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AndreaColombo

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Everything posted by AndreaColombo

  1. The guide is incorrect. There is no way to save those guards. It was confirmed post-release by Matt Sheets.
  2. Here's part of the San Diego Comic Con panel where area design is described and people got to vote features for an area that will appear in The White March pt. 2: link
  3. This is what Josh posted on SA about ranger pets; not sure it is exactly what went in the patch though as it was still WIP back then.
  4. Hi Roby, here is my DxDiag: link My graphics card is a GTX 970, so it should definitely be able to handle high-res textures. Once 2.0 hits, I will try again to play at 2560x1440 to see if the problem persists.
  5. The font looks exactly like it did beyond 1080p in 1.06. It's definitely a bug as, based on what BMac told me a few weeks ago, the code is supposed to render the font natively at whatever resolution the screen is set to (or, in other words, the font is supposed to be always sharp regardless of screen resolution.)
  6. By the way, credit where credit is due: Eric fixed a gazillion typos in this patch
  7. Very interesting interview with Josh about the expansion at Gamescon : link While Josh talks, you can see a lot of the beautiful new environments, some new spell effects, some new scripted interactions with awesome art, some new enemies, and a bunch of multi-class talents at level-up (with a great level-up screen that I believe is also in patch 2.0)
  8. Really need this fixed to stop playing 1080p windowed on my 1440p screen
  9. ^ it is supposed to be rendered at whatever resolution the screen is set to; there should be no change on lower resolution. If it is indeed blurry, a bug report should be filed.
  10. Hi lameover, Confirmed fixed or confirmed still happening? I don't think high INT should bestow a penalty as that is counterintuitive: If you invest points in an attribute, you should get benefits from it.
  11. Maintaining the fantasy that it's 1998 is a noble goal in itself
  12. Question for Steam people who are playing with the beta: Have the following been fixed? They are not in the patch notes but they might. Graphical Weapon offset issues (link and link) Hiravias' head offset issue + coloring issue (link) Able to see Druid + Spiritshift simultaneously (link) Lash visual effect doesn't show in inventory when enchanting weapons (link) Able to see adjacent room through FOW (link) 3D models are upscaled at level up at higher-res than 1920x1080 (link) Modal abilities' effects don't show after loading game (link) Gameplay Weapon enchantment bonus applies to Monk's special abilities (link) INT affects DoT inversely (high INT worsens DoT) (link) Killing them with love: Your buffs apply to enemies, and theirs to you (link) Party members switch weapons when charmed (link) Roleplaying Characters won't acknowledge completed quests in Act II (link)
  13. Question for Brandon: Does the expansion add new portraits for player characters? If yes, do you know roughly how many?
  14. Awesome patch! Josh mentioned on Something Awful that Rangers were getting a balance pass. Are there any information available about that?
  15. Those of us playing with the IE Mod will likely have to wait until early September, I guess; unless they wanted to—I shiver at the very suggestion—play without it...
  16. Also it looks like the expansion will be out on 25th August: http://www.gamershell.com/companies/paradox_interactive/1462933.html
  17. I see no reason why it wouldn't; it's already in, so they' basically have to manually remove it for it to be absent.
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