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Everything posted by AndreaColombo
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My issue is that the LoP was already just borderline OK, and it bit me that a DW version was actually more powerful. Now that the speed/recovery bonuses have been unnecessarily nerfed and the W in WotEP stands for Wimpy, there’s no reason to play the build at all. And I’m not interested in other builds for the Watcher. My companions can be anything but the Watcher must hit hard and fast without having to wear light armor or dual-wield. I could do that in the first game but Deadfire seems to be going out of its way to prevent it.
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The change to Turning Wheel was uncalled for, but it's mostly WotEP and DoC breastplate, along with the completely asinine nerf to the speed boost from Swift Strikes and its upgrades. If they changed this and still let Swift Flurry proc itself, I won't even.
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I'll no longer be supporting the Lady of Pain build from 1.1 onward. You may remove it from the build list, if you like.
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Is the damage from WotEP still the same as a 1H? It only made sense if the blade hit twice. If it now hits once and still has 1H damage, WotEP is pretty bad. Nerf to Turning Wheel and the speed bonus from Swift Strikes very much uncalled for. IMHO the nerf from Brilliant to Smart on the Chanter’s invocation is too much; no reason to use it now. Other changes seems good on paper, provided that stuff no longer procs itself or stacks with itself.
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I remember their mentioning this bug in the last QA stream with Josh and Caleb. They’re aware so hopefully 1.1 fixes it.
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What a second, there is no difficulty indicator fix?
AndreaColombo replied to Cylion's question in Patch Beta Bugs and Support
Do we know for sure this wasn’t fixed? They said this parch has over 1000 fixes and they won’t list them all. -
Patch 1.1.0 Updates Thread
AndreaColombo replied to David Benefield's question in Patch Beta Bugs and Support
Great stuff about A.I. conditionals and hair styles while wearing hats! Looking forward to the patch’s release. In the final patch notes it would be great if you could specify which fixes will NOT affect saved games. -
The positives
AndreaColombo replied to JFutral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I forgot to mention this but it’s definitely a kickass feature! -
Josh mentioned in a QA stream that there was no time to flash them out enough to be available to the player (especially in terms of reactivity.) Since most of the mechanics are in place, however, I wouldn’t be surprised if they made them available in a DLC, free or otherwise, after working in the reactivity bits.
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That’s a bold statement to make at a time when nothing is known about the DLCs except their titles and price point. I played Deadfire front to end and didn’t really feel like an incomplete game; and given Obsidian’s track record, it seems unlikely that they would cut content from the game to monetize via DLC. Not saying it’s false, mind you. I’m saying we don’t know and it’s unlikely. I would reserve judgment for when the DLCs actually land.