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AndreaColombo

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Everything posted by AndreaColombo

  1. The soulbound hunting bow works really well on Ciphers for building up focus. Especially when paired with the Heart of the Storm talent and a high MIGHT score (which GM sadly doesn't get, but a custom Cipher definitely can.)
  2. I'm fairly sure it is not a bounty encounter. There is one bounty next to Durgan's Battery, but it is on the way to the tower where you find the soulbound bow. The other bounty (TWM only has two) is in Longfalls (or however that new area is called? The one where you find The Grey Sleeper.) Your best bet is to start the Ondra priest quest. I had all quests active from Stalwart when I went to Durgan's Battery and the gang with St Ydwen's Redeemer was right there, north of Galvino's hut.
  3. Guess it would help to have an option in the A.I. menu for letting your characters break engagement. Like the "Use per-rest abilities" button, but "Disengage". If you tick it, A.I. will disengage to get to whatever target was chosen; if you don't tick it, engagement makes your men stick. Perhaps Aarik could bring this up to the dev team as a suggestion?
  4. Couldn't you just answer your original post to keep all files in the same place?
  5. Vosz, it is official. Elves cannot grow facial hair in Eora (QA confirmed this in the technical forum.)
  6. Even though I did not experience this, I'm pretty sure it has already been reported and acknowledged by QA. Hopefully the upcoming patch will fix it.
  7. I know; my point was that I don't understand why so many people take issue with the expansion's being split. There's no cliffhanger and the price was also split, so I don't understand why it is a problem for so many. All right; I'll just drag it around then. I simply misunderstood how the feature worked; I thought the tick was just to show/hide the button.
  8. Guys... An expansion is called that because it expands on existing content. If it continued it from where it left, it would be called a sequel. And that is not to mention how devs were always upfront about TWM being like TotSC.
  9. This is going to be a dumb question, but how do you become friends with the ogres? They attacked me on sight since day one.
  10. When I picked up the bow, it lacked the string. Any tips on where to find it? EDIT: Found the answer in another thread.
  11. If you have the IE Mod installed, it adds a console command to spawn creatures. Don't think there is one in the base game, though.
  12. From what I have seen, fully leveled soulbound weapons are pretty powerful but not necessarily a no-brainer over every other piece of equipment in the same category. This is especially true if we factor in the possibility to make items "Durgan refined." Sure, a fully unlocked St Ydwen's Redeemer is powerful, but compare it to a Durgan-refined Tidefall ... Not so easy a choice. Same with, say, The Grey Sleeper and a Superb, Durgan-refined The White Spire.
  13. Thanks! Honestly, I don't understand what the issue is with splitting the expansion in two parts, since the price is also split? Part I doesn't even end in a cliffhanger tjayharvey, Springwight I've run into a couple issues with the beta mod. I'm running The White March on Windows. The mod retained most of my settings (except those you said it wouldn't) and I am not using any of those you mention as being bugged in your release notes. The first issue is with UI customization. I turned it on via option menu, disabled the portrait highlight (yay!), then removed the tick from the option in the option menu to get rid of the extra "Customize UI" button. However, that button just doesn't seem to go away. Area transition or saving/loading don't seem to help. The second issue is with Disable Engagement. I used to have that option always ticked and the mod remembered, but I decided to play with Engagement for a while so I removed the tick before I started to play. The game, however, kept behaving as though I had kept the Disable Engagement mod on (no engagement indicators, no disengagement attacks, no "Disengage!" message upon disengaging.) After a save/load, disengagement indicators reappeared but I still don't seem to get the attacks and messages. Let me know if you need additional details.
  14. It's a known issue that's been acknowledged by Obsidian. This week's patch will lower the kill requirement to 10 Vessels; not sure whether they fixed the issue with the proc not counting toward the total (it's probably rather tricky to fix.)
  15. Does anyone remember the console command to alter the width of selection circles?
  16. Brandon, do you know whether the "speed stealing" item mod has been fixed? It was confirmed by Matt Sheets as "set too high", meaning that weapons with that mod were stealing more than just 10% attack speed from their target. Makes those weapons very OP. Thanks a lot for your hard work! The White March is pretty great
  17. Indeed. Kudos for the great work, Obs!
  18. ^ it was already working like that in 2.0 for me.
  19. Great stuff! Will this update add an illustration for The Grey Sleeper and Stormcaller? They are the only soulbound weapons without one.
  20. My gratitude for this knows no boundaries.
  21. There's no way to leave Sun in Shadows once entered. In order to play the expansion with your old party, you need to load the "PRE-ENDGAME" save the game automatically generates when you enter Sun in Shadows; you can play the new content, then head back to Sun in Shadows and kill Thaos.
  22. Officially, none that I know of. Unofficially, chances are the fix will be in this week's patch (it is quite a glaring bug and it's been known since the day TWM released.)
  23. Hi, this is a known bug and will be fixed in an upcoming patch
  24. Could you attach a saved game that exhibits the issue and your output log file? QA will request those anyway
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