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Everything posted by AndreaColombo
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Yeh, her body being - you know - her body ... it shouldn't really have any recovery penalty. Just like a Druid's Spiritshift has 0% recovery penalty. This would make her special, since she cannot wear any unique armor with cool properties (and you need to invest an adra dragon scale to make her body Superb, whereas other party members can wear unique armor that already comes with the Superb quality.)
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I'm actually surprised there aren't more people who, like me, have the most fun when their party as at the max (i.e. max level, endgame equipment, etc.) When I'm the strongest only for the final battle, it kinda bugs me: I've spent the whole game trying to achieve this level of power and now there's only one fight left to enjoy it? Unfair. That's why I enjoyed Cragholdt so much. I like to play when everything's maxed out, but I don't want to steamroll level-1 enemies who die in one swing.
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SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the protagonist and open her character records. Peruse the talent list and observe she does not have Flick of the Wrist. Go to the inventory and observe that she is wielding St Ydwen's Redeemer and her Accuracy is 102. Play Orlan's Head for three times to gain the Flick of the Wrist talent. Go to the protagonist's character record and right-click the talent; observe its description says it grants +4 Accuracy with Dagger and Stiletto. Further observe that the protagonist's Accuracy with St Ydwen's Redeemer is now 106. Go to the stash and retrieve Tidefall; observe it is a Superb great sword. Equip it and wield it. Observe the protagonist's Accuracy with Tidefall is back to 102. The Flick of the Wrist talent applies to St Ydwen's Redeemer. I know soulbound weapons are meant by design to acquire the benefits of any Weapon Focus talent you might have. It seems Flick of the Wrist applies by the same principle, but it might be unintended as it is not a proper Weapon Focus talent. Please confirm with a designer whether this behavior is intended or needs fixing.
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SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the Druid and access the inventory screen. Observe that he has Sentinel's Girdle equipped. Pick up Sentinel's Girdle and try to place it in the left ring slot. Observe that it is possible. It shouldn't be possible to equip belts as rings. Sometimes I access the inventory screen to find the belt has switched from the belt slot to the ring slot, and the ring that was in the ring slot disappeared for good. However, I do not know how to trigger this particular behavior; it happened to me twice so far. EDIT: It seems this happens after combat.
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SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Open the protagonist's inventory and observe that Concelhaut's Skull is equipped as a pet. Back to the game, try to rest and observe that a pop-up window informs you that you cannot camp while enemies are in sight. Access the inventory and unquip Concelahut's Skull. Back to the game, try to rest and observe it is now possible. This might as well be intended but I figured I'd point it out as it's rather weird to have a pet prevent you from resting. BONUS BUG/INCONSISTENCY: With Concelhaut's Skull equipped, select the protagonist and observe she has the an ability called "Visage of Concelhaut." Hover your mouse on the Visage of Concelhaut icon to make its description appear. Observe that its description is the same as the description for the Essential Phantom spell. Right-click the icon to open the description and observe the same issue.
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Level 14, playing on PotD with a fully custom party armed to the teeth Although, despite having all of the following available in good supply, I used exactly none of them when fighting the mercenaries: Scroll of Valor Scroll of Paralysis Scroll of Restore Critical Stamina Potion of Major Endurance Flask of War Paint Summons (either via spell or via figurine) They simply were not necessary My party composition is as follows: Lady of Pain Fighter (same build as LoP but different equipment and, of course, no protagonist-only talents) Cipher Wizard Druid Priest I think I still have a saved game with most mercenaries still hiding in the FoW if you'd like to experience some wanton murder
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SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Access any character's inventory and right-click a non-soulbound weapon. Click "Enchant" to access the Enchantment UI. Observe it looks like this: This only happens the first time you access the Enchanting UI. Clicking any of the categories to expand it fixes the issue until your next session.
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The robe Gwisk Glas has a very poor quality texture in-game that looks heavily compressed, whereas it looks pretty sweet in the inventory. No other robe in the game exhibits the same issue. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Observe that the Wizard is wearing Gwisk Glas. Zoom in all the way and observe the texture on Gwisk Glas looks blurry and heavily compressed. Open the inventory. Observe the texture on Gwisk Glas in the inventory screen looks sharp, vibrant, and detailed. The texture should look in-game as it does in the inventory screen. Exhibit A: Exhibit B:
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I like to have a couple party members with high Lore to use scrolls of Valor/Paralysis/Defense. Athletics caps at 4 for most of my characters as that's what I need to avoid exhaustion every time I travel or fight. Survival I used to dismiss outright but I'm actually starting to appreciate it. Food provides some good bonuses, as do some potions; having them last longer is groovy.