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AndreaColombo

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Everything posted by AndreaColombo

  1. "Carefully drawn" should not be hyphenated as it includes an adverb. Screenshot "Between she and I" makes no grammatical sense as both "she" and "I" are subjects, and "between" requires an object. It should be "between her and me". Screenshot
  2. Being official promotional material for the expansion, my educated guess is that they'll release it as a wallpaper sooner or later.
  3. For the record, just because no NPC in PoE is all about humor, it doesn't mean there's no humor at all in the game. Quite the contrary, in fact: Hiravias is fairly funny in general; Edér has some pretty good one-liners scattered here and there (and so does Iselmyr); and both Aloth and Durance cracked me up upon entering The Salty Mast for the first time.
  4. I keep saying this all the time and the wife never takes me seriously! XD
  5. OK, got it. So, Torment's Reach AOE gets an Accuracy bonus equal to the Monk's level which is completely undocumented (not even the ability's tooltip says it will be there) and Transcendent Suffering is indeed not applying to it. Here are my tests with the same Monk leveled up to 9. No Weapon Focus. My Monk's unarmed Accuracy is 62 (54 base, +8 Transcendent Suffering): My Torment's Reach attacks were as follows: First attack gets the Transcendent Suffering bonus at strikes at 62. Cone gets +9 from my being a 9th-level Monk but no Transcendent Suffering, and strikes at 63 (54 base, +9 from level) instead of 71 (54 base, +9 from level, +8 Transcendent Suffering.) When I equip Justice (Fine Great Sword), my Accuracy goes to 58 (54 base, +4 Fine enchantment): My Torment's Reach attacks: First attack strikes at 58, which is correct as Torment's Reach is stated to be a Full Attack and therefore employs the bonus from whatever weapon is equipped. Second attack strikes at 67 (54 base, +4 Fine enchantment, +9 from level) which is also correct. I'm going to edit my other post to reflect these information.
  6. updated with latest findings SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the Monk and access its character sheet; observe that his unarmed Accuracy is 62 (54 base, +8 Transcendent Suffering.) Pause the game and use a console command to summon two hostile creatures (e.g. BSC cre_blight_earth 1 and BSC cre_blight_wind 1) Make sure the armored dearth godlike engages both, then select the Monk and use Mortification of the Soul to gain a Wound. Flank one of the creatures in a way that the cone from Torment's Reach would hit both. Use Torment's Reach, then pause the game and check the details of your attack in the combat log. First attack strikes at 62 (54 base, +8 Transcendent Suffering.) This is correct. Second attack strikes at 63 (54 base, +9 bonus from level.) Transcendent Suffering is not applied; bonus from level is undocumented. Transcendent Suffering should apply to the AOE of Torment's Reach. The Accuracy bonus to the AOE from the Monk's level should be documented in the ability's description and in its tooltip.
  7. Jan Jansen was indeed funny and overall more original than most other characters in BG2. Jaheira I personally find quite obnoxious. But as I said, much comes down to personal preference
  8. The expansion was $20 for backers so it must be at least $25 when it ships (that's for both parts together, not each.)
  9. Pretty much. When no one's left fighting back, it's not that much fun for me. That's what I meant by "as countering it ranges from hard to impossible." I'm not a fan of the "no hard counters" policy; it's also very annoying when spores can spam mind-control your men and all you can do is wait for the effect to wear off (except spores have an infinite supply of those....)
  10. It requires you to have three ciphers and execute a strategy whereby someone holds the enemy line while someone else goes around them. Not particularly hard, if you will, but that's because enemy A.I. is dumb. The strategy itself is pretty good. EE is still very good if used outside the scope of this strategy but so are many other cipher powers and druid/wizard spells.
  11. Druids have a spell that can AoE knock enemies prone (on top of damaging them.) can't recall its name but I love using it. 4th level, IIRC. Curiously, I was never a fan of CC. In POE especially, as countering it ranges from hard to impossible and enemies wouldn't even try anyway.
  12. The way I see it, that's not a problem with EE; it's an awesome strategy. Sure, it is extra powerful but it only applies to a specific party composition employing a specific strategy. It is not an unintentional win button in which you could stumble by chance; the extra power is your reward for executing the strategy you described (and which I really want to try now :D)
  13. Honestly I found all companions in PoE to be vastly better than any companion in the BG saga. Of course it is mostly a matter of personal preference but Bg companions suffered a lot from being tied to D&D's overly simplistic alignment system. As a result, they were all more or less sullen, one dimensional, and stereotyped. Minsc had a bit of originality because of Boo but other than that he wasn't anything more than the good giant trope. PoE companions may not be perfect, but they are a lot more relatable and less clichéd, imho.
  14. I think it's more than one person. We could always ask them, once 2.0 is out
  15. My .02 Having two stats governing Deflection and zero governing Accuracy doesn't make a great deal of sense. Plus duplication is boring. "Perception" was always meant to be an offsensive stat ("Interrupt" is an offensive ability; Perception used to carry "Accuracy" during the beta and was changed only later.) If you remove the Accuracy bonus from spells, you create a self-fulfilling prophecy. The initial claim is that Perception would become a must-pump stat for everyone if it carried Accuracy (which is wrong; more on that later); from this the (incorrect) assumption is made that everyone would automatically max it out on every character. To counter that, the Accuracy bonus is removed from spells—and now spells would almost always miss unless casters maxed out Perception. Perception would therefore become a must-pump stat for casters not because it carried Accuracy instead of Deflection, but because Accuracy was removed from spells and you need it for them to hit. We've been playing PoE so far with no stat governing Accuracy, yet people complain that even PotD is too easy. Why would you feel like you have to max Perception to gain bonus Accuracy, if Perception was changed? Would the game suddenly become more difficult to the point you couldn't win unless you had +10 Accuracy from Perception? Not at all. In fact, if you max out any stat, you are willingly power-gaming. Nothing wrong with that, but the very purpose of power-gaming is to make the game easier, so you can't really complain the game's too easy if you power-game. The norm should be jack-of-all-trades builds, not min/maxed builds. Min/maxing is not inherently evil. It is a perfectly viable play stile that doesn't warrant any more or less attention than any other play style. This means that it should not be prevented, but also not encouraged. The main issue with the current Attribute System in PoE is that it encourages min/maxing by making min/maxed builds overwhelmingly more combat effective than jack-of-all-trade builds (the reason being that the penalty from dumping certain stats is disproportionately inferior to the bonus from pumping others.) Min/maxed characters should be viable, but hazardous—the penalties they get from dumping stats should be proportional to the benefits they get from pumping the others. The fact that enemies are too dumb to take advantage of your weak points if you dump certain stats is not the fault of the Attribute System, and is therefore not a problem the Attribute System should be tasked to solve. It is an enemy A.I. problem and it should be solved by fixing enemy A.I.. So any criticism to the Attribute System that stems from the argument "I can dump this because enemies will do that" is fallacious. As for CON, I still disagree it should mitigate recovery penalty as DEX already does that better. Sure, I would be prevented from dumping CON, but would I be encouraged to invest points in it? Most certainly not, since I could spend points in DEX instead and speed up everything, rather than just counter armor recovery penalty. As I see it: CON benefits the most those characters that need it the least. This stems from its effects being percentage based, so the obvious solution would be to make them integer based instead. The impact of CON is too small. Dumping doesn't really cripple your character and pumping it doesn't give any significant advantage. The solution is to increase its effects. In a world where 10 is average, a score of 3 in CON should be barely enough to stand on your feet when there's no wind. If an enemy so much as looks at a 3-CON character sideways, the character should be maimed already. As I mentioned above, duplication is bad and right now we have two stats for each defense. MIG is already good enough with damage and healing, and CON should be the only stat governing Fortitute (with ±4, rather than ±2.) That would make CON more attractive. Likewise, Reflexes should only be on DEX—this would assist in mitigating Perception as the "must-pump stat" that many believe it to be with Accuracy attached. Will should only be on Resolve (INT is already plenty good and RES would become more attractive.) I guess the penalty for dumping RES could be steeper too, but if PER is changed to ±Accuracy monsters will also hit harder so... yeah.
  16. Kurren is a member of Dunryd Row, the cipher "police" of Defiance Bay. Their headquarters are in Brackenbury, in a building called Hadret's House. Kurren is inside that building.
  17. My output log for your convenience: link It is my opinion that fixing the issue for one ability (e.g. Wounding Shot for rangers in the case of my saved game above) would fix it for all other abilities as well. However, if your programmers require saved games for peddroelm's other test cases as well, please ask here and I'll try to provide them.
  18. Those scores are very easy to obtain legitimately in-game. Here's a saved game for peddroelm's first test case (post n. 2): link This includes: Protagonist wearing Exceptional Plate Armor (bought from Dunstan) and Blunting Belt (found adventuring; it is also sold in Gilded Vale.)* A ranger with 20 MIG, 3 INT A ranger with 20 MIG, 10 INT A ranger with 20 MIG, 20 INT All rangers hired at the Goose and Fox inn in Copperlane; you can easily use console commands to level them up as appropriate/required (they're level 1.) * note that in this game I have completed the Crucible Knights quest and therefore have the Second Skin talent that grants me bonus DR. Hence, the protagonist's DR is higher than what peddroelm mentions in his post. If you want the same DR, you can hire a Fighter at an inn and equip them with those items. Because you'll be using "real world" weapons instead of weapons whose minimum damage is the same as the maximum damage, testing this is going to take a very long time as you'll need to get the exact same damage on hit from all three rangers in order for data to be comparable. If you want to enter combat state, use a console command to create a hostile creature (example: BSC cre_blight_earth 1) and make sure the protagonist engages it. You may remove the protagonist's weapon to make sure the blight isn't killed too quickly (perhaps also give a shield to the protagonist; there is one in the stash.)
  19. Hi Archaven, there will be minor improvements to enemy A.I. mostly coming from subtle bugs having been fixed while the devs worked on party A.I. (for example, enemy A.I. never made use of modal abilities, but it will with patch 2.0.) However, major improvements à la SCS are not part of this update, sadly. But we can still hope in The White March pt. II
  20. Thanks, Durlachion! "amica" should be "aimica". Screenshot there's one "the" too many in this sentence. Screenshot
  21. This very much. If there was only one stat per defense, alongside the comeback of Accuracy on PER, the attribute system would be pretty darn fine. Of course attributes affecting defenses would have to provide twice the bonus/penalty they do now to compensate for the fact that you could only get them from a single attribute as opposed to two, but CON and RES would definitely become more important. Top that with greater Health/Endurance numbers tied to CON, and the system would be really good (though integer numbers would probably make the most sense for the very reason Luckmann mentioned: Right now, those who need CON the most are also those who benefit from it the least.)
  22. I don't think it would be that great, actually; it would only solve half the problem. If CON governed recovery, you wouldn't want to dump it anymore lest it would slow you down and hurt your DPS; but you wouldn't want to pump it as those points would be better spent on DEX, which makes everything faster rather than just recovery.
  23. No idea what happened to cause this, but I can't seem to access my inventory anymore. SAVED GAME: nvm OUTPUT LOG: nvm Just load the saved game and click on the Inventory icon; nothing happens. EDIT: Never mind, restarting the game fixed the issue so I guess you wouldn't be able to repro anyway. All good; nothing to see here.
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