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Everything posted by AndreaColombo
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Hi narkhen, what you describe has been confirmed by QA as being a bug and it will likely be fixed in next week's patch. Basically these weapons are supposed to only steal 10% attack speed from the target but are set to steal a much higher amount. Nevertheless, the stealing ability is still pretty good. Hope you're enjoying the build
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Honestly, I think the guys at Obsidian fix bugs at an uncanny speed. A game with an underlying system as complex as PoE is prone to having many bugs, because there are so many things going on at once under the hood. It's just the name of the game (pun unintended.) They've been doing an outstanding job rolling out patches so far, considering they're a pretty small team and they've delivered an expansion 6 months after the game released. Sure, there are still bugs across the board but there's also a patch coming next week (which is pretty fast; one week after the expansion released.) All in all, I am pleased with their work and confident that outstanding bugs will get fixed.
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SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Observe that the elf wizard is wielding Greenstone Staff. Advance until combat starts. As soon as your characters assume their combat stance, pause the game and zoom on the elf wizard. Observe that his left hand is not holding the staff, but rather floating above it.
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SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Observe that the protagonist (aumaua dudette in Sanguine Plate) is wielding Tidefall, whose description says it steals 10% attack speed on hit. Select the protagonist and have her attack the rogue (orlan that dual-wields sabres) next to her. Observe that the amount of extra speed the protagonist gets after landing a hit is much more than 10%. If you want to be particularly precise: Set the game to maximum 30 FPS. Record a video locked to 30 FPS of you doing the above. Do a frame by frame analysis (i.e. count the number of frames it takes to the protagonist to recover after attacking) to determine the exact amount of speed stolen. If you need a reference, just equip the protagonist with a regular Great Sword (I think she has one in her quick weapon slots) and record a video attacking with that; it'll be your benchmark.
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"Honey, I'm hoooome!" :D SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Observe the protagonist is wielding St Ydwen's Redeemer and the objective to unlock its next level is to kill 50 Vessels; further observe that 0 Vessels have been killed toward that end yet. Send the protagonist on alone, so that every kill in the ensuing fight can only be hers. [It's a POTD game so I suggest sending in the priestess as well to buff the protagonist.] During the fight, observe that every enemy on screen is, in fact, a Vessel. At the end of the fight, open St Ydwen's Redeemer's description and observe the progress made toward the goal. When I follow the steps above, I generally end up with 11-12 kills. Should be more like 25+. EDIT: I had attached the wrong save.
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I'm experiencing this as well but I'm AFK and can't upload any files. Do you have a saved game + output log to attach? Possibly a save right before facing many vessels so QA can repro. The problem seems to be that when a vessel is destroyed through the weapon's "destroy vessel" ability, it does not count toward the total for the upgrade.
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The Grey Sleeper
AndreaColombo replied to Theorycrafter's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Could someone post a screenshot of The Grey Sleeper's description once fully unlocked? -
Update 100: The White March - Part I
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
Josh has been active on SA (link). Here are some copy-pasted quotes: Personally, I think a 7th or 8th level party is a good fit for TWM's crit path, but the side content is meant for characters that are 11+. We didn't design new stronghold content for Part I, but it's been a focus for me for Part II. For the next patch, I've lowered some of the more eye-watering requirements [to unlock soulbound weapons' powers, n.d.a.] and BMac has made a code fix that allows a fall-through for class or race-specific damage/kill requirements at 5x the base value. E.g. if you've massacred every wizard in the game and have a weapon that requires 5 wizard kills, you can fulfill the requirement by killing 25 of anything with the weapon. We'd like to keep making games in the PoE world. I don't know what metrics the owners would require for us to move forward with that, though. A lot of us have talked about ideas for PoE2 but we haven't done any work beyond that. Most of the feedback I saw on Defender was negative, but I saw one or two people in favor of the changes. Granted, the pool of people commenting wasn't large, maybe 6-8. I'd like to see more feedback on it in play. Fighters with >10 Con have more Endurance now and Constant Recovery scales (though it starts with a lower base value). Between the changes to Defender and Wary Defender, it's a loss of 20 points of Deflection -- a lot, but D/WD shield-based fighters were incredibly far ahead of other characters in the late game. The alternative I proposed was reducing Accuracy, but for a character who's just attempting to hold a line, that may not be a meaningful drawback for the modal. I probably won't be tuning these [multi-class talents, n.d.a.] for the upcoming patch, but I will for the next one. Spiritshift armor and weapons now get more powerful every three levels. A lot of the base class abilities (e.g. Constant Recovery, Arcane Assault) scale now.- 88 replies
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Update 100: The White March - Part I
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
Likely in the middle. It will deal with the consequences of part I- 88 replies
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1) Link. Note that the mod requires updating every time the game is updated, and it is currently not compatible with patch 2.0 or The White March. It was a big update and it seemingly requires a lot of work on the modders' part. With a patch coming next week for The White March, I expect it to take a tad longer still before the mod is available again. 2) Unfortunately not, unless current maintainers can do that for you. What you can do is disable all options in the mod's option panel except the loot-related ones; there will still be a few things the mod automatically applies without asking you, but they won't be many. 3) The list is in the OP and to the best of my recollection it does include map names (in English.)
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This is very minor but it still has me wondering. Ever since installing the expansion, a small white "0" has appeared on the bottom left corner of the protagonist's portrait on my every game (including new games started after installing the expansion.) I do not know what it is or what purpose it serves; I suppose it should not be there? Companions appear to be completely unaffected. SAVED GAME: link OUTPUT LOG: link
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Update 100: The White March - Part I
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
March 2016 according to a German magazine, IIRC. Obsidian never Said anything official about it though.- 88 replies
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Update 100: The White March - Part I
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
IIRC Josh said in an interview that Part II would deal with the consequences of Part I.- 88 replies
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So that was terrible...
AndreaColombo replied to Katarack21's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That wasn't directed at you, mate. It was a general consideration. From your post it seems to me like A.I. now behaves a lot more intelligently than it used to, and in my books that's fantastic news. YMMV. -
So that was terrible...
AndreaColombo replied to Katarack21's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A.I. finally making intelligent decisions on if and when to disengage? "1 tank + 5 naked ranged DPS" insta-win button no longer available? This expansion is packed full of features and Obsidian aren't even advertising the best ones!