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AndreaColombo

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Everything posted by AndreaColombo

  1. For the record, that's actually grammatically correct (but "sure" is spelled without an "h".)
  2. The first meaning of the word "might" is "physical strength." Besides, the system underlying the game is but a simplification of the abstraction of our character concepts and of the story being told. It couldn't be otherwise. Programming still isn't at a point where you can "pump might" but also let the game know it is not intended to represent physical strength for that particular character. If programming that advanced was possible, it would be too expensive for a 5-million game.
  3. There is also a ring that confers Second Chance. It can be bought in Ondra's Gift from Cartugo, in front of the Vailian trading coster.
  4. It's already been reported and acknowledged. Will dig up the link when I'm home. EDIT: it's here.
  5. Yep. BMac confirmed to me via PM that he changed the code so that the font would always render at full resolution instead of upscaling beyond 1920x1200. The change will be in 2.0
  6. Fighter's talent is Constant Recovery (named Veteran's Recovery.)
  7. I've just checked in-game, and plate armor actually has 125% Pierce and Slash DR. Not that it changes how DR works, mind you—just clarifying. Nobear—I do not possess any statistics on what damage type is the most used by enemies in PoE, but IIRC the big fellas that aid Thaos in the final fight deal Slash/Crush damage (meaning they'll hit you with the damage type you resist the least between Slash and Crush.) I usually tend to "pump" my DR for both as much as I can because of it, seeing as I can also benefit from it throughout the game. That said, if you make extensive use of elemental AoE spells, you may want to protect your men against the types of elemental damage you use the most.
  8. It was changed in patch 1.05, much to the dismay of proper roleplaying (GM is clearly a very perceptive person, not an overly intelligent one.) I guess it was done because, with the current Attriubute System, INT is more useful to her than PER and her stats are fairly abysmal as is. If 2.0 changes PER to grant Accuracy, there will no longer be a justification (however poor) for this inane change, so I dearly hope GM will be changed back to her original status.
  9. This is by design. When several bonuses affect the same thing, only the higher bonus applies. There are very few exceptions to this.
  10. Hey Aarik, could you get any feedback on the above? Apologies for chasing, but since we're getting a Monk companion in The White March, I figured this would relevant
  11. The soul-animated plates in Crucible Keep are pretty tough, especially at higher difficulties (I remember their being very challenging on Hard.) However, they are pretty feasible. What was your party composition? Did you rest to replenish your spells and abilities before going in (you need to as there are many of them and they're all fairly tough)?
  12. I too am all for the devs taking the time they need to develop a quality expansion. Don't get me wrong: I'm itching for the expansion as much as the next guy; but most of all, I itch for a quality product and I can certainly appreciate that quality takes time. I already have a character concept in mind for my next play through when the expansion's out
  13. Judging by the people attending, my educated guess would be a new area.
  14. A second expansion that goes to level 20 could be amazing but to keep the game challenging at that point they would SO need proper bracketed scaling AND scs-grade enemy A.I. for all content.
  15. Obsidian are going to have a panel at San Diego Comic Con 2015 this Saturday. (Link)
  16. You'll likely find them in the expansion areas, and they will venture with you everywhere and have interactions with the original cast of characters and reactions to original areas and events.
  17. In their preview of patch 2.0, Aloth had access to 7th-level spells; those only come at level 14, so I guess part 1 will get you to that level.
  18. You're gonna hate this answer, but it depends XD There will be battles where you want Zealous Focus and battles where you want Zealous Endurance: You can pick both and switch depending on your needs.
  19. Dumping any stat is supposed to hurt. The fact that it doesn't happen in the current system is a design flaw.
  20. That would make PER a must-pump stat because you'd actually need the extra Accuracy to maintain the same level of power you have now in pre-2.0 games. So that would also turn the "OMG PER is a must-pump stat!" outcry in a self-fulfilling prophecy. I sure hope it doesn't happen. Well, that depends. It could definitely have that effect, but it would really depend on the particular amounts by which they adjust defenses, and whether base accuracy scaling is adjusted with it. They might also boost some defenses but not all on each enemy, giving attacks targeting different ones a greater variety of niches. I dunno, it's complicated, like you say. Mind, I don't know that I think they should increase defenses, but they've sure as hell gotta bring down accuracy if they're gonna drop max deflection by 16-22 points. But you don't need that much Deflection. Not in the slightest. I'm in my third play through, and zero of my characters so far have invested a single point in PER or RES. I've never had a pure tank in my party, and I never exploited doorways; yet, I've never had a problem beating fights or the game. The idea that pure tanks must be nearly immortal and absolutely incapable of landing anything but grazes is what needs changing. That's an extremely boring concept whose sole purpose is to exploit the limitation of the (rather dumb) enemy A.I. in the game. If you max out RES and don a shield, you'll be VERY durable. Like, VERY (I tried with Pallegina; she's got 15 RES and 14 PER—the effects of which can be replicated in the new system by having 19 RES—and I equipped her with a medium Superb shield; she could not go down, and I'm talking PotD.) On the other hand, a tank with pumped RES and PER could make up for the Accuracy penalty from the shield and actually be semi-useful in combat, which would be a welcome change. If relative Accuracy and defense values are changed, trust me, you will always want the extra Accuracy from PER to retain the power level you had before 2.0.
  21. That would make PER a must-pump stat because you'd actually need the extra Accuracy to maintain the same level of power you have now in pre-2.0 games. So that would also turn the "OMG PER is a must-pump stat!" outcry in a self-fulfilling prophecy. I sure hope it doesn't happen.
  22. Aarik, thanks for clarifying. However, an issue remains: If I am wielding an enchanted weapon, the bonus Accuracy and Damage from its enchanted quality will apply to both the primary and secondary target of Torment's Reach. Consequently, a Monk that wields a weapon is always going to be superior to a Monk that doesn't, which is sort of counter intuitive. Could you inquire whether this behavior is intended? If it is intended, could you bring it to Josh's attention as a matter of balance? Thanks!
  23. Josh confirmed on SA that new companions will banter with the originals and comment on original content.
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