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Everything posted by AndreaColombo
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To the best of my recollection, the ability is supposed to only affect Vessels and its description should be changed, but they never got around to doing it. Quite notwithstanding, let's see what QA say about it.
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- bug
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A Question about game
AndreaColombo replied to maglalosus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Purely single player. -
I think it's actually Vessel-only. Did you try it on Vessels?
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Is Wizard still garbage?
AndreaColombo replied to Zherot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Was this reported in the bug forums? I'd do it myself but I'm on 2.0 and this spell was added in 2.01. -
Is Wizard still garbage?
AndreaColombo replied to Zherot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ Though honestly Ciphers are still plenty good, imho. -
Not sure if I finished WM P1
AndreaColombo replied to Killyox's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Josh is mostly active on Something Awful (watch out for the random paywall) and occasionally drops tidbits on Twitter. IIRC, he mentioned part II will deal with the consequences of part I (i.e. the forge was attacked, probably for a reason, and its reopening is going to attract the attention of the original attackers.) So I guess we'll be facing these massive giants, and perhaps finally some eoten too Part I ends with the reopening of the forge, which is what you went up there to do (besides freeing Stalwart from the ogre siege.) -
Artificer Shop ?
AndreaColombo replied to AnjyBelle's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In my latest play through the priest only had a Scroll of Valor and a Scroll of Paralysis to sell me at level 14. As in, one scroll of each. Very underwhelming. Hopefully part II will take care of this and have those guys sell something worthwhile. -
Well, the White Crest armor is pretty good once they fix the bug whereby "Cumbersome" (-1 movement speed) takes up 2 points instead of freeing them. It comes with the Exceptional quality enchantment and has enough room for proofing (will have enough for a stat boost too when they fix Cumbersome.) The items dukefx mentioned are pretty good; in addition to those: - A cloak that gives +12 Deflection and some other abilities. - A cloak that gives +2 Perception and +2 enemies needed to flank. - A belt that gives +3 Might and +30 defense against Push and Prone attacks. - An Exceptional small shield that grants Withdraw and Warding Seal. - An Exceptional War Bow with +50% crit damage multiplier that casts Confuse on the target on a crit. and (this is VERY spoilery) I also found an extra Ring of Thorns (which is awesome), an extra Broad Belt of Power, a number of Girdle of Eotun Constitution as random loot in Durgan's Battery, and there's a merchant in Stalwart that sells the Gauntlets of Accuracy +5 (yay!) Soulbound weapons are good but in most cases you'll find regular weapon with the Durgan-refined enchantment to be better. The soulbound Estoc is pretty darn great and can be upgraded without killing anyone or anything. The hunting bow is awesome for Ciphers, but if you've already done Act III you'll have a hard time upgrading it.
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You're being unfair. Patch 2.01 was terribad but previous patches were pretty good. The bug you mention is known and purely cosmetic (i.e. it only affects the UI until you enter combat.) With that in mind, I do agree it would be nice to be able to see a breakdown of Accuracy and Damage calculation in the UI (perhaps by hovering over the value, like you can hover on stuff in the combat log and get more details on how attacks were resolved.)
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Yeh, her body being - you know - her body ... it shouldn't really have any recovery penalty. Just like a Druid's Spiritshift has 0% recovery penalty. This would make her special, since she cannot wear any unique armor with cool properties (and you need to invest an adra dragon scale to make her body Superb, whereas other party members can wear unique armor that already comes with the Superb quality.)
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I'm actually surprised there aren't more people who, like me, have the most fun when their party as at the max (i.e. max level, endgame equipment, etc.) When I'm the strongest only for the final battle, it kinda bugs me: I've spent the whole game trying to achieve this level of power and now there's only one fight left to enjoy it? Unfair. That's why I enjoyed Cragholdt so much. I like to play when everything's maxed out, but I don't want to steamroll level-1 enemies who die in one swing.
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SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the protagonist and open her character records. Peruse the talent list and observe she does not have Flick of the Wrist. Go to the inventory and observe that she is wielding St Ydwen's Redeemer and her Accuracy is 102. Play Orlan's Head for three times to gain the Flick of the Wrist talent. Go to the protagonist's character record and right-click the talent; observe its description says it grants +4 Accuracy with Dagger and Stiletto. Further observe that the protagonist's Accuracy with St Ydwen's Redeemer is now 106. Go to the stash and retrieve Tidefall; observe it is a Superb great sword. Equip it and wield it. Observe the protagonist's Accuracy with Tidefall is back to 102. The Flick of the Wrist talent applies to St Ydwen's Redeemer. I know soulbound weapons are meant by design to acquire the benefits of any Weapon Focus talent you might have. It seems Flick of the Wrist applies by the same principle, but it might be unintended as it is not a proper Weapon Focus talent. Please confirm with a designer whether this behavior is intended or needs fixing.
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SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the Druid and access the inventory screen. Observe that he has Sentinel's Girdle equipped. Pick up Sentinel's Girdle and try to place it in the left ring slot. Observe that it is possible. It shouldn't be possible to equip belts as rings. Sometimes I access the inventory screen to find the belt has switched from the belt slot to the ring slot, and the ring that was in the ring slot disappeared for good. However, I do not know how to trigger this particular behavior; it happened to me twice so far. EDIT: It seems this happens after combat.
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SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Open the protagonist's inventory and observe that Concelhaut's Skull is equipped as a pet. Back to the game, try to rest and observe that a pop-up window informs you that you cannot camp while enemies are in sight. Access the inventory and unquip Concelahut's Skull. Back to the game, try to rest and observe it is now possible. This might as well be intended but I figured I'd point it out as it's rather weird to have a pet prevent you from resting. BONUS BUG/INCONSISTENCY: With Concelhaut's Skull equipped, select the protagonist and observe she has the an ability called "Visage of Concelhaut." Hover your mouse on the Visage of Concelhaut icon to make its description appear. Observe that its description is the same as the description for the Essential Phantom spell. Right-click the icon to open the description and observe the same issue.
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Level 14, playing on PotD with a fully custom party armed to the teeth Although, despite having all of the following available in good supply, I used exactly none of them when fighting the mercenaries: Scroll of Valor Scroll of Paralysis Scroll of Restore Critical Stamina Potion of Major Endurance Flask of War Paint Summons (either via spell or via figurine) They simply were not necessary My party composition is as follows: Lady of Pain Fighter (same build as LoP but different equipment and, of course, no protagonist-only talents) Cipher Wizard Druid Priest I think I still have a saved game with most mercenaries still hiding in the FoW if you'd like to experience some wanton murder
