4. Wouldn't that make the employees the real victims? That's something to keep in mind. You make it sound like the pirates are taking some kind of grand stand against corporate corruption, but in reality they're just hurting some poor working schmucks. The head of the snake remains intact, but its tail hurts like hell. I think you missed my point. A corporation is without feelings, there is no reason therefore that a consumer should feel for one. The whole "Poor corporations!" mindset people have when arguing against piracy is frankly sickening. Despite what some have said, corporations are not people and you conflating the two, as if pirating games somehow directly translates to employees being fired is stupid. They have easily enough money to pay all their employees they just choose to send it all to the top of the ladder, if we accept your absurd scenario and a corporation for some reason fires all their employees as a result of my pirating their game, then perhaps they will realize that a company doesn't last very long without employees and realize their value. The simple ideas behind capitalism that are drilled into our heads at school in America are that the system runs on competition. If a company cannot make me a better offer than a pirate, it's my obligation to get the better product. Don't try and make me feel bad for taking the best offer, that's how the system works.
  5. Not everything has to be a conga line of suffering to emphasize the fragility of life and how we are all doomed to a harsh and sad life followed by a tragic and miserable death (or something like that) either. Having said that, since PS:T and BG had a good bit of humor in them, and P:E is supposed to be their spiritual successor, lets go with that. Well there is a disconnect here. A great many influential authors; Kafka, Dostoevsky, Tolstoy, Philip K. D!ck, Cormac McCarthy to name a few all wrote very seriously they didn't throw a few yucks into War and Peace so people could "have fun". Even author's like Joseph Heller, Camus, Beckett(debatably) or Kurt Vonnegut who wrote satire always did it in order to prove a make a point, often a dark one, it wasn't just goofy puns thrown in so people could go "Hurr durr I understand that reference!" Mature narrative doesn't need to be humorless you can use humor to tell a point but what the OP is talking about is dumb jokes thrown in without purpose to make him chuckle. Humor of that kind is immature by nature and best left to comedies. Comedies are fine but its not what I want this game to be. OP might, but I don't.
  6. Yeah I feel like everything could use a little Goober comedy every now and then. A story about the holocaust you say? Have one of the Nazi's slip on a banana! A Shakespearian tragedy you say? Throw in a few of those Shakespearian dong jokes my English teacher used to always go on about. You say this is a story about mortality and the persistence of loss? About finding ones place in the universe and defeating adversity? You say you want your story to make people think? Well nothing stimulates thought like slapstick shenanigans. < sarcasm Not everything has to be a comedy, the only game I ever played that made me laugh was portal 2, 99.99 percent of the time video game-humour is painfully moronic and if we're just talking about narrative in general, not everything needs goofy puns thrown into everything It's not a necessity and often a hindrance to attempting to communicate a serious message.
  7. I am pretty sure this is the exact logic companies use to implement increasingly draconian DRM and to treat all their customers as criminals. Just thought you should know. For all the good it does them.
  8. Yeah fair enough, not making value judgement's here, I just didn't really get it.
  9. I mean on a basic level I suppose you want to support the developers of games you like, and you want other people to as well, but lets be real here. The main victims of piracy are gigantic faceless emotionless corporations who would gladly fire their employees or exploit legal loopholes for material gain, so what's wrong with reciprocating? The underpinning idea behind capitalism is competition, If I can find something cheaper(or free) I'm going to use that instead and the companies that sell crappy goods at jacked-up prices are just going to have lower their prices, make better goods or deal. it's not my responsibility as a consumer to care about this kind of thing, it's theirs. When corporations suddenly grow a conscience and stop exploiting slave labor, cheating content developers and poisoning the air and water to save a buck, maybe I'll start shelling out for their products until then, worlds smallest violin.
  10. I couldn't tell what the hell was going in this clip, was this meant to have something to do with the thread? I had never seen this anime before but it didn't really change my opinion of anime as a whole to be honest. no offense but it just seems to me like your typical big guy with scars and huge sword saves the world with his effeminate side kicks deal, pretty status quo from what I saw. The naked chick was pretty shwing though
  11. This is pretty ridiculous. IIRC The game was fully community funded, Obsidian is essentially working for themselves here so it's not like PE has to make a huge amount of money. Obsidian have a lot of loyal fans as the kickstarter proved, and I'm sure if the game is fun they will gladly kickstart a sequel (if that's what your worried about) regardless of how many copies people decide to make so lets not fuss about the pirates. If Obsidian were just in it for the money they would have made a call of duty clone, this is a labour of love, the more people get to enjoy it the better.
  12. To be fair you could also apply this to Zeus or Odin and the other gods of their cultures, as some have already observed there seems to be a similarity to the greek pantheon already beginning to assert itself. But what I'm getting from what has been released so far is that gods seem to be another species entirely with a semi-symbiotic or even parasitic relationship with humanity. The inclusion of the godlike race, seems to suggest this, so I don't think they are really gods in the classical sense, which is kind of kind of cool.
  13. For the same reason a giant 'win!' button in the middle of the screen is a bad idea. Thanks for answering for me despite the fact that I suspect maggot doesn't get your logic. I do at least. The mechanics exist for balance and gameplay reasons. If the devs felt like a mechanic needs to be there then it should be there. If the devs feel like friendly fire should not be a part of the game then that's fine, they are making the game it is their call. By the same token if they feel like friendly fire should be an option in the game isn't that also fine?
  14. So you backed PE why? I get what your saying but combat is sort of peripheral to crpgs anyway, I would argue that at their core, they are more about storytelling and customization. Higher ground, cover, ect. would be cool, but something I'd expect to see more in a shooter/fantasy combat game like dragons dogma or something than PE. Not to say it's a bad idea as tactics definitely do play a role in combat here, but I would say it is indeed needless.
  15. I play computer games on a laptop typically, which has a track-pad and no mouse-wheel. It's not an ideal setup either way, but whenever games have a mouse-wheel controlled action I have to change it or just never use it.
  16. ...Unless the game is meant to experienced played with options, I think you could argue that that is the case in most bioware games,although I guess you can't really call them all the pinnacle of game design. I mean I think we can all agree that options are pretty objectively good as they equate to more freedom in the game world, what your really saying if I understand correctly is that you want Obsidian to focus on the game proper rather than wasting funds creating different iterations of the same thing. I get that, but as this is all just wish-listing at this point I don't really think there's any need for complaint
  17. From the Middle East. Apart from a few explorers who went to East Asia (Marco Polo, for instance), Europe had little to no contact with East Asia during the Middle Ages. The East Asians traded and warred with the Central and Western Asians, who in turn traded and warred with us. I didn't say the middle ages, this game is set in like the late renaissance or something isn't it? Even if trade was monopolized largely by middle eastern nations, Europe and Asia were connected by land and trade routes, travel from one to the other would have been perfectly reasonable, if hard. Besides in this game presumably their is travel assisting magic, so theoretically a Chinese person could just teleport to Europe. The Renaissance was a cultural movement, not a historical period, and it began during the Middle Ages. The game setting is inspired by the Late Middle Ages (15th century, IIRC), and we didn't really develop a trade relationship with the Far East until the 16th century and the beginning of the Early Modern Period (at which point we started going there, but they didn't start coming here until much later). Also, the Silk Road didn't go farther west than the Ottoman Empire, which half of Europe was pretty much perpetually at war with. And we did get gun powder from the Middle East. Thank you for the history lesson, I concede your knowledge of medieval history is superior to mine but fairly irrelevant to the conversation at hand. Europe and the far east may have had little contact, but you said yourself that there were European explorer's who travelled there, so obviously the inverse would be possible even with the middle east between them, especially if we factor in magical means of transportation. The entire idea of a monk is that it feels exotic and mysterious, so the fact that contact between the two cultures was as limited as it was more than anything aids in this. It was never my intention to engage in a historical debate, as I'm clearly unprepared for it, I merely wished to express that the idea that it would not have been possible for somebody to have traveled from Asia to Europe, and the idea that it's somehow more realistic to have only European cultures be represented is kind of stupid. In all likelihood the geography of the world in PE is different than it is in the real world anyway, so it's entirely possible that travel between the two area's would have been even easier.
  18. You make a fair point about Skyrim, I mean they say she's your wife. But you essentially carry out the role of a pimp adventuring across skyrim and visiting her only when you come back to whiterun to collect the money she's made you.
  19. well... the weakness of that armor should be clear to anyone with an intelligence score above 3. everything is covered i steel but your genitels get red velvet? Long, skirt-like faulds would only get in the way. As long as you remain mounted, the tassets and the saddle and/or barding should protect the groin just fine. Idk dude if I'm riding into combat, I think I'd want to get the boys some shelter regardless.
  20. I really love good soundtracks in games, and it's really not utilized as much as it should be. I remember in Red Dead Redemption on the consoles occasionally you'd be riding through the plains and randomly the soundtrack would kick in, those moments were pretty magical.
  21. That would require the Chinese person and the European person even exist in P:E, which they don't. European . . . as if Europe doesn't have drastic differences of people, culture and more within itself, be it now, a hundred years ago, a thousand or more. Seriously? Are we seriously being that pedantic? I am referring to ethnic groups here, we've already seen that there are white people in the game, I can only assume there will be Asians as well, unless Obsidian has taken this opportunity to make the entire world white, which would be well...interesting. Furthermore nothing about my statement suggested that I think there aren't "drastic differences" between different parts of Europe so I'm not sure where you got that idea.
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