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AndreaColombo

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Everything posted by AndreaColombo

  1. I think you've got your math mixed up there. Scale armor has a base DR of 7, and its Pierce DR is 75% of that. 7 * 0.75 = 5.25, rounded down to 5 by the UI. Edér's armor is Pierce-proof, which means its Pierce DR is (7+3) * 0.75 = 7.5, rounded up to 8 by the UI. When you enchant it to Fine, its base DR becomes 9 and its Pierce DR becomes (9+3) * 0.75 = 9. Works perfectly fine for me as of 2.0.
  2. Get the IE Mod and you'll be able to cheat without disabling achievements. You can uninstall it afterward, but why would you? It's pretty rad. :D
  3. Could you attach a saved game with two characters wearing the same armor, having the same DEX score, one wielding a "Speed" weapon and the other wearing a mundane version of the same? Also your output log. Hopefully this will get looked at and re-fixed for 2.2. I did not upgrade to 2.1 and unless this gets fixed, I sure as heck ain't gonna get 2.2
  4. Yes from me as well. It would be a kickass feature
  5. In 2.0 it is definitely working. Guess you're on 2.1, right? "Speed" only really applies to recovery so the attack and reload animations are supposed to stay the same. Recovery, however, should be noticeably faster with "Speed" weapons, all else being equal.
  6. Guys, there is a bug in the IE Mod that prevents the talent Field Triage from working. I'm running The White March on Windows, version 2.0 (I decided to skip 2.1 since it's so buggy.); the bug was experienced with both v. 5.0.0 and 5.0.2 of the IE Mod. Simply installing the mod will prevent you from using the talent. To repro, create a character who has Field Triage in a game without the mod and test the ability to see how it works. Then install the mod and try using it: Upon clicking on the Field Triage icon and moving your pointer on the character on whom you want to use it, the cursor will remain grey and clicking on the character will select them instead of activating Field Triage.
  7. I love DPS Fighters and plate armor and I approve of this stacking (emoticon with top hat and pipe.)
  8. Yeah, my understanding is that Sun in Shadows can be made to scale with level; the rest of the game stays as is. The improved A.I. + immunities do make encounters generally more challenging, though. On PotD I find I can't steamroll everything in Act III (though some things I definitely can.)
  9. http://forums.obsidian.net/topic/81710-201-barbarians-cant-enter-frenzy/?do=findComment&comment=1728153
  10. Aren't you referring to the multi-class talents that were added by the expansion?
  11. It does stack with Armored Grace; I tested it.
  12. Probably not; I guess it would merely zero out the armor penalty. The only way to know for sure would be a frame by frame analysis, but it would be too time-consuming for a 1% difference
  13. Doesn't look like it's working. Perhaps tjayharvey or Springwight could look into it for the next release?
  14. Could you mention a few abilities that are not working or not working correctly for you? I too see most stuff as working correctly.
  15. I believe the enchantment level of White Crest Armor (that is, that amount of "enchantment points" that are taken up out of the total of 12) is too high. If you check its details in the crafting menu, you'll see that "Cumbersome" - the property that slows down the wearer - takes up 2 enchantment points. I believe this is in error, as negative effects usually have negative enchantment values that actually free up extra points. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the Cipher and go to the inventory. Observe that she is wearing White Crest Armor. Right-click the armor and click "Enchant." Observe the enchantment details on the top-right corner of the Enchanting screen; notice the "Cumbersome" property has a value of 2. Please confirm with designers whether this is intended. I advocate "Cumbersome" was meant to have a value of -2.
  16. Is that the right save? This is what happens when I load it. No party, no movement, no nothing. I can't even unpause.
  17. I don't think we have seen an issue where no soulbound weapons are counting kills. Is it a specific weapon? If not, would you mind sending over your saved game our way so we can investigate? Hi Brandon, the issue has been reported in the technical forum and acknowledge by Aarik D. if memory serves. When St Ydwen's Redeemer kills a Vessel with the Destroys Vessels proc, the kill doesn't count toward the total for unlocking the next level. Our best guess ("our" as in "the community's") is that a kill only counts if the killing blow comes from the weapon directly and not from the spell it proc'd.
  18. I also did all the quests before going to the battery so it can't be that. Could you attach your saved game? I'll have a look later tonight.
  19. I found that in the battery. Looks like it's either part of the random loot table, or placed there if you kill the ogres so you don't miss out on it.
  20. I went there at level 8 on hard and found it adequately challenging. Now I'm doing the battery on PotD at level 10 and sone of the fights can be rather unforgiving
  21. Send the naked character with the redeemer into the fray alone; wait until they're knocked out; cast "Revive the fallen". Repeat. Easy, albeit admittedly silly, upgrade unlock.
  22. "Was" should be "were". Screenshot "A" should be removed; "an" is correct and should remain. Screenshot
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