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jezz555

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Everything posted by jezz555

  1. Except the people I'm arguing with do want it to be entirely one way; theirs. I've said multiple times that ideally P:E would have a mix of everything (Skyrim did this well with normal looking armor at the onset and Daedric armor near the end, same for D3), but the people arguing here don't want any unrealistic armor in it P:E all and want everything to look strictly functional. Additionally, since people brought it up, Dark souls was a good example of this since it had some armor that was realistic and some that was decidedly not (and these aren't even some of the craziest pieces in it). As for realism being an important part of good writing; that's not really true. I felt immersed in and greatly enjoyed Bayonetta, and that game was about as far from realistic as you can get (physics had two settings in it, barely there and off). Besides, I'm hardly arguing for the game to take place in Limbo; just that it has similar designs to the IE games (boob plates, big armor, sexy outfits for the thieves and mages, and some of the late game weapons and armor being rather extravagant such as Vhailor's look or Carsomyr). Bayonetta is an action game with intentionally absurd gear designs, not a story focused crpg so thats a bad comparison...As a big Dark Souls player, let me tell you that the armor is realistic, it's just that not all of the designs are historically based. Certain weapons are over-sized for game play purposes and magic in the world gives rise to more outlandish gear yes,but gear is still largely functional and largely historically based even if it deviates a little from there, and that's really all I ask. Once again you are bringing the two sides of this arguments into two polar extremes. These are fantasy games were talking about, of course some of the gear is going to look strange, but does it look like something that could reasonably be crafted with tools available in that world? Could you image the items on a real person in the real world? That is realistic fantasy. We are not talking about final fantasy vs a medieval combat sim here, we are talking about IE games (yes boob plates, big armor, sexy outfits and all) vs goofy, cartoonish, oversized, frat-paddle shaped FANTASEH BLADZ.
  2. But that's what's so weird about the design, his body is super buff, but his face looks like a glass of warm milk.
  3. ugh no. I have never seen a DM play with those rules. It might be okay to have a ritual for a quest that requires you to gather materials as a one time sort of deal, but I don't want my mage to have to wander off in search of Yugoloth pubes or something every time he wants to cast a fireball.
  4. Was waiting for this... I don't want them to implement 4e. But you can always take from ideas that you like and let them inspire you. If they implemented 4e then they'd have licensing problems anyway yeah lol, I agree with you, but it had to be said.
  5. Being unique and eclectic doesn't suddenly make it so you can wear crazy looking armor comfortably; basic physics like it being bad when a pauldron spike occupies the same space as your head when you raise your arm still exist. The fact that the Planescape setting was created and is like is kind of the whole point of the argument that realism isn't THAT important. Because I can enjoy a game with an aesthetic I may not like means I have no valid arguments? You enjoyed PS:T (I'm assuming) so I guess you have no valid arguments either? Immersion is tied to a million things, and, as Planescape shows, a realistic world does not have to be one of those. If written well anything under the sun can be immersive. Immersion and believability may mostly tied to realism for YOU, but it sure as **** isn't for me (and for all the Planescape fans either). If that is the case, however, may I suggest staying away from fantasy games and trying out something like this; it's a lot more realistic. BG had boob plates, huge pauldrons, and all the female outfits were skin tight. If that's what you feel is normal then cool, lets do that for Project: Eternity. You liked LotR's armor designs? Me, too. You are taking the argument to an absurd extreme. PS:T did have fantasy elements and it wasn't entirely realistic, but it was more realistic than it could have been. As TrashMan brought up WoW would be an excellent example of immersion breaking un-realism and an excellent example of what myself and others don't want to see. You said if something is written well it can be immersive no matter what but the folly of this argument is that employing realism is a part of good writing. A good writer understands that you are injecting fantasy into the real world, not injecting fantasy into more fantasy. Baldur's Gate had fantasy elements, but it was realistic enough to maintain immersion and that is what's important not that a game be entirely one way or the other.
  6. 4e is a travesty imo. The idea of having a bloodied status makes a certain amount of sense the way you describe it and I wouldn't mind if they opted to use a system like that instead of having health bars or something, but when you consider all the other c*ck ups they filled those books with, I would think twice before implementing any 4e based ideas.
  7. Here's my PE monk concept, tell me what you guys think. You meet the monk travelling along a road or something somewhere in a random location he claims to be a traveller from a distant land who has come a great distance in search of a challenger worthy of his skill. When you tell him your a warrior, he offers to duel you, oddly however, he refuses to use any weapons for the duel, claiming that "his fists are deadlier than any sword" you fight the monk(should be pretty challenging) if he beats you, he laughs in your face and walks off in search of someone who can take him. If you win however, he is humbled and bows low before you, asking that he be allowed to learn from you. Boom, you get a monk companion, he is potentially very powerful but refuses to use weapons. If you talk to him maybe you learn more about his past and the distant land he comes from, say he killed his master, or believes in strange foreign gods, or has a Buddhist-esque philosophy explaining the nature of all things. His side quest could be finding an ancient scroll depicting some ultimate technique or other. As far as I can tell this would be perfectly feasible within the current setting, and would maintain the traditional shaolin monk archetype, without you ever having to actually travel to the far east.
  8. I'm not sure how many times I've said this already, but I really don't to see more animal head-human body races, they are all over the freakin place.
  9. I can get behind this, It's mostly the way the character is drawn/positioned that makes me dislike him, stripped down to his base attributes I have no problem with forton.
  10. I don't mind females being "bigger" in a race. What if this is a matriarchal society? That would be very different. Drow are the only race that I can think of with a matriarchal society and they're evil. Usually the males are more colorful too as they try to "impress" the females. Peaco.cks/peahen are an example. Look at this guy: What if the aumaua were birdfolk? We don't see them often. http://katnicoleb.bl...ird-people.html http://co.perfectwor.../news/?p=579661 It wuold be freaking cool to have some race like the tragopan satyra (the video shown above) with a Samoan culture-vibe. Did you ever watch the mighty ducks animated series as a kid? Because this gave me serious flashbacks.
  11. I've truly done my best with formatting. I think a lot would be lost if I did a TL;DR, but here goes.TL;DR: A map with (large)parts randomly generated, with access to special quests as a reward for exploring. I appreciate the effort, Its not your fault Iazy after all. Sounds intriguing.
  12. I really don't want to read that text wall, can anyone sum it up for me?
  13. I kind of envision them as something like the engineers from Prometheus, they were essentially godlike.
  14. So... Jolee Bindo minus the light saber? For some reason I read this as Joe Biden
  15. Compared to the concept art, this picture is a lot more "b**tch you don't wanna mess with"! Honestly, I prefer Cadegund looking a bit more feminine, but I guess we all interpret this stuff differently. Regardless, Staples' rendition is a sight to behold. au contraire, I think the original picture is much more masculine, and sort of tougher/more matronly looking. this one to me makes her look younger and more confident/brave as opposed to butch. but yeah as you said, different interpretations
  16. It would be nice if mage's could use swords as well. I don't know how they are doing proficiencies and if this would screw up the games balance or not, but If I could be a guy who wielded a sword in one hand and magic in the other and wore armor, I would be so happy.
  17. I hope not. I prefer orcs being mountain people. Besides, the aumaua give the oppotunity for something new and different. I actually really like the pseudo-tiki coastal society many fans have conjured up. They probably just fill the orc role in that they are a bigger, more physically strong race. I don't expect them to necessarily look or behave like traditional orcs. Yeah that's what I meant.
  18. Sawyers saying less bestial, which I'm happy about. Keep em humanoid I say. Please no furry stuff.
  19. Aumaua = orcs Orlan = halflings. I just hope orlan aren't as furby-like as he made them sound.
  20. The Greek god thing sounds good to me, as long as they aren't just more anthropomorphic animals, cuz it seems like every fantasy race is these days.
  21. Were's that guy who did the Cadegund fan-art? Maybe he can figure out a way to make me like this design, his art made me like Cadegund.
  22. I I can see what you're saying. Why not call them Martial artists then? There was a really long conversation about this back in the Monks thread too. I don't think we're going to get anywhere here. I would just rather they got rid of it and called them "Martial Artists" and not monks if we are describing classes as combat styles. Ultimately, I think this is something that Obsidian should really sit down and rectify. I also don't remember any "monks" in LOTR. Did I miss something? I read those books a long time ago. Monk's aren't but I said O D&D meaning the original red pamplet, monks were added later. Although the original ranger, is essentially a dunedain ranger(aragorn) and that was a class added later. But yeah the term monk is, I think, just a refrence to shaolin monks without using the real world "shaolin". If you look at the names of their abilities and stuff ( at least in 1ed) this is fairly obvious. You could change the name( they still might) but I think they were just using the term everyone recognized.
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