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Everything posted by AndreaColombo
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Random rank spell? Guess that says something about my spell-slinging habits! I must’ve been using the same 2-3 spells over and over every combat, which would explain my reliably getting them back every tick :D EDIT: are you 100% on the Wound for Monks? I thought it was just Mortification but I’m AFK ATM and cannot test it.
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[4.0]No Steel Garrote dialog option in Oathbinder's Sanctum
AndreaColombo replied to GrimLefourbe's question in Patch Beta Bugs and Support
They talk to you like you’re not of their ranks. If you choose to interrupt them as a Steel Garrote or Priest of Woedica, should they try to kill you without a second thought? Are they that quick to dismiss a member of their own? Without even acknowledging the fact to boot. -
[4.0]No Steel Garrote dialog option in Oathbinder's Sanctum
AndreaColombo replied to GrimLefourbe's question in Patch Beta Bugs and Support
I’d take reactivity with no additional voice acting, if need be. -
[4.0]No Steel Garrote dialog option in Oathbinder's Sanctum
AndreaColombo replied to GrimLefourbe's question in Patch Beta Bugs and Support
Subbing. -
[4.0 beta] Tactician accuracy penalty
AndreaColombo replied to MaxQuest's question in Patch Beta Bugs and Support
Subbing. -
v4.0.0 is now available on the Beta Branch
AndreaColombo replied to Cdiaz's question in Patch Beta Bugs and Support
Agreed. Happy I can finally play with Blessings and Challenges together! -
Agree with Saito. Arcane Archer is a cool concept but currently it isn’t very enticing from a mechanical perspective. Lower health may not be that big of a problem on a ranged character, but the penalty on non-elemental damage weapons is too restrictive. It’s a class that relies on hitting or critting, so you want to avoid the Accuracy penalty at all times—which leaves you with very few options: - Frostseeker: suboptimal because imbue makes it fire only one projectile - Essence Interrupter: not everybody’s cup of tea owing to the quirky summon perk - Minor Blights: must multi with a Wizard - Rot Skulls: must multi with a Druid - Fury’s Spiritshift: must multi with a Fury Druid So you must go out of your way to avoid a very restrictive penalty (and fall way behind a Sharpshooter in terms of single-target DPS) in exchange for the ability to add a spell to a single attack for a non-trivial Bond cost, which won’t even generate focus with the extra damage if you multi with Cipher. The extra Accuracy is 0.5 per Arcana, so you need 20 Arcana for a non-game-changing bonus of +5 that only applies to the imbued spell. Pretty hefty opportunity cost there. You’re not good at single-target DPS but hey, now you can also trail behind Wizard at AoE. Or, you know, you could play a Sharpshooter/Wizard and be better at both The separate attack roll on Charme/Inspiration on the Debonaire is just /facepalm. How was it possibly unobvious that is was a bad idea? Does the Steel Garrote’s self heal work with other afflictions than that caused by the Garrote ability? If not, it’s a tad underwhelming (though the class still has style in spades.) Priest of Woedica IMHO is great even if the summoned weapon’s cheese with Monks is nerfed. The Writs are pretty good.
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[4.0 Beta] Blood Mage tiers 7-8 unsuitable passive abilities
AndreaColombo replied to Zug's question in Patch Beta Bugs and Support
MaxQuest has a good suggestion in one of his threads for the Blood Mage; I agree its randomness can be annoying. -
[4.0 Beta] Blood Mage tiers 7-8 unsuitable passive abilities
AndreaColombo replied to Zug's question in Patch Beta Bugs and Support
Good point. It would be nice if those four talents were made to improve Blood Sacrifice in some way for Blood Mages. -
[4.0 beta] Few minor inaccuracies and glitches
AndreaColombo replied to MaxQuest's question in Patch Beta Bugs and Support
I strongly agree with the suggestion to make Blood Sacrifice more reliable, and the suggestion for the passive and modal for Soul Mind. I also agree focus generation for the Psion could use being quicker. -
I’d test the Fury’s spiritshift ranged attack myself, but I’m out of town this week and cannot. Since it does Shock damage, it is a prime candidate—alongside, of course, the Wizard’s Minor Blights and Druid’s Rotskulls. If none of those work, I’d call bug. Hopefully a kind soul will check this. Not generating focus or benefiting from Soul Whip are also potentially unintended.
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Interesting, but also bad news. AFAIK, Essence Interrupter and Frostseeker are the only ranged weapons that can reliably output a damage type that qualifies for the Arcane Archer’s bonuses. If they are exempt from the class’s perks, the class does bad DPS-wise and is not worth taking over Sharpshooter. It would be a good alternative if you could use a weapon that consistently avoids the penalty and gains the bonuses.
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Typo thread
AndreaColombo replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
VO says "I swear" instead of "I tell ya": Extra "will":