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Everything posted by AndreaColombo
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For Baldur's Gate Fans: New Expansion
AndreaColombo replied to Omnicron's topic in Computer and Console
For the record, that's actually grammatically correct (but "sure" is spelled without an "h".) -
The first meaning of the word "might" is "physical strength." Besides, the system underlying the game is but a simplification of the abstraction of our character concepts and of the story being told. It couldn't be otherwise. Programming still isn't at a point where you can "pump might" but also let the game know it is not intended to represent physical strength for that particular character. If programming that advanced was possible, it would be too expensive for a 5-million game.
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UI Scaling - blurry font
AndreaColombo replied to Cirventhor's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yep. BMac confirmed to me via PM that he changed the code so that the font would always render at full resolution instead of upscaling beyond 1920x1200. The change will be in 2.0 -
I've just checked in-game, and plate armor actually has 125% Pierce and Slash DR. Not that it changes how DR works, mind you—just clarifying. Nobear—I do not possess any statistics on what damage type is the most used by enemies in PoE, but IIRC the big fellas that aid Thaos in the final fight deal Slash/Crush damage (meaning they'll hit you with the damage type you resist the least between Slash and Crush.) I usually tend to "pump" my DR for both as much as I can because of it, seeing as I can also benefit from it throughout the game. That said, if you make extensive use of elemental AoE spells, you may want to protect your men against the types of elemental damage you use the most.
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It was changed in patch 1.05, much to the dismay of proper roleplaying (GM is clearly a very perceptive person, not an overly intelligent one.) I guess it was done because, with the current Attriubute System, INT is more useful to her than PER and her stats are fairly abysmal as is. If 2.0 changes PER to grant Accuracy, there will no longer be a justification (however poor) for this inane change, so I dearly hope GM will be changed back to her original status.
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Uninstalled after Hardcore
AndreaColombo replied to Cakebread666's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The soul-animated plates in Crucible Keep are pretty tough, especially at higher difficulties (I remember their being very challenging on Hard.) However, they are pretty feasible. What was your party composition? Did you rest to replenish your spells and abilities before going in (you need to as there are many of them and they're all fairly tough)?- 14 replies
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- hardcore
- permanent death
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I too am all for the devs taking the time they need to develop a quality expansion. Don't get me wrong: I'm itching for the expansion as much as the next guy; but most of all, I itch for a quality product and I can certainly appreciate that quality takes time. I already have a character concept in mind for my next play through when the expansion's out
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That would make PER a must-pump stat because you'd actually need the extra Accuracy to maintain the same level of power you have now in pre-2.0 games. So that would also turn the "OMG PER is a must-pump stat!" outcry in a self-fulfilling prophecy. I sure hope it doesn't happen. Well, that depends. It could definitely have that effect, but it would really depend on the particular amounts by which they adjust defenses, and whether base accuracy scaling is adjusted with it. They might also boost some defenses but not all on each enemy, giving attacks targeting different ones a greater variety of niches. I dunno, it's complicated, like you say. Mind, I don't know that I think they should increase defenses, but they've sure as hell gotta bring down accuracy if they're gonna drop max deflection by 16-22 points. But you don't need that much Deflection. Not in the slightest. I'm in my third play through, and zero of my characters so far have invested a single point in PER or RES. I've never had a pure tank in my party, and I never exploited doorways; yet, I've never had a problem beating fights or the game. The idea that pure tanks must be nearly immortal and absolutely incapable of landing anything but grazes is what needs changing. That's an extremely boring concept whose sole purpose is to exploit the limitation of the (rather dumb) enemy A.I. in the game. If you max out RES and don a shield, you'll be VERY durable. Like, VERY (I tried with Pallegina; she's got 15 RES and 14 PER—the effects of which can be replicated in the new system by having 19 RES—and I equipped her with a medium Superb shield; she could not go down, and I'm talking PotD.) On the other hand, a tank with pumped RES and PER could make up for the Accuracy penalty from the shield and actually be semi-useful in combat, which would be a welcome change. If relative Accuracy and defense values are changed, trust me, you will always want the extra Accuracy from PER to retain the power level you had before 2.0.
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Aarik, thanks for clarifying. However, an issue remains: If I am wielding an enchanted weapon, the bonus Accuracy and Damage from its enchanted quality will apply to both the primary and secondary target of Torment's Reach. Consequently, a Monk that wields a weapon is always going to be superior to a Monk that doesn't, which is sort of counter intuitive. Could you inquire whether this behavior is intended? If it is intended, could you bring it to Josh's attention as a matter of balance? Thanks!