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AndreaColombo

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Everything posted by AndreaColombo

  1. It's a known issue that's been acknowledged by Obsidian. This week's patch will lower the kill requirement to 10 Vessels; not sure whether they fixed the issue with the proc not counting toward the total (it's probably rather tricky to fix.)
  2. Does anyone remember the console command to alter the width of selection circles?
  3. Brandon, do you know whether the "speed stealing" item mod has been fixed? It was confirmed by Matt Sheets as "set too high", meaning that weapons with that mod were stealing more than just 10% attack speed from their target. Makes those weapons very OP. Thanks a lot for your hard work! The White March is pretty great
  4. Indeed. Kudos for the great work, Obs!
  5. ^ it was already working like that in 2.0 for me.
  6. Great stuff! Will this update add an illustration for The Grey Sleeper and Stormcaller? They are the only soulbound weapons without one.
  7. My gratitude for this knows no boundaries.
  8. There's no way to leave Sun in Shadows once entered. In order to play the expansion with your old party, you need to load the "PRE-ENDGAME" save the game automatically generates when you enter Sun in Shadows; you can play the new content, then head back to Sun in Shadows and kill Thaos.
  9. Officially, none that I know of. Unofficially, chances are the fix will be in this week's patch (it is quite a glaring bug and it's been known since the day TWM released.)
  10. Hi, this is a known bug and will be fixed in an upcoming patch
  11. Could you attach a saved game that exhibits the issue and your output log file? QA will request those anyway
  12. Amen, brother. Though playing without through the IE Mod actually made combat interesting for me. Are you going to give it another try now that we've got better A.I.? Really, PoE is a good game man After all the time and effort you put into the beta, it would be a shame to just let go of it.
  13. I'm sure our good friends at Obs will have a way to get it to us I honestly didn't expect another expansion after TWM pt. II, but I sure look forward to PoE 2 (and if it ends up being crowdfunded, I'll have a good $250 ready for the guys.)
  14. Of course. I mean, it was like that in the base game already and the expansion won't change that.
  15. For St Ydwen's redeemer, you can use meta-knowledge to save the Lighthouse quest in Ondra's Gift (deal damage to Spirits) and either Heritage Hill or levels 6 and 8 of Od Nua (kill Vessels.) The other requirement is fairly easy to "cheat" I do not know how the staff is when fully unlocked, but in general soulbound weapons appear to be well done: They are powerful, but not necessarily a no-brainer. For example, even after fixing the "steal attack speed" mod bug, Tidefall with white-forge refinement is probably going to be a lot better than St Ydwen's Redeemer for DPS unless you're attacking Vessels.
  16. Could you attach a saved game and output log file? QA are gonna ask for these
  17. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Move forward in Magran's Fork; soon you'll be attacked by wolves on your left. As you enter combat, use the protagonist (aumaua dudette) to keep the wolves busy. Select one of the druids and cast Nature's Bounty. Have one of the druids drink a Nature's Bounty potion. Go to the druid's character sheet and click his Might score. Observe that it is 15 (10 base, +5 Nature's Bounty.) All good so far. Have the same druid drink another Nature's Bounty potion. Go to his character sheet and click his Might score. Observe that it is 25 (10 base, +5 Nature's Bounty.) Something's wrong. Repeat as many times as you like; the third time gets you 45 (10 base, +5 Nature's Bounty.) Kill off the wolves and wait for combat status to end. Go to the druid's character sheet and observe that the bonus to his Might and Perception score has not gone away.
  18. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Observe that there are two Druids in the party who share the same level, the same attributes, the same Spiritshift form. Further observe that both share the same talent selection except for the talent Novice's Suffering, which is only possessed by DruidWithTalent. Move forward in Magran's Fork; you'll be attacked pretty soon by a wolf on your left. Have the protagonist (aumaua dudette) engage the wolf so you have time to observe the Druids. Make both Druids Spiritshift. Observe that both have exactly the same damage output and accuracy. Because a Druid Spiritshift's claws count as unarmed attacks for all intents and purposes (they are affected by Weapon Focus: Paesant), Novice's Suffering should apply to them as well.
  19. It doesn't have a class requirement that I know of.
  20. Do those cost enchantment "slots"? If so, how many?
  21. Just tested this. Novice Suffering does not apply to the Druid's Spiritshift. The +16 Accuracy you get is from the ability scaling with your level. A Druid without the Novice Suffering talent will still get it. I will get a saved game up with detailed repro steps later.
  22. So it is protagonist-only? Or can you have anyone in the party pick it up to begin with?
  23. What enhancements do they bring to equipment?
  24. I was referring to this post, which in turn links to this article. My German's pretty rusty so I didn't try to read the article myself, but Josh said on SA (usual link in one of my posts in the previous page of this thread) that they've just started on part II. Guess it is fair to expect it to take about 6 more months.
  25. St Ydwen's Redeemer not counting destroyed Vessels against its 50-kill target has been confirmed by QA as a bug and is being looked at by the dev team. As for killing Druids, that's a pretty steep requirement but in Act III there's a quest that requires you to kill more than that. I'm sure there are more druids scattered around the game world but the quest in Act III is the only "safe bet" I know.
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