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Everything posted by AndreaColombo
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Update Notes: 2.02
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
I think he was being sarcastic. -
The secret is to keep the dragon busy for as long as possible while you buff and wipe out his goons. Then you'll have a much easier time with him and and the ghosts. I could not, however, beat this fight without a dedicated pure tank.
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Update Notes: 2.02
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
Draining had disappeared because of a bug which was fixed in 2.01. BUT 2.0 had also introduced the Ambushing enchant, which drains attack speed and the duration of beneficial effects. Many items with Draining were given Ambushing too in addition, but it was bugged (it stole a lot more speed than it was meant to.) So that's probably a typo in the patch notes. -
Imo for a Wizard MIG is more important than DEX; you'll be opening every encounter with Deleterious Alacrity of Motion as soon as you get 3rd level spells anyway. Wear a robe and make it Durgan-enhanced as soon as you get to that point for a nifty 0% recovery penalty and you won't need much else. Resting at Caed Nua can grant you a +3 DEX bonus that lasts for three rests if needed (it can be easily carried to all boss fights, including the final one.) Even starting out with 10 DEX, you can easily get to 18 with Ring of Thorns + Caed Nua + Rauatai Sweet Pie. That said, Caed Nua offers the same bonus to MIG as well so you can get 18 (even 19, in fact) MIG from a starting point of 10 too. The difference is made by the Durgan enchantment and the Deleterious Alacrity of Motion, really.
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Update Notes: 2.02
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
Could someone with the beta patch confirm whether the following have been fixed? Player-centered spells and abilities don't work Accuracy is displayed incorrectly until you enter combat Weapon "Speed" enchantment doesn't work (was fixed in 2.0 and broken again in 2.01) Soulbound weapons don't register kills to unlock the next level Spells missing from Ninagauth's Black Pages Monk multi-class talent does not apply to Druid's Spiritshift form The Grey Sleeper does not have an illustration I'm surprised the first two are not in the patch notes as they were the most reported issues after 2.01 was released. Thanks! -
[I'm keeping this baby]
AndreaColombo replied to spardeous's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Ah... Ok, then I simply ended the quest differently -
[I'm keeping this baby]
AndreaColombo replied to spardeous's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Not sure I got the right baby... What quest is that again? -
Could you share more info on your builds and equipment? It is a tough fight but I could manage it at the first try with my fully custom party. Having two Priests might be part of the issue, as they won't be able to contribute much to your damage output, though the two Wizards should make up for that.
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Yes. Dexterity affects the speed of every action you make, including attacks, spell casting, sipping potions, and reading scrolls. It also speeds up your recovery time between actions, as well as the reload animation that plays after recovery when using firearms in combat. Anything else in the game that affects "attack speed" only applies to recovery. Ideally, Dexterity is important to every character. As mentioned by Mechalibur, up until patch 2.0 Perception used to affect Deflection rather than Accuracy. This is the reason why most guides seem not to consider it very much. Accuracy is important to every character that is not in a support or tankish role. However, keep in mind that the game was balanced without the Accuracy bonus from Perception in mind. Up until patch 2.0 you couldn't boost your Accuracy through stats, yet it was absolutely possible to beat enemies to a pulp with your DPS characters. No rebalancing was made post 2.0 that would require you to pump Perception to be good at combat. That said, it is an important stat and putting points in it will make a difference. You just don't necessarily need to max it out on all characters. It depends. Flat bonuses (e.g. +1 Accuracy/point from Perception; +1 Deflection/point from Resolve; etc.) benefit all characters in the same way. Percentage-based bonuses benefit more those classes that already have a high base value to begin with (e.g. Fighters will benefit from Constitution a lot more than Wizards; characters wielding high-damage weapons will benefit from Might more than characters using fast, low-damage weapons.)
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SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the Moon Godlike and activate her "Cautios Attack" and "Zealous Endurance" modals to increase her durability. Send her all the way to your left, then up to initiate the conversation with the dragon. Select the "Die, dragon!" option to start combat and leave the Moon Godlike to her fate. Select the protagonist and access her inventory to see her Accuracy score (should be 86 if the dragon terrified her, which is 99% likely.) Back in-game, select the Priest (character with purple-dressed Vailian woman portrait) and right-click the 4th-level spell "Devotions for the Faithful"; observe it grants a +20 Accuracy bonus. Cast "Devotion for the Faithful" on the party. Right-click the 1st-level spell "Blessing"; observe it grants a +5 Accuracy bonus. Cast "Blessing" on the party. Select the protagonist and go to the inventory. Observe her Accuracy is now 25 points higher (111 if the dragon terrified her.) Generally, bonuses to the same attribute from the same source don't stack. Unless these two spells were an intentional exception (check with a designer), the +20 Accuracy bonus from "Devotions for the Faithful" should suppress the +5 Accuracy bonus from "Blessing."
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No, the bounty guys are south of the tower where you can find Stormcaller and won't drop any soulbound weapon (though they should definitely appear if you got the task from Tealdor in Stalwart. For the bandits to appear in the spot marked with a red X in the map below, you need to have at least received the "Regrets Worth Trading" quest from Okrun in Stalwart.
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[I'm keeping this baby]
AndreaColombo replied to spardeous's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Mechalibur - guess you need to have it equipped when you beat the game to unlock that slide? I had it in my backpack and I'm sure no slide related to it in any way. -
The sword is in the northern portion of the Durgan's Battery map, basically in between the Battery and Galvino's place. You'll have to fight a bunch of mercenaries, and one of them will drop it. Stormcaller is split in twain. One half, a silver arrow, is stuck in a dying wolf in the southeast portion of Russetwood; the other half is on top of a tower that sits next to Durgan's Battery.