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Everything posted by AndreaColombo
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Update 100: The White March - Part I
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
Likely in the middle. It will deal with the consequences of part I- 88 replies
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- Update 2.00
- The White March
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1) Link. Note that the mod requires updating every time the game is updated, and it is currently not compatible with patch 2.0 or The White March. It was a big update and it seemingly requires a lot of work on the modders' part. With a patch coming next week for The White March, I expect it to take a tad longer still before the mod is available again. 2) Unfortunately not, unless current maintainers can do that for you. What you can do is disable all options in the mod's option panel except the loot-related ones; there will still be a few things the mod automatically applies without asking you, but they won't be many. 3) The list is in the OP and to the best of my recollection it does include map names (in English.)
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This is very minor but it still has me wondering. Ever since installing the expansion, a small white "0" has appeared on the bottom left corner of the protagonist's portrait on my every game (including new games started after installing the expansion.) I do not know what it is or what purpose it serves; I suppose it should not be there? Companions appear to be completely unaffected. SAVED GAME: link OUTPUT LOG: link
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Update 100: The White March - Part I
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
March 2016 according to a German magazine, IIRC. Obsidian never Said anything official about it though.- 88 replies
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- Update 2.00
- The White March
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Update 100: The White March - Part I
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
IIRC Josh said in an interview that Part II would deal with the consequences of Part I.- 88 replies
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- Update 2.00
- The White March
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So that was terrible...
AndreaColombo replied to Katarack21's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That wasn't directed at you, mate. It was a general consideration. From your post it seems to me like A.I. now behaves a lot more intelligently than it used to, and in my books that's fantastic news. YMMV. -
So that was terrible...
AndreaColombo replied to Katarack21's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A.I. finally making intelligent decisions on if and when to disengage? "1 tank + 5 naked ranged DPS" insta-win button no longer available? This expansion is packed full of features and Obsidian aren't even advertising the best ones! -
UI Scaling - blurry font
AndreaColombo replied to Cirventhor's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Playing at 2560x1440 I confirm having a sharp font in most cases. There are a few spots on the UI where the font is still blurry and I'm not sure why. Also the font on loading-screen tool tip starts out as blurry and switches to sharp after some time. Character models are definitely be upscaled at character creation and level up -
Dandy Hat of the Diseased Yak
AndreaColombo replied to Messier-31's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Messier-31, are you wearing any other item that grants a bonus to Resolve? In that case, the two effects wouldn't stack. -
Update 100: The White March - Part I
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
Should trigger after getting to Defiance Bay.- 88 replies
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- Update 2.00
- The White March
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Hey. I believe level scaling only applies to new content, but Josh said on Tumblr that Sun In Shadow would also get the option to scale if you're high level. Some of the new content (two bounties, a dragon fight, a dungeon) are specifically meant for high-level characters. Plus A.I. has seemingly been improved upon.
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IE MOD and 2.0
AndreaColombo replied to IrithylStarym's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Springwight - just a head's up that QA said there's a patch coming next week for The White March. Might want to wait until then to update the mod to avoid doing double work within such a short span. -
White March
AndreaColombo replied to Teramond's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not to mention that the expansion does have stuff geared specifically toward high-level characters (new bounties, a dragon fight, and a whole new dungeon.) -
Quick update: Ability choice for level 13 is Sundering Blow. Talent choice for level 14 is Apprentice's Sneak Attack. Sneak Attack works on Prone targets, so you're going to exploit it in combo with Knock Down. In light of this, Bonus Knock Down becomes the best talent choice for replacing Quick Switch in the pure-melee build. Tidefall has been changed and no longer has the ability to drain life from targets. It does however have the ability to shorten the duration of beneficial effects on them and steal 10% from their attack speed (basically it speeds you up while slowing them down); if at all possible, it is even more powerful. As far as soulbound weapons go, St Ydwen Redeemer will likely be a good substitute for Tidefall for this build (even though the change to Tidefall makes it very competitive); its ability to proc Pillar of Faith is awesome as that spell can inflict the Prone status, which works in combo with your Apprentice's Sneak Attack talent. There's a fairly beastly soulbound Estoc too, whose name defies me, that is briefly shown in the trailer for the expansion. It is my understanding that it can be bound to any class but cannot be unequipped afterward. That makes it a perfect choice for the pure-melee build. It can inflict Paralyzed to the target, which would be insane in and of itself, but in this build it also works in combo with Apprentice's Sneak Attack. I was/am very keen on the main build, but this Estoc actually makes me want to try to pure-melee variant as well so looks like I have two play throughs to look forward to I will review other equipment after going through the expansion (I'm going to start a brand new game so it's going to take a while.) Note that there appears to be a bug whereby Weapon Mastery doesn't stack with Weapon Specialization. This effectively hinders this build a lot, so hopefully it will be fixed very soon.
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White March
AndreaColombo replied to Teramond's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The game automatically makes a save for you right before you enter Sun in Shadows. You can use that save to access the White March locations if you've already beaten the game.