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Everything posted by AndreaColombo
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So, White march 1 to ... 3?
AndreaColombo replied to Andvare's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Again, since getting both parts through Kickstarter was $20, getting both parts retail had to be at least $25. Which is what it is, coincidentally. Not sure what the issue is? -
Some issues during adra dragon fight
AndreaColombo replied to wuthering20's question in Patch Beta Bugs and Support
Got a saved game to upload (at least for the third issue, possibly with a screenshot proving your character dealt the lethal blow to the dragon)? For the first two points a video would likely showcase them better, but I suppose it's kind of late for that now -
[2.0 beta] Character stuck on scenery
AndreaColombo replied to biochemRhapsody's question in Patch Beta Bugs and Support
Third option: Install the IE Mod so you can cheat without typing "IRoll20s" and losing achievements. Once you've done your cheating, you can uninstall the mod ... but why would you? -
white march news
AndreaColombo replied to Gromnir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If that includes interiors, they aren't many. -
[ beta 2.0 ] At the Mercy of the Tribes [Cywneth]
AndreaColombo replied to a question in Patch Beta Bugs and Support
Got a saved game and output log to upload and link? They're going to ask for those -
[2.0 beta] Hunter's Animal Companion AI not working
AndreaColombo replied to Duny's question in Patch Beta Bugs and Support
Yes. It is listed in the known issues. -
The Glanfathans are very well aware of the fact that it was the Engwithans who built those ruins and machines; they do not know what the purpose of the machines is or how to activate them, however. They do say that the Engwithans themselves tasked them with guarding the ruins, which smells a lot of preventing other people in general (and animancers in particular) from figuring out how the machines work and what purpose they serve(d). Blindly following something you don't fully understand is, after all, one of the themes in PIllars of Eternity.
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^ For hit percentages, chances are you are trying it on a target whose defenses are unknown to you. Try it against an enemy you've already defeated a few times (in other words, an enemy whose bestiary entry you've completed or nearly completed) and I guess it should work (cannot test it myself as I'm on GoG, so no beta.) For AI, you need to toggle it on. Select a single character and you'll see an icon among its abilities that looks like a head with cogs in it. Click it to toggle AI on and off.