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Showing results for tags 'Internal Logic'.
This came up during the discussion about Forton and I think that it deserves it's own thread: I think that, unless there are Asian inspired cultures that are believably worked into the presumably western setting, Monks should be taken in a different direction. I'm not talking too much about mechanics but more about feel and integration into the game world. It doesn't make too much sense to have ninja, samurai or Shaolin monks walking around a setting that is essentially (please correct me if I'm wrong) late Medieval Western Europe. I guess if they were few and far between and were noticed to be out-of-place by the population they could work, but that seems like it wouldn't be well implemented. What are your thoughts on this? What would need to change? How could they be implemented without breaking internal logic?