Everything posted by AndreaColombo
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Experiences with "Mental Fortress"
There's a Priest spell that gives you +50 defense against those attacks and shortens the effect's duration. I think it's called "Prayer against treachery"; stack a "Crowns for the faithful" on top of it and enemies will have a hard time charming/dominating you
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So many bugs...(and stacking/nonstacking argument)
^ Except Springwight is a programmer so you've just made a fool of yourself.
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Sickened.
-20 according to the Wiki.
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Chanter Stormcaller requiring/consuming chant charges on passive trigger
AndreaColombo replied to Nytram's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hi Nytram, QA are going to ask you for a saved game that exhibits the behavior as well as your output.log file. Could you upload them to dropbox and link them here?
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[TWM 2.0] Spelltongue effect icon is never removed
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hey Aarik, here it is: However, mind that I'm still playing on 2.0 whereas your build is likely fresher. If you can't repro the bug with my repro steps, chances are it has been fixed; no point in wasting further time on it
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cannot play game because it is too difficult
Specifically, Cragholdt is the most difficult content in the game; it's probably better suited for 14th-level characters.
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cannot play game because it is too difficult
Also, leaving your men on autopilot is a bad idea for non-trashmob encounters. Preset A.I. isn't smart enough to win tough fights for you.
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Had another gamebreaking bug today
AndreaColombo replied to Tennisgolfboll's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Accuracy works perfectly fine. The bug is with the UI not displaying it until you enter a fight. Suffice to read the bug forum to learn this.
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[TWM 2.0] Enchanting UI graphical glitch
SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Access any character's inventory and right-click a non-soulbound weapon. Click "Enchant" to access the Enchantment UI. Observe it looks like this: This only happens the first time you access the Enchanting UI. Clicking any of the categories to expand it fixes the issue until your next session.
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[TWM 2.0] Gwisk Glas poor quality texture in-game
The robe Gwisk Glas has a very poor quality texture in-game that looks heavily compressed, whereas it looks pretty sweet in the inventory. No other robe in the game exhibits the same issue. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Observe that the Wizard is wearing Gwisk Glas. Zoom in all the way and observe the texture on Gwisk Glas looks blurry and heavily compressed. Open the inventory. Observe the texture on Gwisk Glas in the inventory screen looks sharp, vibrant, and detailed. The texture should look in-game as it does in the inventory screen. Exhibit A: Exhibit B:
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What do you think of the 5 skills?
I like to have a couple party members with high Lore to use scrolls of Valor/Paralysis/Defense. Athletics caps at 4 for most of my characters as that's what I need to avoid exhaustion every time I travel or fight. Survival I used to dismiss outright but I'm actually starting to appreciate it. Food provides some good bonuses, as do some potions; having them last longer is groovy.
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Greenstone Staff not counting kills?
AndreaColombo replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)IIRC QA mentioned in the bug forum that the issue stems from some creatures lacking a flag that makes them count toward the kills for upgrading soulbound weapons - or something like that. Hopefully it will get fixed in the next patch.
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Role of fighter?
I agree Clear Out could be per encounter to make it more competitive with other classes' high-level abilities. Into the Fray would be pretty good if targets weren't so easily blocked by other enemies or party members. If that was fixed, the ability would be interesting again.
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Confident Aim UI bug...or is it not working.
AndreaColombo replied to Torm51's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)If you have a saved game before leveling up, you can attach it here and the repro steps will hold. "AddExperienceToLevel 3" The damage figure you'll have to provide
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Attack speed weapon + frenzy stack? Paladin Wayfarer build?
They should stack, but I'm afraid 2.01 broke the "Speed" enchantment again. I'm still on 2.0 so I might be able to test it this weekend (though likely you'll have found out by yourself by that time.)
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The Gwisk Glas robe sounds like it's supposed to improve Stealth
AndreaColombo replied to Infinitron's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Tangentially, has anyone else noticed that the texture on this robe is terribly bad in-game, but actually good in the inventory? I'll post screenshots tomorrow.
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Confident Aim UI bug...or is it not working.
AndreaColombo replied to Torm51's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I'm still on 2.0 or else I'd do it; anyway, suffice to have a saved game with Edér in your party without the talent. Repro steps will be something like: Load the attached saved game. Select Edér and observe he does not have the Confident Aim ability; further observe his minimum damage is X. Bring up the console and type "AddExperienceToLevel X" Level up Edér selecting Confident Aim as his Fighter ability. Observe that minimum damage on the Edér's character sheet is unchanged. It should be 20% higher. [EDIT: making repro steps more visible for QA's convenience.]
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[TWM 2.0] "Consecrated Grounds" affecting enemies
The spell "Consecrated Grounds" as proc'd by the Shod-in-Faith boots appears to be affecting specific enemies. My best guess is that when the Killing them with love bug was fixed, some creatures were missed and are still lacking whatever flag makes party buffs leave them unaffected. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Observe the protagonist is wearing the Shod-in-Faith boots. Enter combat with the spores, lurkers, etc. and spam crowd control to enable the protagonist to get close to the Giant Dank Spore. Have the protagonist be hit by a critical hit (either debuff her or try to hit her with a high-accuracy party member) to proc "Consecrated Grounds" from the Shod-in-Faith boots. Hover your cursor over the Giant Dank Spore; observe that "Consecrated Grounds" is affecting it. (You may also observe that other enemies around the protagonist appear to be unaffected.)
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[TMW 2.0] St Ydwen's Redeemer's "Revive the fallen" ability doesn't work
The "Revive the fallen" ability of a fully unlocked St Ydwen's Redeemer (Fighter version) doesn't do anything. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Observe the protagonist is wielding a fully unlocked St Ydwen's Redeemer that enables her to cast "Revive the fallen." Send the whole party back so their A.I. won't interfere in the ensuing fight. Send in the Wizard to fight the spores, lurkers etc. and wait for him to be knocked unconscious. Select the protagonist and have her cast "Revive the fallen" on the Wizard. Observe that nothing happens.
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Soulbound weapon focus
You should but I don't think I tested it.
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Role of fighter?
Can't say these are necessarily sine-qua-non, but the abilities I would dearly miss if I played another class are Knock Down, Armored Grace, and the Specialization/Mastery chain. Sundering Blows is also pretty sweet (even though I still have to figure out what the icon is meant to represent.)
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If you've finished the game how do you access White March?
If you hate PoE as much as you say you do, why do you even bother asking about the expansion?
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Soulbound weapon focus
It is, yes.
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Potential settings for future installments
Vailian Republics / Pearl Coast would be my favorite, but Deadfire Archipelago would also be pretty good. I want naval battles I generally prefer sequels to be entirely in new locations because fresh, but I wouldn't mind if we got to visit an older location or two. It's not like I dislike the Dyrwood; quite the opposite.
- White Forge Locked Door (one with the dial)