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AndreaColombo

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Everything posted by AndreaColombo

  1. I'll provide a saved game with repro steps in early August when I'm back home if the OP cannot.
  2. Josh has just mentioned on Twitter that CON has been changed from 3% to 5% endurance and health. That's a start!
  3. Hi. Backers are people who put money toward the development of the game. It was really only possible to become one before the game was released; now it is only possible to be a buyer, which you already are from the sound of things I don't use Steam, so I'll let someone else answer your other questions.
  4. Quite the opposite: The mechanic I described exists precisely to prevent that very scenario. Uniques will sill exist and be viable; however, if you want your rapier-wielding fighter to use the soulbound great sword, you can. Your talents will apply to it automatically, so you don't really lose anything.
  5. Nope. That person was correct. I don't see how that contradicts what I wrote, however.
  6. Unique weapons are going to stay and soulbound weapons automatically receive the focus/spec/mastery of the character they are bound to regardless of their type.
  7. Alternatively, if you have a high-deflection tank in your party, send them ahead and let them take the breath weapon while you buff the rest of your party in the background (worked with Pallegina tanking for me and she survived the fight.) The wizard spell "Gaze of the Adragan" is also pretty great to lock down the dragon. Or that druid spell that deals damage and petrifies (can't recall its name.)
  8. The moment they say anything other than "soon", the vast majority of the people (except the 10 of us who understand it is an approx estimate rather than a commitment; we're a minority) will start counting the days to the "projected" release date and vocally complain when it is not met. I too, however, do not understand the radio silence. They could give us teasers that go beyond a partial screenshot on Josh's instagram. For example, sample new spells and abilities; sample balance changes (including ones that are still being tested and are subject to change; they could specify that in a disclaimer); sample new equipment; new screenshots; lore and concept art for new monsters (not all of them, of course; one or two)... Just throw us a bone on a regular basis to kill the wait, you know?
  9. Hey, could someone from the dev team confirm whether this is going to be fixed in 2.0?
  10. A small shield would give you some deflection, but not really as much as to justify taking it instead of dual-wielding. Rogue is a DPS class; it is not meant to off-tank. Two-Weapon Fighting, on the other hand, grants you a +20% attack speed that offsets the penalty from Vulnerable Attack quite beautifully. If you get Gauntlets of Accuracy to offset the penalty from Savage Attack too, your enemies will be in for a treat. Ideally your Rogue should not go into the fray and be engaged. They should flank enemies and sneak-attack them while they are busy trying to hit your tanks or off-tanks. Deflection really isn't that important on a well-played Rogue unless you are soloing.
  11. I disagree with you on this one, Luckmann. Respeccing is indeed a tedious and boring procedure. The only circumstance under which I would respec is if, for whatever reason, I lost interest in my character but didn't want to lose my progress by starting a new game. That was the case when I decided I wanted the Red Knight: My mind was dead-set on it and I wasn't interested in playing my estoc-wielding Fighter anymore; yet I was already in Twin Elms and I wanted to finish the game. I respecced so I could get the character I wanted and enjoy the last part of the game. I would never respec before every dialog just to get all options, and I can't possibly conceive anyone actually going through that kind of trouble for the purpose of reducing their re-playability. If I was so keen on getting all options, I would cheat to give my character 18 in all stats, as that would be infinitely more efficient (and wouldn't cost me in-game money to boot.) If someone wants to spoil their fun by abusing a feature clearly not meant to be used that way, they are welcome to be my guests; I know I wouldn't do that 'cause the point of playing the game is to have fun and respeccing every other second is quite the opposite of that.
  12. Added the pure-ranged and pure-melee builds to my second post. If you've read about my pure-ranged build earlier this morning, it might be worth going through it again as I've made a few changes and additions.
  13. When the guys making the card game revealed the Zahua and Devil of Caroc cards as part of the White March booster stretch goal, they also mentioned a third NPC they couldn't reveal yet. Because only two new NPCs have been revealed for part I of the expansion, the general assumption is that one more companion will be added in part II. Nothing is known about this third companion, however: not the sex, not the class, not anything.
  14. I love you. (Brotherly, that is.) Where's the "bro-fist" button on this forum?
  15. [Reserved to illustrate the pure-melee and pure-ranged variants of the build, which are Coming Soon™.] Pure-ranged Variant The pure-ranged variant revolves around a few core principles: Your Accuracy and damage output when fully buffed won't change: 116 for the former; 60-90 for the latter. However, you will have 11 DR bypass instead of 6, and your crits will not only do full damage (The Merciless Hand talent offsets the -30% crit damage multiplier from the Arquebus) but 10% more (from the Dungeon Delver talent.) Talents & Abilities Pure-melee Variant This variant is actually very similar to the "main" variant described in the OP, with but a few differences:
  16. This build has nothing to do with Planescape's Lady of Pain. It is called so because I usually like to play female characters in this game, but it would work equally well with a male character. Hereby I present you with an off-tank DPS build that makes of maxing out MIGHT an art. I call this a 'preview' because I conceived this build with patch 2.0 in mind (i.e. with PER granting a bonus to Accuracy rather than Deflection); however, it works very well—and is very powerful—already in 1.06. For readability, I will be dividing this post in paragraphs and hide the content of each paragraph with SPOILER tags, so you may expand and collapse them at your leisure instead of being faced with a text wall at all times. Concept Core Premises Character Build Details. As mentioned above, this character must be an Aumaua from The Living Lands. Background is up to you; I chose Colonist for the bonus to Survival as I want my buffs to last as long as possible (hint: Flask of War Paint.) Starting Attribute Scores Final Attribute Scores Talents & Abilities Equipment: So How Does It Work? End Game Screenshots. Having been taken with 1.06, these screenshots show an inflated Deflection score and a deflated Accuracy score by the same amount. Don't forget this build was created with 2.0 in mind (but as the screenshots show, it works already pretty well in 1.06.) Fully buffed; ranged. Fully buffed; melee.
  17. After completing Aloth's quest "Two Sided", you still retain the possibility to ask everyone in the Sanitarium whether they know an expert in Awakenings. This makes no sense, as you already know who said expert is and you don't need their services any longer to boot. The issue is particularly jarring when you meet a character for the first time after solving Aloth's quest (e.g. Nans) and one of your dialog options is: "What do you know about Awakenings?", which is clearly meant for Aloth's quest. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Open your Journal and observe that Aloth's quest, Two Sided, has been completed. Back to the game, talk to Ethelmoer. Observe that you can still ask him, "Does anyone here know anything about Awakenings?" If you've completed Aloth's quest, chances are you've already asked Ethelmoer this question. Even if you haven't, you definitely already know the answer. Considering this dialog option only appears if you've started Aloth's quest, and it is therefore intrinsically related to it, it should likely disappear once the quest is completed. Now enter the room on Ethelmoer's right and talk to Nans. Observe that you can ask her, "What do you know about Awakenings?" Go down the stairs and meet Moedred; talk to him. Observe that you can tell him, "I'm looking for an expert on Awakenings." Except you so aren't. Not anymore, since Aloth's quest is complete and you don't need an expert on Awakenings (not to mention the fact that, having completed Aloth's quest, you already know where to find one.)
  18. I agree; this bug has been outstanding for a long time and the fix should really be included in patch 2.0.
  19. You don't need to own a U.S. keyboard to bring up the console: Suffice to change the language your keyboard is set to in MacOS to U.S. English (there should be a button for it on the right side of the top bar; alternatively, go to your Settings panel.)
  20. Few more tidbits from Josh on Something Awful: Retraining costs money in game proportional to the retraining character's level and you are rebuilding every single level. It's a relatively laborious/time-consuming process so I don't think many people will be retraining six or seven times in a single game. Attributes are covered since that's one of the things people are likely to want to change due to Perception now (in patch 2.0) modifying Accuracy instead of Deflection. [On top of changing Attribute bonuses from resting in Caed Nua] I'm also retuning the inn bonuses so they almost all grant multiple benefits at lower value. e: And not only skill/attribute bonuses. Deflection is still on Resolve. We're not making up for the reduction because Deflection tends to get really high on its own. (I happen to agree with the latter.)
  21. More bonanza: https://instagram.com/p/5NfBdXpxzI/
  22. I will likely start a new game and play through the expansion content at around level 5-7, which IIRC is around the time you are "meant" to (as in, the expansion is designed around characters of about that level, if memory serves.) I will be taking the new companions with me and I don't want to wait too much before they join my travels (and I want to see how they react to most original content.)
  23. I would still be against having two different stats affecting the same thing (e.g. Two separate stats affecting Deflection.)
  24. And so PoE slides deeper into mediocrity. :| I don't think it's bad, myself. During my second play through I had my character wield a two-hander for most of the game, only to decide near the end of the game that I actually wanted the Red Knight. I had to cheat to respec my character so I could do that (not that I particularly mind cheating; having a respec button is simply quicker and more convenient.) My problem would be if they only did this (i.e. implement a respec button) and nothing to fix other issues (first and foremost, dumb A.I. which generates in turn the vast majority of the most pressing issues with the game; the Attribute System that heavily favors min/maxing; several game mechanics not working as advertised or intended; the absence of bracketed scaling for the critical path; etc.) It is my impression that 2.0 will fix several bugs and at least try to fix the Attribute System, as well as bring a few small improvements to the A.I. to the table—which would be a good start
  25. It's probably not noticeable on its own, but on a Fighter who's already regenerating 3 points of Endurance (IIRC per second) through Constant Recovery, that's the equivalent of the talent that improves upon the latter (and whose name defies me atm.)
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